Player Matchup

Thor
Thor
Bounty_Vidok
Thor
Level 66
God Stats
9W - 7L
1,328 SR
Queue Stats
174W - 177L
1,319 Elo+
Party 1
Odin
Odin
DIRTYHOBO420
Odin
Level 66
God Stats
7W - 7L
1,487 SR
Queue Stats
207W - 241L
1,367 Elo+
Solo
Horus
Horus
Dmuller
Horus
Level 67
God Stats
8W - 3L
1,367 SR
Queue Stats
99W - 100L
1,326 Elo+
Solo
Chang'e
Chang'e
MerlinMan73
Chang'e
Level 102
God Stats
5W - 5L
1,363 SR
Queue Stats
226W - 250L
1,344 Elo+
Solo
Ra
Ra
vV-HadesS-Vv
Ra
Level 43
God Stats
7W - 12L
1,410 SR
Queue Stats
130W - 144L
1,282 Elo+
Party 1
Team Averages
Level 69
1,391 SR
1,328 Elo+

VS

Team Averages
Level 56
1,485 SR
1,335 Elo+
Pele
Pele
CykoGhost
Pele
Level 69
God Stats
1W - 1L
1,682 SR
Queue Stats
111W - 99L
1,355 Elo+
Party 2
King Arthur
King Arthur
Rondo0818
King Arthur
Level 67
God Stats
9W - 24L
1,108 SR
Queue Stats
145W - 186L
1,371 Elo+
Solo
Jing Wei
Jing Wei
SirCamelton
Jing Wei
Level 48
God Stats
3W - 2L
1,689 SR
Queue Stats
76W - 52L
1,292 Elo+
Solo
Ah Puch
Ah Puch
Smitehatesme
Ah Puch
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 90L
1,341 Elo+
Solo
Atlas
Atlas
tristhegrey
Atlas
Level 29
God Stats
14W - 12L
1,448 SR
Queue Stats
37W - 35L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 13
14,036
540
26,088
21,993
17,059
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
10 / 2 / 8
12,515
481
19,227
20,286
22,685
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Dmuller
Horus
17
4 / 1 / 12
11,846
456
16,786
28,486
34,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
MerlinMan73
Chang'e
18
2 / 5 / 7
11,626
447
19,836
30,458
13,646
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
4 / 3 / 8
12,936
498
21,281
22,398
11,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
2 / 11 / 1
11,301
435
15,959
30,422
13,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

King Arthur
Rondo0818
King Arthur
16
1 / 5 / 5
10,404
400
8,539
26,986
28,841
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
SirCamelton
Jing Wei
17
3 / 3 / 5
11,538
444
19,794
20,891
8,535
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Smitehatesme
Ah Puch
19
6 / 6 / 0
13,085
503
27,808
27,244
12,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 6 / 2
12,282
472
16,320
44,003
32,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
28
31
Kills
15
15
Deaths
31
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
11
4
13
4.38
L
Pele
2
11
1
0.23
W
10
2
8
7
W
Horus
Dmuller
Horus
4
1
12
10
W
Chang'e
MerlinMan73
Chang'e
2
5
7
1.1
L
King Arthur
Rondo0818
King Arthur
1
5
5
0.7
L
Jing Wei
SirCamelton
Jing Wei
3
3
5
1.83
L
Ah Puch
Smitehatesme
Ah Puch
6
6
0
1
L
3
6
2
0.67
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,218
Damage
88,420
123,621
Taken
149,546
98,881
Mitigated
95,126
56,658
Healing
42,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,088
8,309
0
6,380
21,993
17,059
2,404
4,995
16,998
0
124,387
L
Pele
15,959
5,163
0
5,432
30,422
13,239
1,029
2,148
28,064
0
103,162
W
19,227
3,071
946
3,728
20,286
22,685
411
5,136
15,150
0
77,171
W
Horus
Dmuller
Horus
16,786
5,529
3,841
11,262
28,486
34,178
172
9,090
19,396
0
52,959
W
Chang'e
MerlinMan73
Chang'e
19,836
4,871
3,798
16,224
30,458
13,646
434
11,228
19,230
100,216
0
L
King Arthur
Rondo0818
King Arthur
8,539
1,650
0
3,494
26,986
28,841
105
5,036
21,818
0
50,674
L
Jing Wei
SirCamelton
Jing Wei
19,794
16,619
0
6,507
20,891
8,535
444
7,374
13,517
0
81,616
L
Ah Puch
Smitehatesme
Ah Puch
27,808
1,024
0
10,276
27,244
12,015
0
10,555
16,689
126,282
0
L
16,320
6,130
349
16,180
44,003
32,496
240
16,004
27,999
81,734
0
W
21,281
3,046
3,551
6,928
22,398
11,313
879
13,679
8,719
104,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,959
Gold Earned
58,610
637
Minions Killed
548
0
Camps Cleared
0
2,340,414
Distance Traveled
2,162,017
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,036
540
171
7
0
501,477
2
L
Pele
11,301
435
136
5
0
445,401
0
W
Odin
12,515
481
101
4
0
483,917
2
W
Horus
11,846
456
60
2
0
458,746
3
W
Chang'e
11,626
447
132
5
0
436,509
5
L
King Arthur
10,404
400
56
2
0
460,453
0
L
Jing Wei
11,538
444
118
5
0
475,690
2
L
Ah Puch
13,085
503
155
6
0
395,670
0
L
Atlas
12,282
472
83
3
0
384,803
0
W
Ra
12,936
498
173
7
0
459,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role