Player Matchup

Zhong Kui
Zhong Kui
Diamond III
NorseWisdom
Zhong Kui
Diamond III
Level 128
God Stats
14W - 7L
1,588 SR
Queue Stats
265W - 261L
2,240 MMR
Party 1
Rama
Rama
Diamond III
SantanaC4_
Rama
Diamond III
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 98L
2,221 MMR
Solo
Jormungandr
Jormungandr
Diamond II
Sigmon9630
Jormungandr
Diamond II
Level 147
God Stats
175W - 124L
1,729 SR
Queue Stats
261W - 251L
2,285 MMR
Solo
Khepri
Khepri
Diamond III
skawei
Khepri
Diamond III
Level 160
God Stats
4W - 1L
1,706 SR
Queue Stats
10W - 8L
2,212 MMR
Solo
Merlin
Merlin
Diamond II
temp-931617
Merlin
Diamond II
Level 121
God Stats
19W - 22L
1,649 SR
Queue Stats
187W - 177L
2,338 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,634 SR
2,259 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,642 SR
2,257 MMR
Bakasura
Bakasura
Diamond IV
IRonaldinhoz
Bakasura
Diamond IV
Level 159
God Stats
26W - 20L
1,868 SR
Queue Stats
282W - 277L
2,291 MMR
Solo
Nu Wa
Nu Wa
Masters
Icantdienow
Nu Wa
Masters
Level 160
God Stats
1W - 3L
1,612 SR
Queue Stats
493W - 493L
2,249 MMR
Solo
Artemis
Artemis
Diamond II
PGK0WWWWW
Artemis
Diamond II
Level 142
God Stats
2W - 2L
1,655 SR
Queue Stats
269W - 266L
2,263 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
TreVerT1of1
Baron Samedi
Diamond V
Level 145
God Stats
15W - 15L
1,615 SR
Queue Stats
477W - 490L
2,191 MMR
Solo
King Arthur
King Arthur
Diamond III
Ye uh huh
King Arthur
Diamond III
Level 65
God Stats
1W - 3L
1,462 SR
Queue Stats
139W - 131L
2,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
NorseWisdom
Zhong Kui
18
3 / 4 / 5
12,013
481
13,593
21,870
18,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 4 / 6
13,579
543
14,625
20,906
10,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Sigmon9630
Jormungandr
20
3 / 1 / 7
13,415
537
18,274
25,056
31,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Khepri
skawei
Khepri
15
1 / 4 / 8
10,790
432
3,780
19,215
22,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
20
3 / 1 / 5
13,146
526
15,030
15,177
8,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
NemesisXbalanqueLoki

VS

Bans
KaliMercuryCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IRonaldinhoz
Bakasura
20
4 / 1 / 2
13,172
527
6,787
21,053
11,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
1 / 3 / 7
11,605
464
16,469
10,555
5,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
PGK0WWWWW
Artemis
19
6 / 3 / 5
12,916
517
17,143
17,552
8,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
TreVerT1of1
Baron Samedi
15
2 / 5 / 10
10,790
432
12,279
23,993
26,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Ye uh huh
King Arthur
19
1 / 2 / 5
12,608
504
19,954
31,611
35,684
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
43
14
Kills
14
14
Deaths
14
31
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bakasura
IRonaldinhoz
Bakasura
4
1
2
5
L
1
3
7
1.5
W
Zhong Kui
NorseWisdom
Zhong Kui
3
4
5
1.38
L
Artemis
PGK0WWWWW
Artemis
6
3
5
2.83
W
4
4
6
1.75
W
Jormungandr
Sigmon9630
Jormungandr
3
1
7
6.5
L
Baron Samedi
TreVerT1of1
Baron Samedi
2
5
10
1.4
L
King Arthur
Ye uh huh
King Arthur
1
2
5
1.75
W
Khepri
skawei
Khepri
1
4
8
1.25
W
Merlin
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,302
Damage
72,632
102,224
Taken
104,764
92,695
Mitigated
87,302
26,301
Healing
40,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
IRonaldinhoz
Bakasura
6,787
4,428
0
8,017
21,053
11,189
252
7,484
13,363
0
141,073
L
16,469
1,501
0
1,267
10,555
5,299
28
7,651
2,904
117,936
0
W
Zhong Kui
NorseWisdom
Zhong Kui
13,593
1,022
0
7,422
21,870
18,769
0
8,817
12,312
109,157
0
L
Artemis
PGK0WWWWW
Artemis
17,143
8,602
0
5,334
17,552
8,455
1,333
4,278
13,274
0
121,158
W
14,625
12,220
0
8,026
20,906
10,925
6,371
5,766
15,070
0
133,732
W
Jormungandr
Sigmon9630
Jormungandr
18,274
5,339
0
5,991
25,056
31,745
1,057
5,458
19,124
120,142
0
L
Baron Samedi
TreVerT1of1
Baron Samedi
12,279
1,600
3,860
7,579
23,993
26,675
0
14,082
9,911
40,627
0
L
King Arthur
Ye uh huh
King Arthur
19,954
2,120
0
14,923
31,611
35,684
116
21,287
10,324
0
112,476
W
Khepri
skawei
Khepri
3,780
273
0
3,272
19,215
22,554
328
4,777
14,308
24,641
0
W
Merlin
15,030
990
0
1,590
15,177
8,702
1,695
6,206
8,691
143,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,943
Gold Earned
61,091
791
Minions Killed
788
0
Camps Cleared
0
2,329,043
Distance Traveled
2,361,554
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
13,172
527
220
9
0
610,738
7
L
Nu Wa
11,605
464
178
7
0
456,829
3
W
Zhong Kui
12,013
481
146
6
0
467,117
1
L
Artemis
12,916
517
165
7
0
407,757
2
W
Rama
13,579
543
190
8
0
413,679
9
W
Jormungandr
13,415
537
187
7
0
478,733
3
L
Baron Samedi
10,790
432
39
2
0
440,203
10
L
King Arthur
12,608
504
186
7
0
446,027
3
W
Khepri
10,790
432
27
1
0
510,338
13
W
Merlin
13,146
526
241
10
0
459,176
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role