Player Matchup

Fenrir
Fenrir
JadedAim
Fenrir
Level 58
God Stats
4W - 2L
1,298 SR
Queue Stats
31W - 33L
1,352 Elo+
Party 1
Scylla
Scylla
Juuoko
Scylla
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 95L
1,494 Elo+
Party 1
Ymir
Ymir
dylgod9
Ymir
Level 8
God Stats
13W - 20L
1,414 SR
Queue Stats
22W - 27L
1,293 Elo+
Party 1
Team Averages
Level 50
1,404 SR
1,380 Elo+

VS

Team Averages
Level 72
1,294 SR
1,220 Elo+
Hun Batz
Hun Batz
ElAAnchoAA
Hun Batz
Level 62
God Stats
1W - 7L
1,329 SR
Queue Stats
148W - 266L
1,254 Elo+
Solo
Baron Samedi
Baron Samedi
SvvaGGedOut
Baron Samedi
Level 125
God Stats
5W - 13L
1,270 SR
Queue Stats
85W - 178L
1,227 Elo+
Party 2
Cerberus
Cerberus
YoungYoma
Cerberus
Level 29
God Stats
2W - 6L
1,283 SR
Queue Stats
212W - 341L
1,178 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JadedAim
Fenrir
15
2 / 2 / 10
11,038
690
7,334
13,448
10,040
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Juuoko
Scylla
18
11 / 1 / 3
12,197
762
26,078
8,799
4,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
dylgod9
Ymir
14
1 / 2 / 12
10,122
633
7,015
16,460
17,407
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ElAAnchoAA
Hun Batz
13
2 / 6 / 3
9,423
589
7,413
17,492
8,404
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
SvvaGGedOut
Baron Samedi
15
2 / 2 / 3
9,884
618
14,401
10,007
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
YoungYoma
Cerberus
13
1 / 6 / 4
9,111
569
11,713
20,695
11,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
14
Kills
5
5
Deaths
14
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ElAAnchoAA
Hun Batz
2
6
3
0.58
W
Fenrir
JadedAim
Fenrir
2
2
10
3.5
W
Scylla
Juuoko
Scylla
11
1
3
12.5
L
Baron Samedi
SvvaGGedOut
Baron Samedi
2
2
3
1.75
L
Cerberus
YoungYoma
Cerberus
1
6
4
0.5
W
Ymir
dylgod9
Ymir
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,427
Damage
33,527
38,707
Taken
48,194
31,468
Mitigated
24,477
5,477
Healing
12,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ElAAnchoAA
Hun Batz
7,413
1,952
292
720
17,492
8,404
0
11,416
6,076
0
17,748
W
Fenrir
JadedAim
Fenrir
7,334
1,239
0
2,083
13,448
10,040
550
9,201
3,995
0
18,455
W
Scylla
Juuoko
Scylla
26,078
2,478
0
2,186
8,799
4,021
864
5,320
3,270
73,096
0
L
Baron Samedi
SvvaGGedOut
Baron Samedi
14,401
726
2,200
3,416
10,007
4,437
0
8,332
1,675
44,376
0
L
Cerberus
YoungYoma
Cerberus
11,713
856
345
5,106
20,695
11,636
0
13,730
6,965
26,463
0
W
Ymir
dylgod9
Ymir
7,015
1,635
0
1,208
16,460
17,407
0
11,193
4,806
13,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,357
Gold Earned
28,418
141
Minions Killed
145
8
Camps Cleared
3
788,318
Distance Traveled
769,113
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,423
589
23
1
1
263,150
2
W
Fenrir
11,038
690
25
2
2
260,960
3
W
Scylla
12,197
762
101
6
6
273,660
3
L
Baron Samedi
9,884
618
52
3
2
257,984
0
L
Cerberus
9,111
569
70
4
0
247,979
2
W
Ymir
10,122
633
15
1
0
253,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role