Player Matchup

Chaac
Chaac
BigPoppaCap
Chaac
Level 70
God Stats
11W - 14L
1,461 SR
Queue Stats
304W - 358L
1,481 Elo+
Party 2
Fenrir
Fenrir
Gas2518
Fenrir
Level 27
God Stats
27W - 27L
1,466 SR
Queue Stats
193W - 195L
1,459 Elo+
Party 2
Kukulkan
Kukulkan
GoofyGoober734
Kukulkan
Level 28
God Stats
9W - 12L
1,343 SR
Queue Stats
155W - 210L
1,374 Elo+
Party 2
Team Averages
Level 42
1,423 SR
1,438 Elo+

VS

Team Averages
Level 66
1,563 SR
1,393 Elo+
Cthulhu
Cthulhu
X_ASAPxFERG_X
Cthulhu
Level 66
God Stats
17W - 21L
1,446 SR
Queue Stats
444W - 620L
1,360 Elo+
Party 1
Chaac
Chaac
br3x905o
Chaac
Level 43
God Stats
19W - 19L
1,655 SR
Queue Stats
251W - 334L
1,382 Elo+
Party 1
Sol
Sol
wolfee159
Sol
Level 89
God Stats
49W - 41L
1,588 SR
Queue Stats
251W - 280L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 5
9,855
657
13,771
15,584
19,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
Gas2518
Fenrir
15
3 / 2 / 6
10,867
724
7,190
13,178
14,721
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
13
3 / 3 / 4
9,533
636
10,219
10,160
4,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 3 / 2
10,447
696
9,863
13,771
11,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chaac
br3x905o
Chaac
14
1 / 1 / 3
9,176
612
11,591
11,093
12,109
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
1 / 5 / 3
8,696
580
10,494
13,016
6,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
5
5
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
Fenrir
Gas2518
Fenrir
3
2
6
3
W
Kukulkan
3
3
4
1.67
L
Cthulhu
3
3
2
1.33
L
Chaac
br3x905o
Chaac
1
1
3
2.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,180
Damage
31,948
38,922
Taken
37,880
38,858
Mitigated
29,724
10,700
Healing
7,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,771
1,313
0
6,058
15,584
19,302
0
6,418
9,166
0
44,896
W
Fenrir
Gas2518
Fenrir
7,190
1,154
0
2,681
13,178
14,721
0
8,601
4,577
0
20,666
W
Kukulkan
10,219
559
0
1,961
10,160
4,835
0
5,266
4,894
28,964
0
L
Cthulhu
9,863
838
471
1,093
13,771
11,563
16
3,397
9,909
26,522
0
L
Chaac
br3x905o
Chaac
11,591
1,533
0
2,212
11,093
12,109
0
3,139
7,736
0
34,710
L
10,494
2,641
415
2,841
13,016
6,052
0
4,002
8,724
23,796
2,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,255
Gold Earned
28,319
141
Minions Killed
124
7
Camps Cleared
6
825,820
Distance Traveled
794,826
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,855
657
57
4
3
296,123
1
W
Fenrir
10,867
724
28
2
2
291,082
2
W
Kukulkan
9,533
636
56
4
2
238,615
0
L
Cthulhu
10,447
696
47
3
3
254,827
2
L
Chaac
9,176
612
45
3
0
295,774
0
L
Sol
8,696
580
32
2
3
244,225
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role