Player Matchup

Nemesis
Nemesis
ClauzZDarKray
Nemesis
Level 155
God Stats
13W - 8L
1,587 SR
Queue Stats
202W - 185L
1,551 Elo+
Party 2
Neith
Neith
Ivaleska
Neith
Level 17
God Stats
7W - 6L
1,067 SR
Queue Stats
73W - 65L
1,545 Elo+
Party 1
Cabrakan
Cabrakan
PabloSantiani
Cabrakan
Level 138
God Stats
1W - 1L
1,550 SR
Queue Stats
162W - 149L
1,581 Elo+
Party 1
Kuzenbo
Kuzenbo
SuperKirito
Kuzenbo
Level 160
God Stats
4W - 1L
1,774 SR
Queue Stats
437W - 329L
1,670 Elo+
Party 2
Vulcan
Vulcan
lGodSenSeiyal
Vulcan
Level 27
God Stats
1W - 0L
1,824 SR
Queue Stats
33W - 14L
1,678 Elo+
Party 2
Team Averages
Level 99
1,561 SR
1,605 Elo+

VS

Team Averages
Level 57
1,445 SR
1,453 Elo+
Kukulkan
Kukulkan
LionGoldx1
Kukulkan
Level 97
God Stats
5W - 4L
1,465 SR
Queue Stats
189W - 174L
1,443 Elo+
Party 3
Terra
Terra
MarkAstrid
Terra
Level 47
God Stats
3W - 3L
1,329 SR
Queue Stats
26W - 27L
1,498 Elo+
Party 3
Nu Wa
Nu Wa
ProFenixBR
Nu Wa
Level 40
God Stats
6W - 3L
1,765 SR
Queue Stats
140W - 157L
1,472 Elo+
Solo
Bakasura
Bakasura
kapacw
Bakasura
Level 57
God Stats
0W - 2L
1,284 SR
Queue Stats
63W - 55L
1,436 Elo+
Party 3
Izanami
Izanami
ulisescambiaso
Izanami
Level 46
God Stats
16W - 30L
1,381 SR
Queue Stats
91W - 123L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
2 / 2 / 1
6,291
572
2,885
7,415
3,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Ivaleska
Neith
9
1 / 0 / 4
5,625
511
3,614
6,126
1,918
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
PabloSantiani
Cabrakan
9
6 / 2 / 1
5,871
534
6,540
8,004
5,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
SuperKirito
Kuzenbo
12
1 / 0 / 0
6,808
619
3,652
6,524
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 0 / 2
6,664
606
3,380
5,664
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LionGoldx1
Kukulkan
8
0 / 1 / 0
4,947
450
3,435
2,774
912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Terra
7
1 / 3 / 1
5,056
460
856
5,562
3,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nu Wa
10
1 / 1 / 0
6,113
556
5,079
5,173
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
kapacw
Bakasura
10
1 / 3 / 0
5,676
516
3,119
9,886
3,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 1
5,234
476
1,790
7,019
2,053
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
4
4
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
2
2
1
1.25
W
Neith
Ivaleska
Neith
1
0
4
3
L
Kukulkan
LionGoldx1
Kukulkan
0
1
0
0
L
Terra
1
3
1
0.5
W
Cabrakan
PabloSantiani
Cabrakan
6
2
1
3.25
L
Nu Wa
1
1
0
1
W
Kuzenbo
SuperKirito
Kuzenbo
1
0
0
1
L
Bakasura
kapacw
Bakasura
1
3
0
0.33
W
1
0
2
2
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,071
Damage
14,279
33,733
Taken
30,414
17,818
Mitigated
11,763
8,269
Healing
5,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
2,885
1,119
0
1,804
7,415
3,323
23
1,361
5,934
0
44,689
W
Neith
Ivaleska
Neith
3,614
1,261
0
1,964
6,126
1,918
1,224
448
5,678
0
26,773
L
Kukulkan
LionGoldx1
Kukulkan
3,435
64
0
811
2,774
912
0
1,634
1,114
30,235
0
L
Terra
856
157
132
476
5,562
3,002
0
3,847
1,562
3,167
0
W
Cabrakan
PabloSantiani
Cabrakan
6,540
982
0
1,028
8,004
5,616
0
867
6,871
22,749
0
L
Nu Wa
5,079
2,672
0
1,000
5,173
1,941
12
3,432
1,521
46,257
0
W
Kuzenbo
SuperKirito
Kuzenbo
3,652
1,262
0
1,500
6,524
4,632
18
4,186
2,338
48,283
0
L
Bakasura
kapacw
Bakasura
3,119
2,268
0
1,677
9,886
3,855
0
2,457
7,397
0
33,315
W
3,380
938
0
1,973
5,664
2,329
654
2,508
2,872
47,413
0
L
1,790
1,282
0
1,266
7,019
2,053
0
1,696
5,248
0
30,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,259
Gold Earned
27,026
334
Minions Killed
255
0
Camps Cleared
0
1,071,097
Distance Traveled
931,043
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,291
572
84
8
0
231,927
2
W
Neith
5,625
511
47
4
0
198,216
0
L
Kukulkan
4,947
450
45
4
0
171,745
1
L
Terra
5,056
460
5
0
0
130,608
4
W
Cabrakan
5,871
534
31
3
0
209,625
0
L
Nu Wa
6,113
556
83
8
0
199,582
3
W
Kuzenbo
6,808
619
88
8
0
206,322
5
L
Bakasura
5,676
516
75
7
0
231,015
1
W
Vulcan
6,664
606
84
8
0
225,007
3
L
Izanami
5,234
476
47
4
0
198,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role