Player Matchup

Lancelot
Lancelot
Devilrodrigo27
Lancelot
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 4
Medusa
Medusa
IzzyRhyme570
Medusa
Level 68
God Stats
28W - 22L
1,496 SR
Queue Stats
33W - 32L
1,437 Elo+
Party 1
Yu Huang
Yu Huang
VitorJinzo
Yu Huang
Level 158
God Stats
4W - 6L
1,231 SR
Queue Stats
223W - 204L
1,471 Elo+
Party 4
Arachne
Arachne
Xelrik
Arachne
Level 124
God Stats
11W - 7L
1,543 SR
Queue Stats
66W - 45L
1,479 Elo+
Party 1
Atlas
Atlas
argentinoh14
Atlas
Level 103
God Stats
6W - 4L
1,656 SR
Queue Stats
59W - 64L
1,369 Elo+
Party 4
Team Averages
Level 114
1,485 SR
1,451 Elo+

VS

Team Averages
Level 91
1,482 SR
1,373 Elo+
Achilles
Achilles
LOMAGIC
Achilles
Level 105
God Stats
7W - 7L
1,524 SR
Queue Stats
174W - 202L
1,302 Elo+
Party 2
Hun Batz
Hun Batz
Lv25MarowakTTV
Hun Batz
Level 141
God Stats
10W - 20L
1,378 SR
Queue Stats
339W - 408L
1,321 Elo+
Party 2
Izanami
Izanami
TTV Capt
Izanami
Level 44
God Stats
1W - 1L
1,721 SR
Queue Stats
12W - 11L
1,451 Elo+
Party 3
Geb
Geb
nL Envyy
Geb
Level 47
God Stats
0W - 2L
1,336 SR
Queue Stats
12W - 10L
1,483 Elo+
Party 3
Thoth
Thoth
theflame619
Thoth
Level 118
God Stats
4W - 7L
1,451 SR
Queue Stats
220W - 274L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
0 / 1 / 1
5,269
527
2,365
5,678
2,030
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
9
0 / 0 / 2
5,080
508
2,911
4,413
1,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
VitorJinzo
Yu Huang
10
1 / 0 / 1
5,676
568
4,342
4,836
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Xelrik
Arachne
9
3 / 1 / 0
5,298
530
4,023
7,701
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 2
5,613
561
3,749
6,946
3,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LOMAGIC
Achilles
9
2 / 0 / 0
5,608
561
4,700
5,710
4,189
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
9
0 / 1 / 2
5,404
540
3,208
7,669
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
TTV Capt
Izanami
8
0 / 1 / 0
4,812
481
1,867
4,419
1,132
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 1 / 0
4,843
484
1,733
6,390
3,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 0
5,164
516
2,858
4,683
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
5
Kills
2
2
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
0
1
1
0.5
W
Medusa
0
0
2
1
L
Achilles
LOMAGIC
Achilles
2
0
0
2
L
Hun Batz
0
1
2
1
L
Izanami
TTV Capt
Izanami
0
1
0
0
W
Yu Huang
VitorJinzo
Yu Huang
1
0
1
1.5
W
Arachne
Xelrik
Arachne
3
1
0
3
W
1
0
2
2
L
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,390
Damage
14,366
29,574
Taken
28,871
11,743
Mitigated
13,730
12,411
Healing
9,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
2,365
464
0
1,767
5,678
2,030
0
0
5,678
0
25,285
W
Medusa
2,911
1,216
0
2,479
4,413
1,490
184
812
3,601
0
35,315
L
Achilles
LOMAGIC
Achilles
4,700
1,093
0
843
5,710
4,189
0
586
5,086
0
21,679
L
Hun Batz
3,208
410
0
3,347
7,669
2,724
0
2,017
5,442
0
31,880
L
Izanami
TTV Capt
Izanami
1,867
1,272
0
1,850
4,419
1,132
48
1,206
3,213
0
26,580
W
Yu Huang
VitorJinzo
Yu Huang
4,342
739
0
1,250
4,836
1,771
144
2,204
2,632
36,730
0
W
Arachne
Xelrik
Arachne
4,023
2,885
0
3,862
7,701
2,456
0
106
7,595
0
24,364
W
3,749
1,409
224
2,829
6,946
3,996
267
1,469
5,477
19,472
0
L
1,733
135
0
2,182
6,390
3,997
0
1,206
5,146
12,475
0
L
2,858
49
0
982
4,683
1,688
0
2,588
1,893
33,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,936
Gold Earned
25,831
248
Minions Killed
256
0
Camps Cleared
0
952,461
Distance Traveled
994,803
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,269
527
46
5
0
206,319
1
W
Medusa
5,080
508
61
6
0
169,394
1
L
Achilles
5,608
561
36
4
0
203,898
3
L
Hun Batz
5,404
540
75
8
0
228,360
5
L
Izanami
4,812
481
58
6
0
188,725
4
W
Yu Huang
5,676
568
72
7
0
179,238
3
W
Arachne
5,298
530
54
5
0
211,737
0
W
Atlas
5,613
561
15
2
0
185,773
2
L
Geb
4,843
484
17
2
0
190,277
2
L
Thoth
5,164
516
70
7
0
183,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role