Player Matchup

Merlin
Merlin
 
Merlin
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Darth Jalal
Anubis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,520 Elo+
Party 3
Izanami
Izanami
KiLLz BoZZ313
Izanami
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
PushySalamander
Sylvanus
Level 89
God Stats
15W - 14L
1,756 SR
Queue Stats
193W - 173L
1,585 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Shadowspade3276
Tsukuyomi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,726 Elo+
Party 3
Team Averages
Level 65
1,551 SR
1,566 Elo+

VS

Team Averages
Level 85
1,540 SR
1,493 Elo+
Ymir
Ymir
DeanoBeano
Ymir
Level 18
God Stats
15W - 11L
1,492 SR
Queue Stats
101W - 99L
1,500 Elo+
Party 2
Bakasura
Bakasura
Gingerr owo
Bakasura
Level 119
God Stats
33W - 33L
1,491 SR
Queue Stats
315W - 322L
1,510 Elo+
Party 1
Sol
Sol
Meifot
Sol
Level 118
God Stats
17W - 18L
1,509 SR
Queue Stats
201W - 235L
1,477 Elo+
Party 1
Charybdis
Charybdis
TanuleM
Charybdis
Level 129
God Stats
10W - 8L
1,644 SR
Queue Stats
369W - 396L
1,517 Elo+
Party 2
King Arthur
King Arthur
Toxsterbath
King Arthur
Level 42
God Stats
7W - 6L
1,564 SR
Queue Stats
179W - 169L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 2 / 2
7,468
533
8,915
6,354
2,412
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
12
2 / 4 / 0
7,353
525
7,677
8,560
4,247
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
11
3 / 5 / 4
7,620
544
7,409
10,219
3,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
10
2 / 6 / 5
6,555
468
14,638
15,386
8,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
Shadowspade3276
Tsukuyomi
8
0 / 9 / 4
5,655
404
4,346
13,454
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 11
7,154
511
4,772
12,793
10,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
Gingerr owo
Bakasura
14
7 / 2 / 4
8,932
638
8,191
13,696
5,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
Meifot
Sol
13
7 / 1 / 5
8,541
610
8,043
10,934
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
TanuleM
Charybdis
13
7 / 2 / 6
7,828
559
11,419
13,745
5,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Toxsterbath
King Arthur
13
3 / 2 / 2
8,134
581
4,196
12,251
7,444
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
9
Kills
25
26
Deaths
9
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
2
1.5
L
Anubis
2
4
0
0.5
W
1
2
11
3.25
W
Bakasura
Gingerr owo
Bakasura
7
2
4
4.5
L
Izanami
3
5
4
1
W
Sol
Meifot
Sol
7
1
5
9.5
L
Sylvanus
2
6
5
0.75
L
Tsukuyomi
Shadowspade3276
Tsukuyomi
0
9
4
0.22
W
Charybdis
TanuleM
Charybdis
7
2
6
5
W
King Arthur
Toxsterbath
King Arthur
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,985
Damage
36,621
53,973
Taken
63,419
23,250
Mitigated
32,523
14,607
Healing
23,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,915
889
159
1,774
6,354
2,412
0
2,932
3,117
49,555
0
L
Anubis
7,677
458
0
3,236
8,560
4,247
774
0
7,946
46,272
0
W
4,772
615
476
3,550
12,793
10,157
232
4,749
8,044
21,272
0
W
Bakasura
Gingerr owo
Bakasura
8,191
5,144
0
3,226
13,696
5,473
0
4,393
9,303
0
66,369
L
Izanami
7,409
5,600
0
381
10,219
3,831
0
3,316
6,682
0
36,208
W
Sol
Meifot
Sol
8,043
3,108
0
6,510
10,934
4,360
1,236
6,817
4,117
52,254
0
L
Sylvanus
14,638
6,200
1,291
4,694
15,386
8,198
119
4,035
11,226
35,233
11,033
L
Tsukuyomi
Shadowspade3276
Tsukuyomi
4,346
1,568
0
3,072
13,454
4,562
0
2,532
10,443
0
21,706
W
Charybdis
TanuleM
Charybdis
11,419
7,235
0
7,012
13,745
5,089
1,400
5,714
8,031
0
58,398
W
King Arthur
Toxsterbath
King Arthur
4,196
296
0
2,340
12,251
7,444
390
6,956
5,295
0
48,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,651
Gold Earned
40,589
298
Minions Killed
419
0
Camps Cleared
0
1,227,861
Distance Traveled
1,360,252
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,468
533
82
6
0
265,676
3
L
Anubis
7,353
525
69
5
0
222,861
4
W
Ymir
7,154
511
29
2
0
263,267
0
W
Bakasura
8,932
638
120
9
0
323,979
1
L
Izanami
7,620
544
50
4
0
242,005
0
W
Sol
8,541
610
91
7
0
271,865
0
L
Sylvanus
6,555
468
58
4
0
237,635
3
L
Tsukuyomi
5,655
404
39
3
0
259,684
0
W
Charybdis
7,828
559
88
6
0
240,765
2
W
King Arthur
8,134
581
91
7
0
260,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role