Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
Ghyrhu
Pele
Level 13
God Stats
3W - 0L
1,743 SR
Queue Stats
15W - 7L
1,603 Elo+
Party 1
Izanami
Izanami
UnstableSkrub
Izanami
Level 38
God Stats
7W - 3L
1,500 SR
Queue Stats
10W - 4L
1,483 Elo+
Party 1
Shiva
Shiva
soplanuka69
Shiva
Level 28
God Stats
7W - 5L
1,567 SR
Queue Stats
149W - 162L
1,389 Elo+
Party 3
Team Averages
Level 67
1,562 SR
1,495 Elo+

VS

Team Averages
Level 58
1,396 SR
1,461 Elo+
Bacchus
Bacchus
GoTouchGrass503
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 18L
1,565 Elo+
Party 2
Shiva
Shiva
GuyDonkey
Shiva
Level 64
God Stats
3W - 4L
1,500 SR
Queue Stats
362W - 372L
1,373 Elo+
Party 4
Jing Wei
Jing Wei
JoshieBizzle
Jing Wei
Level 63
God Stats
4W - 7L
1,301 SR
Queue Stats
131W - 140L
1,426 Elo+
Party 2
Baron Samedi
Baron Samedi
SRE_TTVs_Are_Bad
Baron Samedi
Level 20
God Stats
1W - 1L
1,194 SR
Queue Stats
19W - 29L
1,500 Elo+
Party 4
Arachne
Arachne
xJUSxLEGENDARY
Arachne
Level 127
God Stats
38W - 42L
1,487 SR
Queue Stats
317W - 347L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
1 / 0 / 2
5,513
551
2,248
2,872
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Nox
 
Nox
8
0 / 0 / 2
5,307
531
1,351
4,733
2,475
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
Ghyrhu
Pele
11
6 / 2 / 1
6,244
624
5,542
7,670
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
9
2 / 0 / 0
5,237
524
1,871
4,890
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 0 / 2
6,540
654
4,932
6,494
3,975
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,282
428
3,196
8,533
5,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
GuyDonkey
Shiva
7
0 / 4 / 0
4,529
453
2,443
7,419
7,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
JoshieBizzle
Jing Wei
9
1 / 0 / 0
5,060
506
3,804
2,890
1,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
SRE_TTVs_Are_Bad
Baron Samedi
7
0 / 4 / 0
4,013
401
1,762
5,598
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 1 / 0
5,471
547
1,424
6,263
2,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
13
Kills
2
2
Deaths
13
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
1
0
2
2
W
Nox
 
Nox
0
0
2
1
W
Pele
Ghyrhu
Pele
6
2
1
3.25
L
0
4
1
0.13
L
Shiva
GuyDonkey
Shiva
0
4
0
0
L
Jing Wei
JoshieBizzle
Jing Wei
1
0
0
1
L
Baron Samedi
SRE_TTVs_Are_Bad
Baron Samedi
0
4
0
0
W
Izanami
2
0
0
2
W
4
0
2
5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,944
Damage
12,629
26,659
Taken
30,703
11,775
Mitigated
18,426
6,917
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
2,248
321
0
500
2,872
986
0
275
2,493
36,023
0
W
Nox
 
Nox
1,351
302
0
1,626
4,733
2,475
24
1,607
2,986
17,717
0
W
Pele
Ghyrhu
Pele
5,542
1,785
0
1,195
7,670
2,702
27
1,073
6,521
0
46,227
L
3,196
764
0
1,120
8,533
5,450
0
1,143
7,390
17,881
0
L
Shiva
GuyDonkey
Shiva
2,443
792
0
1,244
7,419
7,168
0
0
7,419
0
22,832
L
Jing Wei
JoshieBizzle
Jing Wei
3,804
2,827
0
1,397
2,890
1,002
531
932
1,958
0
25,526
L
Baron Samedi
SRE_TTVs_Are_Bad
Baron Samedi
1,762
414
0
266
5,598
2,216
352
816
4,782
15,488
0
W
Izanami
1,871
1,373
0
2,375
4,890
1,637
37
1,494
3,375
0
28,831
W
4,932
1,382
89
1,132
6,494
3,975
0
139
6,326
0
35,456
L
1,424
878
0
2,826
6,263
2,590
0
708
5,555
0
29,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,841
Gold Earned
23,355
310
Minions Killed
192
0
Camps Cleared
0
920,432
Distance Traveled
869,259
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
5,513
551
66
7
0
181,212
1
W
Nox
5,307
531
29
3
0
177,383
1
W
Pele
6,244
624
85
9
0
205,913
4
L
Bacchus
4,282
428
23
2
0
166,678
3
L
Shiva
4,529
453
35
4
0
152,155
0
L
Jing Wei
5,060
506
56
6
0
178,070
2
L
Baron Samedi
4,013
401
21
2
0
154,702
0
W
Izanami
5,237
524
64
6
0
160,877
0
W
Shiva
6,540
654
66
7
0
195,047
0
L
Arachne
5,471
547
57
6
0
217,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role