Player Matchup

Olorun
Olorun
CODYDINATALE
Olorun
Level 127
God Stats
16W - 14L
1,475 SR
Queue Stats
208W - 235L
1,416 Elo+
Solo
Kumbhakarna
Kumbhakarna
Finchthebirb
Kumbhakarna
Level 28
God Stats
5W - 1L
1,781 SR
Queue Stats
6W - 4L
1,521 Elo+
Party 1
Ravana
Ravana
NotToBadHuh
Ravana
Level 129
God Stats
1W - 0L
1,466 SR
Queue Stats
7W - 5L
1,513 Elo+
Party 1
Chernobog
Chernobog
XenEnergin
Chernobog
Level 57
God Stats
4W - 4L
1,500 SR
Queue Stats
203W - 214L
1,420 Elo+
Party 2
Baron Samedi
Baron Samedi
itleck
Baron Samedi
Level 54
God Stats
10W - 7L
1,231 SR
Queue Stats
162W - 173L
1,433 Elo+
Party 2
Team Averages
Level 79
1,490 SR
1,461 Elo+

VS

Team Averages
Level 85
1,522 SR
1,475 Elo+
Merlin
Merlin
Hambonaire
Merlin
Level 107
God Stats
3W - 1L
1,563 SR
Queue Stats
8W - 3L
1,643 Elo+
Party 4
Izanami
Izanami
Manokei
Izanami
Level 89
God Stats
22W - 25L
1,592 SR
Queue Stats
55W - 59L
1,390 Elo+
Party 4
King Arthur
King Arthur
MeeseKing
King Arthur
Level 107
God Stats
2W - 5L
1,453 SR
Queue Stats
66W - 65L
1,404 Elo+
Party 4
Lancelot
Lancelot
SmurfPantheon
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
Tussell
Ymir
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 12L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
5 / 1 / 4
11,602
611
10,545
18,860
9,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kumbhakarna
Finchthebirb
Kumbhakarna
12
0 / 2 / 2
8,623
454
5,368
13,193
12,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
17
10 / 0 / 3
11,265
593
11,764
8,855
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
XenEnergin
Chernobog
13
0 / 4 / 3
8,643
455
8,406
15,113
6,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
itleck
Baron Samedi
16
2 / 1 / 6
10,132
533
11,804
12,156
10,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hambonaire
Merlin
15
4 / 3 / 0
9,343
492
8,544
8,598
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Manokei
Izanami
13
3 / 2 / 2
8,298
437
10,540
9,935
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
MeeseKing
King Arthur
14
0 / 5 / 3
8,582
452
8,359
20,161
17,537
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
SmurfPantheon
Lancelot
13
1 / 5 / 3
8,220
433
10,948
14,941
6,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Tussell
Ymir
12
0 / 2 / 6
7,129
375
4,440
14,740
14,891
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
17
Kills
8
8
Deaths
17
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Olorun
5
1
4
7
W
Kumbhakarna
Finchthebirb
Kumbhakarna
0
2
2
0.5
L
Merlin
Hambonaire
Merlin
4
3
0
1.33
L
Izanami
Manokei
Izanami
3
2
2
2
L
King Arthur
MeeseKing
King Arthur
0
5
3
0.3
W
Ravana
10
0
3
11.5
L
Lancelot
SmurfPantheon
Lancelot
1
5
3
0.5
L
Ymir
Tussell
Ymir
0
2
6
1.5
W
Chernobog
XenEnergin
Chernobog
0
4
3
0.38
W
Baron Samedi
itleck
Baron Samedi
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,887
Damage
42,831
68,177
Taken
68,375
42,708
Mitigated
47,159
31,908
Healing
14,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
10,545
6,423
547
13,749
18,860
9,052
0
6,325
12,535
117,245
0
W
Kumbhakarna
Finchthebirb
Kumbhakarna
5,368
702
0
1,142
13,193
12,392
0
3,130
10,063
23,117
0
L
Merlin
Hambonaire
Merlin
8,544
110
0
1,472
8,598
3,920
314
4,986
3,612
63,409
0
L
Izanami
Manokei
Izanami
10,540
7,494
0
3,352
9,935
4,203
1,060
3,495
6,440
0
69,274
L
King Arthur
MeeseKing
King Arthur
8,359
1,160
0
3,848
20,161
17,537
0
10,983
8,456
0
58,067
W
Ravana
11,764
3,514
0
4,238
8,855
4,744
18
1,489
7,366
0
90,323
L
Lancelot
SmurfPantheon
Lancelot
10,948
1,804
0
4,088
14,941
6,608
0
3,395
11,546
0
64,812
L
Ymir
Tussell
Ymir
4,440
658
222
1,045
14,740
14,891
224
4,858
9,882
19,778
0
W
Chernobog
XenEnergin
Chernobog
8,406
5,572
0
4,783
15,113
6,482
0
2,411
12,702
0
67,497
W
Baron Samedi
itleck
Baron Samedi
11,804
764
739
6,710
12,156
10,038
810
892
11,264
64,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,265
Gold Earned
41,572
532
Minions Killed
433
0
Camps Cleared
0
1,820,794
Distance Traveled
1,725,359
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,602
611
174
9
0
339,487
5
W
Kumbhakarna
8,623
454
39
2
0
404,645
1
L
Merlin
9,343
492
109
6
0
353,960
5
L
Izanami
8,298
437
126
7
0
300,525
5
L
King Arthur
8,582
452
97
5
0
364,434
8
W
Ravana
11,265
593
126
7
0
449,422
0
L
Lancelot
8,220
433
81
4
0
355,321
5
L
Ymir
7,129
375
20
1
0
351,119
2
W
Chernobog
8,643
455
94
5
0
315,962
1
W
Baron Samedi
10,132
533
99
5
0
311,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role