Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Ace_of_beasts_
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 47L
1,328 Elo+
Party 1
Thor
Thor
Jart5a
Thor
Level 49
God Stats
2W - 3L
1,395 SR
Queue Stats
196W - 205L
1,486 Elo+
Solo
Hades
Hades
santosmiguel07
Hades
Level 63
God Stats
4W - 4L
1,484 SR
Queue Stats
36W - 45L
1,359 Elo+
Party 1
Ymir
Ymir
tom_rafael11
Ymir
Level 20
God Stats
2W - 9L
1,012 SR
Queue Stats
24W - 32L
1,325 Elo+
Party 1
Team Averages
Level 45
1,378 SR
1,400 Elo+

VS

Team Averages
Level 92
1,561 SR
1,430 Elo+
Serqet
Serqet
Kokrem
Serqet
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 48L
1,504 Elo+
Party 2
Vulcan
Vulcan
MarkseNseee
Vulcan
Level 147
God Stats
1W - 0L
1,624 SR
Queue Stats
43W - 44L
1,461 Elo+
Party 2
Hercules
Hercules
iamf4cker
Hercules
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 72L
1,334 Elo+
Party 3
Olorun
Olorun
rafael95
Olorun
Level 98
God Stats
2W - 0L
1,682 SR
Queue Stats
92W - 70L
1,525 Elo+
Party 2
Anubis
Anubis
tkkycansu
Anubis
Level 25
God Stats
6W - 3L
1,500 SR
Queue Stats
9W - 15L
1,325 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 3 / 1
5,989
461
4,435
12,756
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 3 / 1
5,848
450
2,595
9,039
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
Jart5a
Thor
11
1 / 4 / 1
6,908
531
4,500
10,916
6,136
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 1
6,231
479
4,540
9,444
4,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
5,700
438
2,615
7,201
5,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Kokrem
Serqet
10
0 / 3 / 6
6,132
472
4,553
9,003
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
13
4 / 1 / 0
7,633
587
7,972
5,809
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
iamf4cker
Hercules
11
8 / 0 / 1
8,086
622
3,972
9,795
7,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Olorun
rafael95
Olorun
12
0 / 1 / 5
7,076
544
7,042
6,650
2,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anubis
tkkycansu
Anubis
13
3 / 1 / 2
7,930
610
8,138
7,511
3,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
15
15
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
1
0.83
L
0
3
1
0.17
L
Thor
Jart5a
Thor
1
4
1
0.38
W
Serqet
Kokrem
Serqet
0
3
6
1
W
Vulcan
4
1
0
4
W
Hercules
iamf4cker
Hercules
8
0
1
8.5
W
Olorun
rafael95
Olorun
0
1
5
2.5
L
1
3
1
0.5
W
Anubis
tkkycansu
Anubis
3
1
2
4
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,685
Damage
31,677
49,356
Taken
38,768
24,018
Mitigated
19,949
13,647
Healing
15,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,435
911
0
5,900
12,756
5,022
0
4,448
7,964
0
33,587
L
2,595
2,391
0
1,865
9,039
2,902
0
4,279
4,760
0
40,512
L
Thor
Jart5a
Thor
4,500
917
0
1,743
10,916
6,136
0
6,631
4,198
0
46,708
W
Serqet
Kokrem
Serqet
4,553
1,115
0
2,378
9,003
3,332
161
1,317
7,686
0
28,722
W
Vulcan
7,972
1,183
0
1,498
5,809
2,453
1,239
2,785
3,024
57,676
0
W
Hercules
iamf4cker
Hercules
3,972
1,436
0
3,606
9,795
7,825
266
1,517
8,278
0
20,203
W
Olorun
rafael95
Olorun
7,042
3,323
261
2,819
6,650
2,634
350
1,536
5,114
58,272
0
L
4,540
216
143
3,051
9,444
4,709
0
4,477
4,427
36,780
0
W
Anubis
tkkycansu
Anubis
8,138
988
0
4,788
7,511
3,705
706
0
7,511
55,831
0
L
2,615
404
165
780
7,201
5,249
0
2,763
4,438
24,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,676
Gold Earned
36,857
339
Minions Killed
383
0
Camps Cleared
0
1,124,651
Distance Traveled
1,231,474
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,989
461
56
4
0
222,939
2
L
Rama
5,848
450
65
5
0
243,774
1
L
Thor
6,908
531
101
8
0
210,398
0
W
Serqet
6,132
472
44
3
0
275,099
5
W
Vulcan
7,633
587
107
8
0
259,488
5
W
Hercules
8,086
622
25
2
0
252,309
0
W
Olorun
7,076
544
98
8
0
223,441
0
L
Hades
6,231
479
77
6
0
234,055
3
W
Anubis
7,930
610
109
8
0
221,137
2
L
Ymir
5,700
438
40
3
0
213,485
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role