Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Blackdiamond196
Achilles
Level 50
God Stats
3W - 3L
1,500 SR
Queue Stats
10W - 14L
1,393 Elo+
Solo
Lancelot
Lancelot
Nangel
Lancelot
Level 157
God Stats
5W - 2L
1,500 SR
Queue Stats
126W - 126L
1,471 Elo+
Party 1
Geb
Geb
Ozloh
Geb
Level 125
God Stats
4W - 1L
1,428 SR
Queue Stats
47W - 55L
1,504 Elo+
Party 1
Jing Wei
Jing Wei
Reaperofsøul
Jing Wei
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
553W - 596L
1,435 Elo+
Party 3
Team Averages
Level 125
1,486 SR
1,461 Elo+

VS

Team Averages
Level 74
1,627 SR
1,466 Elo+
Olorun
Olorun
DernierSouffle
Olorun
Level 18
God Stats
0W - 1L
1,718 SR
Queue Stats
2W - 5L
1,349 Elo+
Party 2
Da Ji
Da Ji
TheEpicFox0
Da Ji
Level 88
God Stats
11W - 3L
1,841 SR
Queue Stats
37W - 25L
1,626 Elo+
Solo
Odin
Odin
VeeFour
Odin
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
Yukiiki
Baron Samedi
Level 63
God Stats
30W - 27L
1,574 SR
Queue Stats
495W - 557L
1,453 Elo+
Solo
Izanami
Izanami
daxvi1493
Izanami
Level 139
God Stats
1W - 1L
1,503 SR
Queue Stats
8W - 10L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
2 / 2 / 14
10,971
1,097
15,696
4,595
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
16
4 / 2 / 5
10,838
1,084
12,390
17,485
24,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
Nangel
Lancelot
16
3 / 2 / 9
10,475
1,048
13,790
11,058
5,916
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Geb
Ozloh
Geb
17
3 / 2 / 13
11,657
1,166
10,603
14,490
17,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jing Wei
Reaperofsøul
Jing Wei
17
5 / 0 / 6
11,343
1,134
14,188
10,838
5,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

241

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 4
9,992
999
10,062
15,202
7,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 5 / 3
10,206
1,021
11,795
17,283
8,004
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
VeeFour
Odin
16
2 / 5 / 6
10,541
1,054
10,870
18,272
21,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Yukiiki
Baron Samedi
16
1 / 3 / 6
10,150
1,015
16,752
14,814
8,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
daxvi1493
Izanami
15
2 / 1 / 3
9,669
967
2,666
7,505
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
30
17
Kills
8
8
Deaths
17
47
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
2
14
4.5
W
Achilles
4
2
5
3.25
L
1
3
4
1
W
Lancelot
Nangel
Lancelot
3
2
9
3.75
W
Geb
Ozloh
Geb
3
2
13
4.75
W
Jing Wei
Reaperofsøul
Jing Wei
5
0
6
8
L
2
5
3
0.7
L
Odin
VeeFour
Odin
2
5
6
1
L
Baron Samedi
Yukiiki
Baron Samedi
1
3
6
1.33
L
Izanami
daxvi1493
Izanami
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,667
Damage
52,145
58,466
Taken
73,076
56,063
Mitigated
48,531
3,976
Healing
18,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
15,696
5,361
0
0
4,595
2,009
0
1,511
2,986
43,397
0
W
Achilles
12,390
2,984
119
1,429
17,485
24,661
0
8,775
8,364
0
26,010
L
10,062
4,834
2,588
3,444
15,202
7,885
0
5,899
9,089
29,435
2,706
W
Lancelot
Nangel
Lancelot
13,790
3,427
0
492
11,058
5,916
0
3,972
6,862
0
23,040
W
Geb
Ozloh
Geb
10,603
1,397
138
1,049
14,490
17,957
0
7,371
5,606
18,952
0
W
Jing Wei
Reaperofsøul
Jing Wei
14,188
11,185
0
749
10,838
5,520
0
3,978
6,714
0
33,927
L
11,795
4,334
0
0
17,283
8,004
0
5,886
11,280
0
26,296
L
Odin
VeeFour
Odin
10,870
2,258
0
726
18,272
21,378
0
6,246
11,549
0
32,611
L
Baron Samedi
Yukiiki
Baron Samedi
16,752
1,330
5,940
4,214
14,814
8,177
0
5,460
9,255
36,762
0
L
Izanami
daxvi1493
Izanami
2,666
1,511
0
1,558
7,505
3,087
0
2,808
4,633
0
17,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,284
Gold Earned
50,558
202
Minions Killed
207
6
Camps Cleared
5
1,052,670
Distance Traveled
806,817
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,971
1,097
68
7
0
201,576
2
W
Achilles
10,838
1,084
46
5
1
192,548
0
L
Olorun
9,992
999
53
5
0
158,612
0
W
Lancelot
10,475
1,048
19
2
1
237,382
0
W
Geb
11,657
1,166
12
1
1
209,903
0
W
Jing Wei
11,343
1,134
57
6
3
211,261
0
L
Da Ji
10,206
1,021
27
3
3
170,830
0
L
Odin
10,541
1,054
57
6
1
202,664
0
L
Baron Samedi
10,150
1,015
37
4
1
190,770
1
L
Izanami
9,669
967
33
3
0
83,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role