Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Chargersniper21
Ares
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 113L
1,412 Elo+
Solo
Bakasura
Bakasura
RACZONATANOJ117
Bakasura
Level 56
God Stats
43W - 41L
1,571 SR
Queue Stats
255W - 256L
1,446 Elo+
Solo
He Bo
He Bo
irmaos_almada
He Bo
Level 87
God Stats
3W - 1L
1,598 SR
Queue Stats
158W - 155L
1,427 Elo+
Solo
Danzaburou
Danzaburou
tsunami11555
Danzaburou
Level 126
God Stats
237W - 253L
1,494 SR
Queue Stats
365W - 368L
1,464 Elo+
Solo
Team Averages
Level 95
1,533 SR
1,450 Elo+

VS

Team Averages
Level 86
1,478 SR
1,384 Elo+
King Arthur
King Arthur
IIllmistllII
King Arthur
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 43L
1,308 Elo+
Solo
Sylvanus
Sylvanus
KiLLin_Khao5
Sylvanus
Level 65
God Stats
9W - 11L
1,517 SR
Queue Stats
13W - 19L
1,392 Elo+
Solo
Merlin
Merlin
LightningJr9620
Merlin
Level 70
God Stats
4W - 11L
1,409 SR
Queue Stats
229W - 238L
1,394 Elo+
Solo
Cliodhna
Cliodhna
Radamanthys999
Cliodhna
Level 139
God Stats
35W - 39L
1,493 SR
Queue Stats
1,235W - 1,354L
1,461 Elo+
Solo
Charybdis
Charybdis
Vasek14
Charybdis
Level 90
God Stats
4W - 6L
1,471 SR
Queue Stats
478W - 514L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 1 / 2
7,800
520
8,085
10,032
8,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 1 / 5
7,645
510
6,548
8,411
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
12
3 / 1 / 2
7,533
502
3,198
10,859
4,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 0 / 1
7,771
518
3,787
5,100
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
tsunami11555
Danzaburou
13
5 / 0 / 2
8,146
543
9,967
7,263
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IIllmistllII
King Arthur
11
0 / 3 / 0
6,448
430
4,378
11,062
4,898
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
KiLLin_Khao5
Sylvanus
10
0 / 4 / 1
6,161
411
4,065
12,135
9,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 0 / 0
7,175
478
1,851
3,052
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
11
2 / 3 / 0
6,894
460
6,826
12,673
4,649
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charybdis
Vasek14
Charybdis
11
1 / 3 / 0
6,655
444
4,046
9,895
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
3
3
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
2
2
W
3
1
5
5.5
L
King Arthur
IIllmistllII
King Arthur
0
3
0
0
L
Sylvanus
KiLLin_Khao5
Sylvanus
0
4
1
0.13
L
0
0
0
0
W
Bakasura
3
1
2
4
L
Cliodhna
2
3
0
0.67
L
Charybdis
Vasek14
Charybdis
1
3
0
0.33
W
1
0
1
1.5
W
Danzaburou
tsunami11555
Danzaburou
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,585
Damage
21,166
41,665
Taken
48,817
24,840
Mitigated
23,107
14,171
Healing
13,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,085
289
0
3,482
10,032
8,337
0
0
10,032
53,839
0
W
6,548
222
0
782
8,411
7,293
0
1,592
6,295
29,622
0
L
King Arthur
IIllmistllII
King Arthur
4,378
362
0
1,757
11,062
4,898
0
7,233
3,829
0
37,191
L
Sylvanus
KiLLin_Khao5
Sylvanus
4,065
1,318
884
3,089
12,135
9,336
27
3,434
8,661
22,813
0
L
1,851
69
0
1,083
3,052
1,247
0
2,058
994
51,262
0
W
Bakasura
3,198
1,915
0
2,801
10,859
4,677
624
1,619
9,240
0
49,169
L
Cliodhna
6,826
1,246
0
2,561
12,673
4,649
0
3,922
8,731
0
53,437
L
Charybdis
Vasek14
Charybdis
4,046
2,066
0
3,707
9,895
2,977
1,100
1,773
8,122
0
47,904
W
3,787
53
0
2,907
5,100
1,939
0
1,177
3,923
57,462
0
W
Danzaburou
tsunami11555
Danzaburou
9,967
4,200
0
4,199
7,263
2,594
192
1,528
5,735
0
57,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,895
Gold Earned
33,333
484
Minions Killed
382
0
Camps Cleared
0
1,394,001
Distance Traveled
1,366,695
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,800
520
134
9
0
259,583
3
W
Ares
7,645
510
38
3
0
280,828
2
L
King Arthur
6,448
430
75
5
0
288,924
0
L
Sylvanus
6,161
411
31
2
0
247,510
0
L
Merlin
7,175
478
104
7
0
287,944
5
W
Bakasura
7,533
502
119
8
0
330,204
0
L
Cliodhna
6,894
460
81
5
0
289,172
2
L
Charybdis
6,655
444
91
6
0
253,145
5
W
He Bo
7,771
518
96
6
0
267,400
4
W
Danzaburou
8,146
543
97
6
0
255,986
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role