Player Matchup

Zhong Kui
Zhong Kui
Im Blashed
Zhong Kui
Level 68
God Stats
2W - 2L
1,245 SR
Queue Stats
65W - 82L
1,393 Elo+
Party 2
Thoth
Thoth
IrishPopeye1906
Thoth
Level 126
God Stats
1W - 2L
1,252 SR
Queue Stats
212W - 188L
1,388 Elo+
Party 1
Mercury
Mercury
ToppJapp
Mercury
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 158L
1,435 Elo+
Party 2
Ullr
Ullr
sideadde
Ullr
Level 129
God Stats
2W - 3L
1,612 SR
Queue Stats
357W - 377L
1,347 Elo+
Party 1
Eset
Eset
vichoabdala86
Eset
Level 96
God Stats
0W - 2L
1,200 SR
Queue Stats
114W - 123L
1,258 Elo+
Solo
Team Averages
Level 101
1,362 SR
1,364 Elo+

VS

Team Averages
Level 85
1,413 SR
1,406 Elo+
Mulan
Mulan
Pugzillla
Mulan
Level 67
God Stats
2W - 2L
1,214 SR
Queue Stats
50W - 57L
1,368 Elo+
Party 3
Cthulhu
Cthulhu
Stormphill
Cthulhu
Level 66
God Stats
2W - 1L
1,224 SR
Queue Stats
36W - 42L
1,351 Elo+
Party 3
Nu Wa
Nu Wa
hurterjohn
Nu Wa
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
xXTerrorstormXx
Kukulkan
Level 158
God Stats
6W - 4L
1,629 SR
Queue Stats
115W - 127L
1,393 Elo+
Solo
Ao Kuang
Ao Kuang
xXxSUQxMADIQxXx
Ao Kuang
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Im Blashed
Zhong Kui
16
1 / 6 / 8
9,818
701
15,763
19,099
13,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 5 / 9
9,742
696
9,284
11,290
4,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
ToppJapp
Mercury
18
8 / 4 / 5
11,346
810
7,588
12,212
6,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
15
0 / 7 / 6
8,749
625
6,428
15,499
5,552
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 10 / 9
9,521
680
7,753
20,126
19,574
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Pugzillla
Mulan
20
14 / 4 / 11
13,222
944
23,469
21,337
25,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Stormphill
Cthulhu
19
4 / 5 / 16
11,279
806
12,110
15,330
18,298
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nu Wa
20
5 / 2 / 20
11,507
822
23,153
11,025
5,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
9
0 / 0 / 3
7,911
565
779
935
255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
19
9 / 3 / 15
12,343
882
11,664
17,258
14,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
97
13
Kills
32
32
Deaths
14
37
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Im Blashed
Zhong Kui
1
6
8
0.83
L
1
5
9
1.1
W
Mulan
Pugzillla
Mulan
14
4
11
4.88
W
Cthulhu
Stormphill
Cthulhu
4
5
16
2.4
L
Mercury
ToppJapp
Mercury
8
4
5
2.63
W
Nu Wa
5
2
20
7.5
L
Ullr
0
7
6
0.43
L
3
10
9
0.75
W
Kukulkan
0
0
3
1.5
W
Ao Kuang
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,816
Damage
71,175
78,226
Taken
65,885
48,915
Mitigated
64,119
18,318
Healing
29,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Im Blashed
Zhong Kui
15,763
1,734
1,394
6,686
19,099
13,038
567
10,293
8,482
38,351
0
L
9,284
1,188
1,057
690
11,290
4,603
440
6,183
4,976
29,691
0
W
Mulan
Pugzillla
Mulan
23,469
3,946
536
8,965
21,337
25,316
2,313
9,435
11,902
0
45,124
W
Cthulhu
Stormphill
Cthulhu
12,110
516
1,589
1,475
15,330
18,298
421
8,569
6,761
33,022
0
L
Mercury
ToppJapp
Mercury
7,588
5,428
810
1,903
12,212
6,148
76
9,363
2,820
0
18,253
W
Nu Wa
23,153
7,243
1,294
2,675
11,025
5,650
1,922
7,103
3,922
39,502
0
L
Ullr
6,428
2,854
495
1,574
15,499
5,552
588
10,421
4,926
0
17,809
L
7,753
2,475
1,033
2,676
20,126
19,574
261
11,446
8,469
16,133
0
W
Kukulkan
779
0
248
233
935
255
0
0
935
5,125
0
W
Ao Kuang
11,664
4,036
4,391
8,102
17,258
14,600
2,921
7,693
9,565
20,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,176
Gold Earned
56,262
155
Minions Killed
143
0
Camps Cleared
0
1,122,576
Distance Traveled
1,064,711
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,818
701
52
4
0
226,118
0
L
Thoth
9,742
696
46
3
0
197,239
0
W
Mulan
13,222
944
53
4
0
255,205
2
W
Cthulhu
11,279
806
53
4
0
227,266
0
L
Mercury
11,346
810
23
2
0
271,700
0
W
Nu Wa
11,507
822
22
2
0
255,111
1
L
Ullr
8,749
625
19
1
0
224,912
0
L
Eset
9,521
680
15
1
0
202,607
0
W
Kukulkan
7,911
565
6
0
0
51,054
0
W
Ao Kuang
12,343
882
9
1
0
276,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role