Player Matchup

Merlin
Merlin
Hazemat Delta
Merlin
Level 97
God Stats
9W - 9L
1,629 SR
Queue Stats
27W - 22L
1,623 Elo+
Party 1
Kuzenbo
Kuzenbo
THEdirtyGUCCI
Kuzenbo
Level 58
God Stats
5W - 2L
1,783 SR
Queue Stats
26W - 22L
1,479 Elo+
Party 1
Hachiman
Hachiman
THEdirtyORNGE
Hachiman
Level 153
God Stats
1W - 0L
1,410 SR
Queue Stats
80W - 63L
1,684 Elo+
Party 1
Team Averages
Level 103
1,607 SR
1,595 Elo+

VS

Team Averages
Level 86
1,573 SR
1,283 Elo+
King Arthur
King Arthur
Alex97LG
King Arthur
Level 102
God Stats
0W - 1L
1,743 SR
Queue Stats
45W - 84L
1,282 Elo+
Party 2
Zhong Kui
Zhong Kui
Digror
Zhong Kui
Level 109
God Stats
0W - 1L
1,291 SR
Queue Stats
21W - 47L
1,249 Elo+
Party 2
Kali
Kali
Enryom
Kali
Level 48
God Stats
0W - 1L
1,684 SR
Queue Stats
42W - 59L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 10
9,533
733
11,085
7,934
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
14
3 / 1 / 10
10,108
778
5,868
10,831
15,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
THEdirtyORNGE
Hachiman
15
7 / 3 / 6
10,253
789
17,920
11,121
7,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alex97LG
King Arthur
13
1 / 5 / 2
8,426
648
5,139
17,062
12,017
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Digror
Zhong Kui
14
3 / 5 / 2
9,360
720
16,387
16,425
13,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
Enryom
Kali
10
1 / 4 / 1
7,394
569
3,357
9,983
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
14
Kills
5
5
Deaths
14
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alex97LG
King Arthur
1
5
2
0.4
L
Zhong Kui
Digror
Zhong Kui
3
5
2
0.8
L
Kali
Enryom
Kali
1
4
1
0.38
W
4
1
10
9
W
Kuzenbo
3
1
10
8
W
Hachiman
THEdirtyORNGE
Hachiman
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,873
Damage
24,883
29,886
Taken
43,470
27,008
Mitigated
29,796
4,718
Healing
10,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alex97LG
King Arthur
5,139
302
0
2,186
17,062
12,017
0
4,552
12,510
0
23,891
L
Zhong Kui
Digror
Zhong Kui
16,387
2,635
40
7,051
16,425
13,358
25
7,154
9,271
44,665
0
L
Kali
Enryom
Kali
3,357
1,108
0
1,465
9,983
4,421
0
5,615
4,368
0
16,074
W
11,085
275
0
1,270
7,934
3,909
350
5,365
2,569
30,547
0
W
Kuzenbo
5,868
2,319
0
2,653
10,831
15,819
651
5,386
5,445
12,860
0
W
Hachiman
THEdirtyORNGE
Hachiman
17,920
10,697
0
795
11,121
7,280
1,944
5,983
5,138
0
51,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,894
Gold Earned
25,180
122
Minions Killed
133
6
Camps Cleared
6
657,507
Distance Traveled
596,171
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,426
648
37
3
0
219,235
2
L
Zhong Kui
9,360
720
71
5
3
182,458
5
L
Kali
7,394
569
25
2
3
194,478
1
W
Merlin
9,533
733
22
2
2
218,262
3
W
Kuzenbo
10,108
778
10
1
0
240,473
0
W
Hachiman
10,253
789
90
7
4
198,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role