Player Matchup

Nemesis
Nemesis
OmegaDark55
Nemesis
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 48L
1,452 Elo+
Party 1
King Arthur
King Arthur
PsychoExBF
King Arthur
Level 67
God Stats
9W - 10L
1,678 SR
Queue Stats
424W - 484L
1,370 Elo+
Solo
Neith
Neith
REXH117
Neith
Level 68
God Stats
11W - 11L
1,495 SR
Queue Stats
18W - 28L
1,416 Elo+
Party 1
Bakasura
Bakasura
Scuttlebottom
Bakasura
Level 129
God Stats
15W - 7L
1,716 SR
Queue Stats
145W - 160L
1,379 Elo+
Solo
Anubis
Anubis
VX0 Rush 0XV
Anubis
Level 98
God Stats
4W - 0L
1,500 SR
Queue Stats
106W - 99L
1,369 Elo+
Solo
Team Averages
Level 95
1,578 SR
1,397 Elo+

VS

Team Averages
Level 115
1,450 SR
1,426 Elo+
Thanatos
Thanatos
Flo0o 29
Thanatos
Level 148
God Stats
1W - 11L
1,131 SR
Queue Stats
291W - 312L
1,458 Elo+
Solo
Ullr
Ullr
JGDC2001
Ullr
Level 65
God Stats
7W - 7L
1,693 SR
Queue Stats
114W - 116L
1,431 Elo+
Solo
Set
Set
King Lemon III
Set
Level 106
God Stats
2W - 3L
1,274 SR
Queue Stats
90W - 101L
1,402 Elo+
Solo
Sylvanus
Sylvanus
dolf dripler102
Sylvanus
Level 108
God Stats
4W - 4L
1,605 SR
Queue Stats
14W - 14L
1,436 Elo+
Solo
Nu Wa
Nu Wa
z34rey6bmj28
Nu Wa
Level 146
God Stats
68W - 53L
1,545 SR
Queue Stats
478W - 477L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
OmegaDark55
Nemesis
9
2 / 0 / 3
5,514
501
3,799
8,632
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
PsychoExBF
King Arthur
10
2 / 0 / 0
6,045
550
4,719
9,355
4,421
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
REXH117
Neith
10
3 / 1 / 1
5,821
529
4,662
5,158
2,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
Scuttlebottom
Bakasura
9
1 / 2 / 4
5,272
479
1,677
7,817
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
11
2 / 0 / 2
6,105
555
5,743
6,516
3,135

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Flo0o 29
Thanatos
6
1 / 2 / 0
4,671
425
3,439
5,387
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
9
0 / 2 / 1
4,863
442
4,561
5,296
1,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
5,283
480
2,080
6,053
3,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
7
1 / 2 / 0
4,962
451
2,358
8,950
6,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 1
5,321
484
4,245
6,074
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
2
3
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Flo0o 29
Thanatos
1
2
0
0.5
L
Ullr
0
2
1
0.25
L
0
2
0
0
W
Nemesis
OmegaDark55
Nemesis
2
0
3
3.5
W
King Arthur
PsychoExBF
King Arthur
2
0
0
2
W
Neith
REXH117
Neith
3
1
1
3.5
W
Bakasura
Scuttlebottom
Bakasura
1
2
4
1.5
W
Anubis
2
0
2
3
L
Sylvanus
1
2
0
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,600
Damage
16,683
37,478
Taken
31,760
17,160
Mitigated
14,969
15,515
Healing
10,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Flo0o 29
Thanatos
3,439
1,440
0
3,698
5,387
2,055
0
710
4,604
0
19,857
L
Ullr
4,561
1,415
0
215
5,296
1,702
0
0
5,246
0
33,792
L
2,080
888
0
1,671
6,053
3,134
572
0
6,053
0
33,366
W
Nemesis
OmegaDark55
Nemesis
3,799
1,179
245
3,042
8,632
4,786
65
1,434
7,198
0
30,530
W
King Arthur
PsychoExBF
King Arthur
4,719
732
0
3,476
9,355
4,421
76
228
9,127
0
39,348
W
Neith
REXH117
Neith
4,662
1,852
208
1,456
5,158
2,162
439
929
4,229
0
37,735
W
Bakasura
Scuttlebottom
Bakasura
1,677
958
0
1,801
7,817
2,656
176
1,153
6,664
0
23,488
W
Anubis
5,743
392
0
5,287
6,516
3,135
46
2,859
3,657
57,435
0
L
Sylvanus
2,358
721
520
2,794
8,950
6,430
0
1,690
7,260
13,459
0
L
4,245
2,305
0
1,660
6,074
1,648
0
3,343
2,720
36,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,757
Gold Earned
25,100
329
Minions Killed
241
0
Camps Cleared
0
1,025,204
Distance Traveled
819,996
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,671
425
36
3
0
121,696
0
L
Ullr
4,863
442
59
5
0
170,228
2
L
Set
5,283
480
60
5
0
187,512
1
W
Nemesis
5,514
501
57
5
0
224,624
1
W
King Arthur
6,045
550
74
7
0
222,977
3
W
Neith
5,821
529
57
5
0
184,994
2
W
Bakasura
5,272
479
52
5
0
223,200
1
W
Anubis
6,105
555
89
8
0
169,409
2
L
Sylvanus
4,962
451
18
2
0
158,410
4
L
Nu Wa
5,321
484
68
6
0
182,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role