Player Matchup

Baron Samedi
Baron Samedi
BipolarRabbit44
Baron Samedi
Level 67
God Stats
25W - 36L
1,566 SR
Queue Stats
243W - 304L
1,410 Elo+
Solo
Chernobog
Chernobog
Vinny175
Chernobog
Level 160
God Stats
1W - 5L
1,688 SR
Queue Stats
159W - 234L
1,328 Elo+
Solo
Loki
Loki
unapologeticsoul
Loki
Level 69
God Stats
0W - 3L
1,245 SR
Queue Stats
152W - 214L
1,345 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,361 Elo+

VS

Team Averages
Level 46
1,509 SR
1,142 Elo+
Bastet
Bastet
MachineQuill IG
Bastet
Level 29
God Stats
1W - 0L
1,677 SR
Queue Stats
2W - 3L
1,256 Elo+
Party 1
Jormungandr
Jormungandr
PimpinPeanut
Jormungandr
Level 22
God Stats
2W - 7L
1,654 SR
Queue Stats
2W - 8L
1,185 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TipsyHare117
Morgan Le Fay
Level 87
God Stats
1W - 0L
1,197 SR
Queue Stats
3W - 10L
986 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BipolarRabbit44
Baron Samedi
18
6 / 11 / 6
14,118
743
14,845
28,830
13,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Vinny175
Chernobog
17
4 / 5 / 7
13,397
705
17,087
18,942
7,986
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 5 / 9
13,714
722
12,184
20,874
16,193
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 11
13,732
723
21,244
21,633
11,142
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
PimpinPeanut
Jormungandr
18
7 / 4 / 12
13,589
715
19,543
20,479
12,595
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
TipsyHare117
Morgan Le Fay
18
7 / 6 / 8
13,646
718
15,150
22,165
11,856
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
52
15
Kills
21
21
Deaths
15
22
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BipolarRabbit44
Baron Samedi
6
11
6
0.82
W
7
5
11
2.5
W
Jormungandr
PimpinPeanut
Jormungandr
7
4
12
3.25
W
Morgan Le Fay
TipsyHare117
Morgan Le Fay
7
6
8
1.83
L
Chernobog
Vinny175
Chernobog
4
5
7
1.5
L
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,116
Damage
55,937
68,646
Taken
64,277
37,456
Mitigated
35,593
16,429
Healing
14,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BipolarRabbit44
Baron Samedi
14,845
945
1,282
4,302
28,830
13,277
1,009
12,152
16,678
45,136
0
W
21,244
4,983
794
6,663
21,633
11,142
425
5,579
16,054
0
55,965
W
Jormungandr
PimpinPeanut
Jormungandr
19,543
5,356
728
1,444
20,479
12,595
1,373
3,156
17,323
47,943
0
W
Morgan Le Fay
TipsyHare117
Morgan Le Fay
15,150
2,033
1,218
3,900
22,165
11,856
1,114
7,326
14,839
61,560
0
L
Chernobog
Vinny175
Chernobog
17,087
10,431
399
4,593
18,942
7,986
1,555
10,490
8,452
0
51,977
L
12,184
2,397
0
5,853
20,874
16,193
286
12,607
8,267
0
48,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,229
Gold Earned
40,967
168
Minions Killed
196
3
Camps Cleared
10
917,331
Distance Traveled
962,325
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,118
743
50
3
0
270,845
1
W
Bastet
13,732
723
73
4
3
355,474
0
W
Jormungandr
13,589
715
47
2
3
316,620
0
W
Morgan Le Fay
13,646
718
76
4
4
290,231
1
L
Chernobog
13,397
705
73
4
2
300,124
3
L
Loki
13,714
722
45
2
1
346,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role