Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bri19
Fenrir
Level 158
God Stats
24W - 17L
1,620 SR
Queue Stats
614W - 636L
1,487 Elo+
Party 2
Apollo
Apollo
LottyDotty_666
Apollo
Level 143
God Stats
9W - 9L
1,601 SR
Queue Stats
519W - 491L
1,565 Elo+
Party 3
Nox
Nox
QueBillz_59
Nox
Level 118
God Stats
1W - 4L
1,370 SR
Queue Stats
348W - 331L
1,484 Elo+
Party 3
Kukulkan
Kukulkan
ja_me02
Kukulkan
Level 118
God Stats
159W - 169L
1,568 SR
Queue Stats
619W - 609L
1,491 Elo+
Party 2
Team Averages
Level 139
1,532 SR
1,505 Elo+

VS

Team Averages
Level 106
1,391 SR
1,452 Elo+
Sobek
Sobek
CriZZie614
Sobek
Level 89
God Stats
12W - 13L
1,444 SR
Queue Stats
160W - 172L
1,410 Elo+
Solo
Baron Samedi
Baron Samedi
Dabula
Baron Samedi
Level 103
God Stats
23W - 15L
1,619 SR
Queue Stats
186W - 198L
1,458 Elo+
Party 1
Ra
Ra
DarthAchilles90
Ra
Level 73
God Stats
4W - 4L
1,399 SR
Queue Stats
124W - 128L
1,459 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
aukidaAce
Ah Muzen Cab
Level 123
God Stats
17W - 20L
1,379 SR
Queue Stats
280W - 314L
1,434 Elo+
Solo
Cliodhna
Cliodhna
wubbalubbaetc
Cliodhna
Level 144
God Stats
1W - 3L
1,116 SR
Queue Stats
70W - 66L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
0 / 0 / 5
10,172
1,017
4,889
8,338
6,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Bri19
Fenrir
15
4 / 3 / 2
10,169
1,017
7,315
8,914
3,938
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 5 / 5
10,198
1,020
11,880
14,154
6,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 5 / 4
10,166
1,017
11,180
13,980
5,972
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kukulkan
ja_me02
Kukulkan
15
0 / 2 / 2
9,228
923
9,143
4,610
2,037
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

214

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
4 / 1 / 7
10,517
1,052
5,572
11,476
12,177
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Dabula
Baron Samedi
17
1 / 1 / 12
10,270
1,027
8,009
9,631
5,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
4 / 2 / 7
10,756
1,076
7,692
7,431
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
aukidaAce
Ah Muzen Cab
16
3 / 3 / 4
10,249
1,025
9,088
7,803
3,686
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
wubbalubbaetc
Cliodhna
16
3 / 0 / 9
10,317
1,032
14,096
11,912
5,572
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
7
Kills
15
15
Deaths
7
18
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
5
2.5
L
Fenrir
Bri19
Fenrir
4
3
2
1.67
W
Sobek
4
1
7
7.5
W
Baron Samedi
Dabula
Baron Samedi
1
1
12
7
W
4
2
7
3.75
L
1
5
5
0.7
L
2
5
4
0.8
W
Ah Muzen Cab
aukidaAce
Ah Muzen Cab
3
3
4
1.67
L
Kukulkan
ja_me02
Kukulkan
0
2
2
0.5
W
Cliodhna
wubbalubbaetc
Cliodhna
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,407
Damage
44,457
49,996
Taken
48,253
24,727
Mitigated
30,756
4,496
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,889
420
208
3,211
8,338
6,254
0
3,802
4,536
0
20,134
L
Fenrir
Bri19
Fenrir
7,315
1,269
42
733
8,914
3,938
0
3,550
5,364
0
12,201
W
Sobek
5,572
323
165
1,902
11,476
12,177
0
3,670
7,806
16,543
0
W
Baron Samedi
Dabula
Baron Samedi
8,009
274
1,548
1,450
9,631
5,969
0
4,679
4,952
11,768
0
W
7,692
241
861
1,241
7,431
3,352
0
3,234
4,197
35,714
0
L
11,880
6,167
0
198
14,154
6,526
0
5,304
8,850
0
29,034
L
11,180
964
0
0
13,980
5,972
0
6,527
7,453
31,537
0
W
Ah Muzen Cab
aukidaAce
Ah Muzen Cab
9,088
3,104
0
499
7,803
3,686
0
3,635
4,168
0
25,757
L
Kukulkan
ja_me02
Kukulkan
9,143
928
0
104
4,610
2,037
0
2,090
2,520
34,762
0
W
Cliodhna
wubbalubbaetc
Cliodhna
14,096
1,762
0
3,596
11,912
5,572
0
5,105
6,807
0
27,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,933
Gold Earned
52,109
203
Minions Killed
189
10
Camps Cleared
5
913,544
Distance Traveled
1,009,740
21
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,172
1,017
23
2
6
199,608
19
L
Fenrir
10,169
1,017
13
1
0
193,436
1
W
Sobek
10,517
1,052
22
2
0
196,000
0
W
Baron Samedi
10,270
1,027
11
1
0
191,709
0
W
Ra
10,756
1,076
74
7
0
203,268
0
L
Apollo
10,198
1,020
52
5
1
167,263
0
L
Nox
10,166
1,017
59
6
3
180,672
1
W
Ah Muzen Cab
10,249
1,025
40
4
2
191,743
2
L
Kukulkan
9,228
923
56
6
0
172,565
0
W
Cliodhna
10,317
1,032
42
4
3
227,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role