Player Matchup

Baron Samedi
Baron Samedi
FreeDaNugs
Baron Samedi
Level 125
God Stats
52W - 49L
1,445 SR
Queue Stats
175W - 253L
1,294 Elo+
Solo
Hachiman
Hachiman
JShoota-_
Hachiman
Level 52
God Stats
0W - 4L
1,500 SR
Queue Stats
91W - 116L
1,307 Elo+
Solo
Sun Wukong
Sun Wukong
Terrillof300
Sun Wukong
Level 126
God Stats
10W - 6L
1,573 SR
Queue Stats
85W - 93L
1,465 Elo+
Solo
Team Averages
Level 101
1,506 SR
1,355 Elo+

VS

Team Averages
Level 97
1,439 SR
1,293 Elo+
Ah Puch
Ah Puch
Lethal Shade
Ah Puch
Level 60
God Stats
5W - 3L
1,539 SR
Queue Stats
30W - 44L
1,259 Elo+
Party 1
Medusa
Medusa
stormikh
Medusa
Level 128
God Stats
1W - 0L
1,279 SR
Queue Stats
7W - 20L
1,294 Elo+
Party 1
Geb
Geb
vvSnagology
Geb
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FreeDaNugs
Baron Samedi
10
1 / 4 / 1
7,595
543
7,285
8,264
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
JShoota-_
Hachiman
15
3 / 3 / 2
9,812
701
7,251
10,374
5,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Terrillof300
Sun Wukong
13
1 / 6 / 4
8,998
643
10,350
18,972
13,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Lethal Shade
Ah Puch
13
1 / 2 / 6
8,814
630
5,487
8,656
4,266
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
stormikh
Medusa
16
8 / 1 / 3
10,801
772
17,265
9,754
4,665
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 2 / 8
9,857
704
8,510
13,734
12,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
13
13
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FreeDaNugs
Baron Samedi
1
4
1
0.38
L
Hachiman
JShoota-_
Hachiman
3
3
2
1.33
W
Ah Puch
Lethal Shade
Ah Puch
1
2
6
2
L
Sun Wukong
Terrillof300
Sun Wukong
1
6
4
0.5
W
Medusa
stormikh
Medusa
8
1
3
9.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,886
Damage
31,262
37,610
Taken
32,144
22,164
Mitigated
21,740
11,774
Healing
6,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FreeDaNugs
Baron Samedi
7,285
282
1,083
2,699
8,264
3,936
0
3,993
4,271
23,581
0
L
Hachiman
JShoota-_
Hachiman
7,251
4,111
0
2,536
10,374
5,173
0
3,748
6,626
0
31,158
W
Ah Puch
Lethal Shade
Ah Puch
5,487
443
616
1,344
8,656
4,266
925
2,470
6,186
17,833
0
L
Sun Wukong
Terrillof300
Sun Wukong
10,350
1,868
486
4,970
18,972
13,055
0
6,795
12,177
0
27,941
W
Medusa
stormikh
Medusa
17,265
7,934
0
1,936
9,754
4,665
2,040
1,907
7,847
0
56,832
W
8,510
906
0
3,103
13,734
12,809
0
2,957
10,777
23,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,405
Gold Earned
29,472
134
Minions Killed
149
4
Camps Cleared
6
618,786
Distance Traveled
727,054
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,595
543
39
3
3
155,299
1
L
Hachiman
9,812
701
58
4
1
216,225
5
W
Ah Puch
8,814
630
36
3
2
223,065
0
L
Sun Wukong
8,998
643
37
3
0
247,262
1
W
Medusa
10,801
772
88
6
3
254,114
6
W
Geb
9,857
704
25
2
1
249,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role