Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
K1LLj0y12Gauge
Olorun
Level 114
God Stats
2W - 9L
1,149 SR
Queue Stats
302W - 330L
1,450 Elo+
Solo
Yemoja
Yemoja
Limbweaver
Yemoja
Level 159
God Stats
63W - 78L
1,558 SR
Queue Stats
184W - 201L
1,453 Elo+
Solo
Cu Chulainn
Cu Chulainn
Prissymissliesl
Cu Chulainn
Level 160
God Stats
11W - 18L
1,428 SR
Queue Stats
187W - 202L
1,482 Elo+
Solo
Neith
Neith
SatanicK1ng666
Neith
Level 82
God Stats
1W - 1L
1,371 SR
Queue Stats
18W - 14L
1,614 Elo+
Solo
Team Averages
Level 131
1,401 SR
1,500 Elo+

VS

Team Averages
Level 69
1,419 SR
1,388 Elo+
Atlas
Atlas
A_Hasse
Atlas
Level 79
God Stats
1W - 2L
1,265 SR
Queue Stats
30W - 42L
1,400 Elo+
Party 1
Cthulhu
Cthulhu
DizNuttSack
Cthulhu
Level 55
God Stats
3W - 2L
1,497 SR
Queue Stats
27W - 47L
1,327 Elo+
Party 1
Medusa
Medusa
FLIP_FREAK
Medusa
Level 27
God Stats
1W - 1L
1,269 SR
Queue Stats
1W - 3L
1,116 Elo+
Party 1
Discordia
Discordia
Valkyrie Eve987
Discordia
Level 25
God Stats
184W - 142L
1,572 SR
Queue Stats
216W - 193L
1,542 Elo+
Party 2
Awilix
Awilix
thefeared50
Awilix
Level 159
God Stats
9W - 6L
1,495 SR
Queue Stats
319W - 271L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 1 / 1
11,155
1,014
4,443
12,128
10,260
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 5 / 4
10,789
981
15,663
19,317
10,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
Limbweaver
Yemoja
15
0 / 2 / 2
9,987
908
2,733
6,202
5,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Prissymissliesl
Cu Chulainn
16
1 / 2 / 3
11,170
1,015
13,195
21,647
21,555
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
0 / 1 / 3
10,156
923
6,522
11,556
5,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

192

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
A_Hasse
Atlas
17
1 / 2 / 5
10,805
982
8,573
14,220
19,228
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
DizNuttSack
Cthulhu
17
0 / 1 / 7
10,732
976
10,993
8,471
10,278
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
FLIP_FREAK
Medusa
17
0 / 1 / 5
10,486
953
10,577
11,624
6,521
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Valkyrie Eve987
Discordia
17
0 / 0 / 5
10,661
969
7,545
2,765
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
18
10 / 0 / 0
13,768
1,252
28,503
11,434
11,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
4
Kills
11
11
Deaths
4
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
1
1
3.5
W
Atlas
A_Hasse
Atlas
1
2
5
1.75
W
Cthulhu
DizNuttSack
Cthulhu
0
1
7
3.5
W
Medusa
FLIP_FREAK
Medusa
0
1
5
2.5
L
0
5
4
0.4
L
Yemoja
Limbweaver
Yemoja
0
2
2
0.5
L
Cu Chulainn
Prissymissliesl
Cu Chulainn
1
2
3
1.25
L
0
1
3
1.5
W
Discordia
Valkyrie Eve987
Discordia
0
0
5
2.5
W
Awilix
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,556
Damage
66,191
70,850
Taken
48,514
53,687
Mitigated
49,193
9,751
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,443
986
97
2,995
12,128
10,260
0
5,317
6,811
0
11,119
W
Atlas
A_Hasse
Atlas
8,573
2,990
457
510
14,220
19,228
0
6,110
8,110
22,394
0
W
Cthulhu
DizNuttSack
Cthulhu
10,993
1,154
546
0
8,471
10,278
0
3,664
4,807
21,401
0
W
Medusa
FLIP_FREAK
Medusa
10,577
7,872
0
520
11,624
6,521
0
6,470
5,154
0
24,506
L
15,663
8,689
667
1,947
19,317
10,345
0
6,210
13,107
43,685
0
L
Yemoja
Limbweaver
Yemoja
2,733
553
1,658
551
6,202
5,858
0
3,057
3,145
5,924
0
L
Cu Chulainn
Prissymissliesl
Cu Chulainn
13,195
1,744
321
842
21,647
21,555
0
7,191
14,456
8,839
45,616
L
6,522
1,815
70
603
11,556
5,669
0
5,336
6,220
0
18,017
W
Discordia
Valkyrie Eve987
Discordia
7,545
58
0
0
2,765
1,575
0
1,145
1,620
22,780
0
W
Awilix
28,503
12,637
0
4,447
11,434
11,591
0
3,182
7,902
0
72,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,257
Gold Earned
56,452
229
Minions Killed
233
4
Camps Cleared
14
959,406
Distance Traveled
1,190,606
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,155
1,014
17
2
0
279,845
4
W
Atlas
10,805
982
22
2
0
237,926
0
W
Cthulhu
10,732
976
36
3
1
238,395
2
W
Medusa
10,486
953
29
3
0
236,752
0
L
Olorun
10,789
981
69
6
1
196,375
0
L
Yemoja
9,987
908
13
1
1
58,001
0
L
Cu Chulainn
11,170
1,015
99
9
2
232,902
1
L
Neith
10,156
923
31
3
0
192,283
1
W
Discordia
10,661
969
29
3
1
245,806
0
W
Awilix
13,768
1,252
117
11
12
231,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role