Player Matchup

Bacchus
Bacchus
Ayahuascah
Bacchus
Level 66
God Stats
9W - 11L
1,518 SR
Queue Stats
22W - 47L
1,397 Elo+
Party 2
Nu Wa
Nu Wa
D3fNinja
Nu Wa
Level 105
God Stats
3W - 0L
1,782 SR
Queue Stats
31W - 49L
1,395 Elo+
Party 2
Artemis
Artemis
sickens
Artemis
Level 98
God Stats
1W - 1L
1,201 SR
Queue Stats
5W - 11L
1,348 Elo+
Party 2
Team Averages
Level 90
1,500 SR
1,380 Elo+

VS

Team Averages
Level 69
1,544 SR
1,461 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dolo_DatPressure
Ah Muzen Cab
Level 68
God Stats
74W - 34L
1,609 SR
Queue Stats
812W - 826L
1,473 Elo+
Party 1
Vamana
Vamana
Ginxer81
Vamana
Level 67
God Stats
30W - 26L
1,567 SR
Queue Stats
315W - 413L
1,437 Elo+
Party 1
Janus
Janus
sknaT-J
Janus
Level 73
God Stats
2W - 3L
1,456 SR
Queue Stats
152W - 155L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ayahuascah
Bacchus
15
2 / 2 / 7
11,606
683
7,258
11,577
11,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
D3fNinja
Nu Wa
16
3 / 1 / 7
11,212
660
19,668
8,878
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
sickens
Artemis
17
6 / 0 / 5
11,539
679
17,401
12,190
6,651
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dolo_DatPressure
Ah Muzen Cab
15
2 / 4 / 0
10,199
600
9,477
14,261
4,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Ginxer81
Vamana
16
0 / 2 / 1
9,893
582
10,658
21,574
23,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Janus
sknaT-J
Janus
15
1 / 5 / 1
10,416
613
4,081
13,404
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
3
3
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ayahuascah
Bacchus
2
2
7
2.75
W
Nu Wa
D3fNinja
Nu Wa
3
1
7
6.5
L
Ah Muzen Cab
Dolo_DatPressure
Ah Muzen Cab
2
4
0
0.5
L
Vamana
Ginxer81
Vamana
0
2
1
0.25
W
Artemis
sickens
Artemis
6
0
5
8.5
L
Janus
sknaT-J
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,327
Damage
24,216
32,645
Taken
49,239
22,208
Mitigated
33,013
7,105
Healing
14,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ayahuascah
Bacchus
7,258
615
0
1,417
11,577
11,830
268
349
11,228
18,665
0
W
Nu Wa
D3fNinja
Nu Wa
19,668
6,042
0
1,833
8,878
3,727
917
1,466
7,412
65,435
0
L
Ah Muzen Cab
Dolo_DatPressure
Ah Muzen Cab
9,477
3,007
0
3,495
14,261
4,588
1,493
10,423
3,838
0
47,745
L
Vamana
Ginxer81
Vamana
10,658
4,942
212
9,347
21,574
23,479
193
10,707
10,867
0
37,796
W
Artemis
sickens
Artemis
17,401
7,146
0
3,855
12,190
6,651
1,258
2,940
9,250
0
50,937
L
Janus
sknaT-J
Janus
4,081
160
58
942
13,404
4,946
90
6,519
6,885
39,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,357
Gold Earned
30,508
222
Minions Killed
214
9
Camps Cleared
6
957,299
Distance Traveled
808,517
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,606
683
38
2
1
347,994
7
W
Nu Wa
11,212
660
109
6
5
307,829
2
L
Ah Muzen Cab
10,199
600
90
5
3
260,558
1
L
Vamana
9,893
582
43
3
2
294,214
1
W
Artemis
11,539
679
75
4
3
301,476
3
L
Janus
10,416
613
81
5
1
253,745
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role