Player Matchup

Chaac
Chaac
OGNASTYNATE4867
Chaac
Level 14
God Stats
4W - 1L
1,808 SR
Queue Stats
13W - 6L
1,668 Elo+
Party 1
Bastet
Bastet
TTyme412
Bastet
Level 96
God Stats
17W - 8L
1,426 SR
Queue Stats
59W - 55L
1,420 Elo+
Party 1
Janus
Janus
Utopicfuture
Janus
Level 109
God Stats
12W - 17L
1,373 SR
Queue Stats
138W - 162L
1,427 Elo+
Party 1
Team Averages
Level 73
1,536 SR
1,505 Elo+

VS

Team Averages
Level 49
1,365 SR
1,311 Elo+
Jing Wei
Jing Wei
BBOBDRAVEN
Jing Wei
Level 41
God Stats
6W - 4L
1,641 SR
Queue Stats
45W - 64L
1,338 Elo+
Party 2
Arachne
Arachne
Monkey4Joo
Arachne
Level 78
God Stats
46W - 73L
1,321 SR
Queue Stats
209W - 374L
1,253 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VG LeGeNd
Morgan Le Fay
Level 29
God Stats
0W - 5L
1,134 SR
Queue Stats
7W - 15L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 4 / 10
12,780
852
14,270
20,773
25,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
TTyme412
Bastet
18
10 / 1 / 12
12,793
853
16,637
18,255
8,244
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 7 / 7
11,055
737
11,731
12,930
4,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BBOBDRAVEN
Jing Wei
15
7 / 10 / 3
11,682
779
16,262
15,537
6,158
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
Monkey4Joo
Arachne
14
4 / 6 / 5
10,339
689
11,057
17,394
10,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
VG LeGeNd
Morgan Le Fay
13
1 / 9 / 4
9,419
628
15,553
16,446
6,788
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
25
Kills
12
12
Deaths
25
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BBOBDRAVEN
Jing Wei
7
10
3
0.85
L
Arachne
Monkey4Joo
Arachne
4
6
5
1.08
W
10
4
10
3.75
W
Bastet
TTyme412
Bastet
10
1
12
16
W
5
7
7
1.21
L
Morgan Le Fay
VG LeGeNd
Morgan Le Fay
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,638
Damage
42,872
51,958
Taken
49,377
38,304
Mitigated
23,458
17,657
Healing
6,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BBOBDRAVEN
Jing Wei
16,262
12,918
0
0
15,537
6,158
0
2,871
12,363
0
38,667
L
Arachne
Monkey4Joo
Arachne
11,057
8,321
21
3,394
17,394
10,512
10
6,081
11,092
0
18,420
W
14,270
2,410
185
9,380
20,773
25,850
1,012
6,815
13,958
0
48,016
W
Bastet
TTyme412
Bastet
16,637
5,086
722
7,113
18,255
8,244
1,444
5,929
12,326
0
47,249
W
11,731
1,754
0
257
12,930
4,210
0
3,358
9,572
38,050
0
L
Morgan Le Fay
VG LeGeNd
Morgan Le Fay
15,553
4,098
0
2,775
16,446
6,788
0
3,149
12,828
40,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,628
Gold Earned
31,440
208
Minions Killed
129
8
Camps Cleared
4
866,172
Distance Traveled
693,688
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,682
779
63
4
0
220,865
0
L
Arachne
10,339
689
21
1
2
253,463
0
W
Chaac
12,780
852
76
5
1
292,116
3
W
Bastet
12,793
853
59
4
6
316,585
4
W
Janus
11,055
737
73
5
1
257,471
2
L
Morgan Le Fay
9,419
628
45
3
2
219,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role