Player Matchup

Rama
Rama
HunkyUnitortise
Rama
Level 6
God Stats
0W - 1L
1,717 SR
Queue Stats
0W - 2L
1,244 Elo+
Party 2
Sun Wukong
Sun Wukong
OrionBetelgeuse
Sun Wukong
Level 7
God Stats
0W - 2L
1,280 SR
Queue Stats
0W - 3L
1,156 Elo+
Party 2
Chang'e
Chang'e
Rincewine
Chang'e
Level 43
God Stats
1W - 1L
1,463 SR
Queue Stats
1W - 3L
1,156 Elo+
Party 2
Cthulhu
Cthulhu
aShiftyFish
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,156 Elo+
Party 2
Ah Puch
Ah Puch
horch99
Ah Puch
Level 4
God Stats
0W - 2L
1,145 SR
Queue Stats
0W - 2L
1,217 Elo+
Party 2
Team Averages
Level 13
1,421 SR
1,186 Elo+

VS

Team Averages
Level 62
1,568 SR
1,418 Elo+
Odin
Odin
Shadypeeps
Odin
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 140L
1,419 Elo+
Party 1
Sylvanus
Sylvanus
oxychaos
Sylvanus
Level 25
God Stats
3W - 2L
1,477 SR
Queue Stats
77W - 76L
1,423 Elo+
Party 1
Rama
Rama
raulgrat
Rama
Level 14
God Stats
13W - 13L
1,449 SR
Queue Stats
67W - 74L
1,316 Elo+
Party 3
Agni
Agni
ronald1202
Agni
Level 47
God Stats
6W - 2L
1,667 SR
Queue Stats
178W - 176L
1,505 Elo+
Party 3
Kali
Kali
ronito1108
Kali
Level 97
God Stats
8W - 6L
1,748 SR
Queue Stats
398W - 389L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 1
7,658
403
8,497
15,376
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
OrionBetelgeuse
Sun Wukong
13
0 / 1 / 1
7,938
418
5,455
10,756
6,397
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Rincewine
Chang'e
12
2 / 9 / 3
8,170
430
6,301
20,335
6,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
aShiftyFish
Cthulhu
10
0 / 9 / 1
6,783
357
5,133
20,201
15,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
horch99
Ah Puch
15
7 / 8 / 1
10,290
542
15,341
16,227
6,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
10,130
533
10,069
15,330
17,010
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sylvanus
oxychaos
Sylvanus
15
2 / 1 / 14
9,317
490
7,116
15,836
13,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
16
13 / 1 / 13
10,763
566
16,446
14,997
6,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

18
12 / 4 / 11
11,952
629
15,542
9,866
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 2 / 10
11,543
608
13,473
18,982
10,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
10
Kills
35
35
Deaths
10
7
Assists
52
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
L
Sun Wukong
OrionBetelgeuse
Sun Wukong
0
1
1
0.5
L
Chang'e
Rincewine
Chang'e
2
9
3
0.39
W
2
2
4
2
L
Cthulhu
aShiftyFish
Cthulhu
0
9
1
0.06
L
Ah Puch
horch99
Ah Puch
7
8
1
0.94
W
Sylvanus
oxychaos
Sylvanus
2
1
14
9
W
Rama
13
1
13
19.5
W
12
4
11
4.38
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,727
Damage
62,646
82,895
Taken
75,011
41,043
Mitigated
53,062
15,922
Healing
21,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,497
7,509
0
3,237
15,376
5,355
0
3,518
11,858
0
60,177
L
Sun Wukong
OrionBetelgeuse
Sun Wukong
5,455
551
0
2,438
10,756
6,397
224
1,515
9,241
0
45,983
L
Chang'e
Rincewine
Chang'e
6,301
1,021
429
5,686
20,335
6,893
0
5,934
14,204
49,128
0
W
10,069
1,816
0
1,577
15,330
17,010
86
2,418
12,912
0
65,447
L
Cthulhu
aShiftyFish
Cthulhu
5,133
899
0
1,084
20,201
15,840
0
4,987
15,214
20,141
0
L
Ah Puch
horch99
Ah Puch
15,341
1,953
0
3,048
16,227
6,558
0
5,701
10,526
73,608
0
W
Sylvanus
oxychaos
Sylvanus
7,116
2,701
2,070
2,861
15,836
13,945
634
7,295
8,541
32,492
7,705
W
Rama
16,446
10,959
0
4,355
14,997
6,601
3,717
6,293
8,704
0
61,567
W
15,542
2,050
130
1,129
9,866
4,649
1,073
5,327
4,539
89,313
0
W
13,473
7,250
0
9,062
18,982
10,857
795
6,224
12,758
0
109,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,839
Gold Earned
53,705
445
Minions Killed
555
0
Camps Cleared
0
1,586,353
Distance Traveled
1,773,026
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,658
403
102
5
0
302,546
1
L
Sun Wukong
7,938
418
87
5
0
337,359
2
L
Chang'e
8,170
430
85
4
0
315,017
0
W
Odin
10,130
533
119
6
0
330,825
1
L
Cthulhu
6,783
357
26
1
0
315,024
6
L
Ah Puch
10,290
542
145
8
0
316,407
0
W
Sylvanus
9,317
490
85
4
0
316,614
0
W
Rama
10,763
566
57
3
0
326,382
3
W
Agni
11,952
629
149
8
0
369,029
4
W
Kali
11,543
608
145
8
0
430,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role