Player Matchup

Sobek
Sobek
KimmyHead6969
Sobek
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
MysterySucks
Lancelot
Level 8
God Stats
0W - 1L
1,255 SR
Queue Stats
0W - 2L
1,340 Elo+
Party 2
Scylla
Scylla
SecretBepsi
Scylla
Level 68
God Stats
0W - 1L
1,505 SR
Queue Stats
14W - 12L
1,561 Elo+
Party 2
Team Averages
Level 41
1,420 SR
1,467 Elo+

VS

Team Averages
Level 109
1,546 SR
1,430 Elo+
Ao Kuang
Ao Kuang
BlackBodies
Ao Kuang
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,275 Elo+
Party 1
Vulcan
Vulcan
Playboii Krysis
Vulcan
Level 67
God Stats
3W - 0L
1,493 SR
Queue Stats
8W - 13L
1,330 Elo+
Party 1
Mulan
Mulan
momoflyer299
Mulan
Level 154
God Stats
77W - 56L
1,645 SR
Queue Stats
208W - 170L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
9,184
574
3,664
21,604
32,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lancelot
MysterySucks
Lancelot
13
0 / 4 / 1
8,748
547
7,152
14,846
8,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
14
2 / 2 / 0
9,649
603
13,129
9,103
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BlackBodies
Ao Kuang
16
6 / 1 / 4
11,639
727
10,361
18,147
14,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 0 / 6
10,336
646
12,201
6,605
3,052
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 1 / 7
10,842
678
17,771
20,144
25,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BlackBodies
Ao Kuang
6
1
4
8
L
0
4
1
0.13
L
Lancelot
MysterySucks
Lancelot
0
4
1
0.13
W
1
0
6
4
L
Scylla
2
2
0
1
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,945
Damage
40,333
45,553
Taken
44,896
44,328
Mitigated
42,326
2,556
Healing
16,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BlackBodies
Ao Kuang
10,361
3,244
453
8,257
18,147
14,053
610
6,607
11,540
41,030
0
L
3,664
607
0
2,056
21,604
32,199
0
12,533
8,438
10,424
0
L
Lancelot
MysterySucks
Lancelot
7,152
2,190
0
0
14,846
8,086
0
6,983
7,720
0
23,797
W
12,201
4,536
131
1,174
6,605
3,052
412
4,542
2,063
47,272
0
L
Scylla
13,129
1,702
0
500
9,103
4,043
0
3,046
5,847
45,373
0
W
17,771
3,015
0
6,416
20,144
25,221
518
6,712
13,432
0
53,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,581
Gold Earned
32,817
134
Minions Killed
179
2
Camps Cleared
12
768,790
Distance Traveled
889,792
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,639
727
48
3
4
308,751
2
L
Sobek
9,184
574
17
1
1
243,701
0
L
Lancelot
8,748
547
42
3
0
255,520
0
W
Vulcan
10,336
646
67
4
3
287,605
0
L
Scylla
9,649
603
75
5
1
269,569
5
W
Mulan
10,842
678
64
4
5
293,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role