Player Matchup

Yu Huang
Yu Huang
I KiSsOfJuDaS I
Yu Huang
Level 151
God Stats
20W - 15L
1,613 SR
Queue Stats
250W - 256L
1,637 Elo+
Solo
Sol
Sol
Jmarty17
Sol
Level 140
God Stats
4W - 0L
1,856 SR
Queue Stats
157W - 178L
1,461 Elo+
Party 2
Chang'e
Chang'e
Metro-Haze-_O
Chang'e
Level 159
God Stats
8W - 6L
1,594 SR
Queue Stats
345W - 339L
1,533 Elo+
Solo
Loki
Loki
pingus175
Loki
Level 86
God Stats
3W - 4L
1,498 SR
Queue Stats
23W - 37L
1,369 Elo+
Party 2
Ymir
Ymir
trashbudd
Ymir
Level 69
God Stats
1W - 2L
1,177 SR
Queue Stats
18W - 40L
1,272 Elo+
Party 2
Team Averages
Level 121
1,548 SR
1,454 Elo+

VS

Team Averages
Level 106
1,450 SR
1,497 Elo+
Khepri
Khepri
EskimoBro2k18
Khepri
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
215W - 212L
1,407 Elo+
Solo
Olorun
Olorun
JIMBO57424205
Olorun
Level 113
God Stats
1W - 3L
1,335 SR
Queue Stats
192W - 170L
1,599 Elo+
Party 1
Artemis
Artemis
RusSteezy
Artemis
Level 95
God Stats
89W - 89L
1,556 SR
Queue Stats
105W - 111L
1,496 Elo+
Solo
Discordia
Discordia
blueblux
Discordia
Level 113
God Stats
0W - 2L
1,325 SR
Queue Stats
196W - 190L
1,511 Elo+
Party 1
Neith
Neith
liquid_swagg_24
Neith
Level 87
God Stats
116W - 125L
1,532 SR
Queue Stats
116W - 125L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
10
2 / 1 / 0
6,205
564
3,698
4,617
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
6 / 0 / 2
6,585
599
13,629
6,064
2,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
11
2 / 0 / 2
6,621
602
6,338
9,098
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
4 / 1 / 6
6,535
594
4,181
6,498
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
8
1 / 1 / 6
6,074
552
2,360
8,409
5,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,798
436
2,824
10,739
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 0
5,739
522
4,576
8,759
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
RusSteezy
Artemis
8
0 / 3 / 1
4,729
430
5,633
8,214
2,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
blueblux
Discordia
9
0 / 2 / 2
5,243
477
2,590
6,416
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 2 / 2
5,094
463
3,208
7,182
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
3
3
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Yu Huang
2
1
0
2
L
1
3
0
0.33
W
6
0
2
7
W
Chang'e
2
0
2
3
L
Artemis
RusSteezy
Artemis
0
3
1
0.17
L
Discordia
blueblux
Discordia
0
2
2
0.5
L
1
2
2
1
W
Loki
4
1
6
7
W
Ymir
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,206
Damage
18,831
34,686
Taken
41,310
15,476
Mitigated
18,306
15,091
Healing
10,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,824
767
249
991
10,739
6,618
0
6,579
4,160
11,812
0
W
Yu Huang
3,698
609
0
481
4,617
1,615
34
1,446
2,877
39,706
0
L
4,576
1,299
64
3,397
8,759
3,866
0
5,117
3,154
40,880
5,362
W
13,629
5,573
0
4,245
6,064
2,328
3,045
859
5,165
46,675
7,638
W
Chang'e
6,338
245
177
5,645
9,098
3,472
70
3,648
5,450
40,563
0
L
Artemis
RusSteezy
Artemis
5,633
2,718
0
2,478
8,214
2,866
0
5,209
3,005
0
30,577
L
Discordia
blueblux
Discordia
2,590
119
0
1,000
6,416
2,322
0
3,811
2,605
30,471
0
L
3,208
1,232
215
2,127
7,182
2,634
106
2,929
4,237
0
25,150
W
Loki
4,181
625
0
1,410
6,498
2,151
0
1,140
5,289
0
30,936
W
Ymir
2,360
645
0
3,133
8,409
5,910
303
1,982
6,347
12,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,020
Gold Earned
25,603
312
Minions Killed
237
0
Camps Cleared
0
972,931
Distance Traveled
942,142
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,798
436
12
1
0
217,009
1
W
Yu Huang
6,205
564
73
7
0
193,898
3
L
Olorun
5,739
522
63
6
0
169,978
2
W
Sol
6,585
599
64
6
0
172,424
5
W
Chang'e
6,621
602
92
8
0
188,549
4
L
Artemis
4,729
430
48
4
0
163,546
4
L
Discordia
5,243
477
66
6
0
198,256
4
L
Neith
5,094
463
48
4
0
193,353
3
W
Loki
6,535
594
59
5
0
234,645
0
W
Ymir
6,074
552
24
2
0
183,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role