Player Matchup

Cthulhu
Cthulhu
BLURR1F4CE18
Cthulhu
Level 9
God Stats
6W - 3L
1,331 SR
Queue Stats
6W - 18L
905 Elo+
Party 1
Neith
Neith
JaliSmail
Neith
Level 23
God Stats
4W - 6L
1,062 SR
Queue Stats
7W - 16L
1,052 Elo+
Party 1
Susano
Susano
dezconosido
Susano
Level 43
God Stats
6W - 17L
1,140 SR
Queue Stats
25W - 47L
1,164 Elo+
Party 1
Team Averages
Level 25
1,177 SR
1,040 Elo+

VS

Team Averages
Level 95
1,441 SR
1,310 Elo+
Bellona
Bellona
Darkyoshi5
Bellona
Level 44
God Stats
1W - 3L
1,560 SR
Queue Stats
7W - 23L
1,177 Elo+
Solo
Thor
Thor
Snippshow22
Thor
Level 81
God Stats
4W - 9L
1,492 SR
Queue Stats
107W - 130L
1,380 Elo+
Solo
Nox
Nox
sbmega1
Nox
Level 159
God Stats
161W - 316L
1,271 SR
Queue Stats
543W - 900L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BLURR1F4CE18
Cthulhu
14
3 / 2 / 9
10,182
783
7,158
12,496
12,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
JaliSmail
Neith
15
6 / 2 / 6
9,958
766
11,853
10,537
4,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Susano
14
3 / 4 / 8
9,098
700
10,289
13,954
7,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Darkyoshi5
Bellona
13
3 / 5 / 3
8,964
690
6,610
12,856
12,974
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 3 / 4
8,421
648
8,416
10,730
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
12
3 / 4 / 4
8,546
657
5,246
10,668
5,903
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
12
Kills
8
8
Deaths
12
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BLURR1F4CE18
Cthulhu
3
2
9
3.75
L
Bellona
Darkyoshi5
Bellona
3
5
3
0.9
W
Neith
JaliSmail
Neith
6
2
6
4.5
L
2
3
4
1.33
W
Susano
3
4
8
1.75
L
Nox
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,300
Damage
20,272
36,987
Taken
34,254
24,492
Mitigated
23,286
6,879
Healing
4,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BLURR1F4CE18
Cthulhu
7,158
1,377
0
1,095
12,496
12,871
0
1,376
11,042
22,392
0
L
Bellona
Darkyoshi5
Bellona
6,610
2,510
0
755
12,856
12,974
60
3,570
9,286
0
21,414
W
Neith
JaliSmail
Neith
11,853
4,643
0
1,554
10,537
4,371
1,284
3,587
6,706
0
28,341
L
8,416
2,010
0
422
10,730
4,409
0
1,599
9,131
0
21,966
W
Susano
10,289
1,664
0
4,230
13,954
7,250
340
739
13,102
0
31,660
L
Nox
5,246
293
0
2,831
10,668
5,903
0
2,167
8,501
16,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,238
Gold Earned
25,931
115
Minions Killed
93
5
Camps Cleared
1
723,200
Distance Traveled
639,696
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,182
783
19
1
0
244,760
0
L
Bellona
8,964
690
28
2
0
211,059
0
W
Neith
9,958
766
50
4
3
227,659
1
L
Thor
8,421
648
28
2
1
223,834
1
W
Susano
9,098
700
46
4
2
250,781
3
L
Nox
8,546
657
37
3
0
204,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role