Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Roztrzepany
King Arthur
Level 10
God Stats
1W - 1L
1,509 SR
Queue Stats
2W - 5L
1,349 Elo+
Party 2
Ra
Ra
ioanest
Ra
Level 49
God Stats
0W - 1L
1,291 SR
Queue Stats
9W - 10L
1,446 Elo+
Solo
Bastet
Bastet
xLikeKilian
Bastet
Level 64
God Stats
5W - 14L
1,233 SR
Queue Stats
172W - 172L
1,406 Elo+
Solo
Team Averages
Level 51
1,407 SR
1,440 Elo+

VS

Team Averages
Level 79
1,511 SR
1,438 Elo+
Ah Muzen Cab
Ah Muzen Cab
Asiconix
Ah Muzen Cab
Level 86
God Stats
39W - 36L
1,613 SR
Queue Stats
123W - 102L
1,535 Elo+
Party 3
Loki
Loki
Cupid3Stunt
Loki
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 39L
1,648 Elo+
Party 3
Erlang Shen
Erlang Shen
Torque0007
Erlang Shen
Level 89
God Stats
16W - 8L
1,509 SR
Queue Stats
263W - 291L
1,292 Elo+
Party 1
Thoth
Thoth
TrollWarlord115
Thoth
Level 18
God Stats
2W - 0L
1,579 SR
Queue Stats
26W - 28L
1,426 Elo+
Party 3
Medusa
Medusa
steviewievie
Medusa
Level 73
God Stats
171W - 190L
1,353 SR
Queue Stats
176W - 199L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
4 / 4 / 1
6,266
570
6,581
8,381
2,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
 
Atlas
8
1 / 3 / 3
5,576
507
3,251
8,756
6,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Roztrzepany
King Arthur
3
0 / 2 / 0
3,783
344
1,098
2,764
1,240
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 0
5,275
480
1,887
6,319
2,595
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
8
0 / 5 / 1
5,155
469
3,964
11,490
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Asiconix
Ah Muzen Cab
12
6 / 0 / 0
7,189
654
7,306
7,097
2,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 1 / 5
6,947
632
5,741
6,997
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Torque0007
Erlang Shen
10
2 / 2 / 5
6,406
582
3,637
7,983
5,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 5
6,291
572
4,467
3,906
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
9
1 / 2 / 5
5,726
521
4,299
5,401
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
15
16
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
4
1
1.13
L
Atlas
 
Atlas
1
3
3
0.83
W
Ah Muzen Cab
Asiconix
Ah Muzen Cab
6
0
0
6
W
5
1
5
7.5
L
King Arthur
Roztrzepany
King Arthur
0
2
0
0
W
Erlang Shen
Torque0007
Erlang Shen
2
2
5
2.25
W
1
0
5
3.5
L
0
2
0
0
W
Medusa
1
2
5
1.75
L
Bastet
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,781
Damage
25,450
37,710
Taken
31,384
17,506
Mitigated
13,669
9,622
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,581
2,988
0
1,944
8,381
2,573
128
851
7,530
0
33,667
L
Atlas
 
Atlas
3,251
1,516
0
1,712
8,756
6,849
0
270
8,486
14,135
0
W
Ah Muzen Cab
Asiconix
Ah Muzen Cab
7,306
3,285
0
2,027
7,097
2,735
2,844
289
6,808
0
52,777
W
5,741
2,638
0
2,970
6,997
2,563
0
810
6,187
0
40,408
L
King Arthur
Roztrzepany
King Arthur
1,098
313
0
500
2,764
1,240
0
0
2,764
0
3,661
W
Erlang Shen
Torque0007
Erlang Shen
3,637
1,345
0
2,785
7,983
5,456
0
2,209
5,774
0
25,640
W
4,467
259
0
750
3,906
1,306
606
1,401
2,505
33,796
0
L
1,887
556
40
1,698
6,319
2,595
26
2,656
3,663
31,065
0
W
Medusa
4,299
1,977
267
1,042
5,401
1,609
567
429
4,972
0
26,648
L
Bastet
3,964
1,501
0
3,728
11,490
4,249
0
690
10,800
0
29,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,055
Gold Earned
32,559
202
Minions Killed
312
0
Camps Cleared
0
829,792
Distance Traveled
1,148,672
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,266
570
59
5
0
179,134
3
L
Atlas
5,576
507
13
1
0
182,413
0
W
Ah Muzen Cab
7,189
654
86
8
0
198,296
1
W
Loki
6,947
632
85
8
0
269,331
4
L
King Arthur
3,783
344
7
1
0
72,200
1
W
Erlang Shen
6,406
582
33
3
0
232,704
1
W
Thoth
6,291
572
57
5
0
233,200
2
L
Ra
5,275
480
67
6
0
185,148
3
W
Medusa
5,726
521
51
5
0
215,141
5
L
Bastet
5,155
469
56
5
0
210,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role