Player Matchup

Hercules
Hercules
Dark_Angel_447
Hercules
Level 126
God Stats
18W - 15L
1,639 SR
Queue Stats
177W - 123L
1,536 Elo+
Party 1
Khepri
Khepri
Wariowaer
Khepri
Level 148
God Stats
2W - 1L
1,667 SR
Queue Stats
215W - 147L
1,552 Elo+
Party 1
Baron Samedi
Baron Samedi
guitarsobelisk
Baron Samedi
Level 160
God Stats
56W - 56L
1,557 SR
Queue Stats
935W - 991L
1,488 Elo+
Party 1
Team Averages
Level 145
1,621 SR
1,525 Elo+

VS

Team Averages
Level 113
1,623 SR
1,430 Elo+
Zeus
Zeus
HarrisonLifts
Zeus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,306 Elo+
Solo
Vamana
Vamana
Hofent
Vamana
Level 84
God Stats
3W - 2L
1,619 SR
Queue Stats
45W - 37L
1,496 Elo+
Solo
Bacchus
Bacchus
WARLORD ARES007
Bacchus
Level 148
God Stats
43W - 27L
1,749 SR
Queue Stats
640W - 695L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
4 / 4 / 6
13,604
680
20,013
26,900
28,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Khepri
Wariowaer
Khepri
16
3 / 3 / 4
11,874
594
12,224
27,046
20,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
guitarsobelisk
Baron Samedi
16
3 / 5 / 5
13,041
652
10,653
31,342
40,881
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 6
14,560
728
29,963
11,976
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Hofent
Vamana
17
4 / 7 / 4
13,047
652
25,223
28,874
17,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
2 / 1 / 10
13,119
656
15,906
17,473
22,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
10
Kills
12
12
Deaths
10
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
4
4
6
1.75
W
6
2
6
4.5
W
Vamana
Hofent
Vamana
4
7
4
0.86
W
2
1
10
7
L
Khepri
Wariowaer
Khepri
3
3
4
1.67
L
Baron Samedi
guitarsobelisk
Baron Samedi
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,890
Damage
71,092
85,288
Taken
58,323
90,665
Mitigated
44,445
18,248
Healing
15,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
20,013
7,217
0
6,272
26,900
28,921
844
12,930
13,357
0
55,319
W
29,963
3,037
0
1,380
11,976
4,561
736
5,230
6,525
82,192
0
W
Vamana
Hofent
Vamana
25,223
12,992
0
8,169
28,874
17,074
1,207
12,092
16,134
0
56,920
W
15,906
2,472
0
5,614
17,473
22,810
750
6,085
10,992
38,241
0
L
Khepri
Wariowaer
Khepri
12,224
1,588
0
837
27,046
20,863
257
18,536
8,158
34,206
0
L
Baron Samedi
guitarsobelisk
Baron Samedi
10,653
504
2,935
8,204
31,342
40,881
108
14,957
15,816
43,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,519
Gold Earned
40,726
153
Minions Killed
201
5
Camps Cleared
10
1,049,013
Distance Traveled
1,117,094
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,604
680
76
4
2
353,668
4
W
Zeus
14,560
728
125
6
5
351,428
4
W
Vamana
13,047
652
37
2
4
379,558
2
W
Bacchus
13,119
656
39
2
1
386,108
5
L
Khepri
11,874
594
37
2
1
379,638
2
L
Baron Samedi
13,041
652
40
2
2
315,707
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role