Player Matchup

Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
Baka_Jon
Terra
Level 87
God Stats
2W - 2L
1,536 SR
Queue Stats
18W - 22L
1,369 Elo+
Party 3
Sol
Sol
Mermaid3774
Sol
Level 17
God Stats
7W - 8L
1,684 SR
Queue Stats
33W - 33L
1,218 Elo+
Party 2
Tiamat
Tiamat
Zefiroth1
Tiamat
Level 84
God Stats
5W - 6L
1,487 SR
Queue Stats
96W - 88L
1,711 Elo+
Solo
Cernunnos
Cernunnos
r0lledJU
Cernunnos
Level 160
God Stats
12W - 3L
1,467 SR
Queue Stats
35W - 27L
1,351 Elo+
Party 2
Team Averages
Level 95
1,535 SR
1,430 Elo+

VS

Team Averages
Level 47
1,419 SR
1,243 Elo+
Arachne
Arachne
JamaicanMula
Arachne
Level 27
God Stats
2W - 2L
1,512 SR
Queue Stats
27W - 58L
1,175 Elo+
Party 1
Izanami
Izanami
JimboHatake
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,205 Elo+
Party 1
Chaac
Chaac
angeleyesangie
Chaac
Level 134
God Stats
13W - 11L
1,444 SR
Queue Stats
259W - 274L
1,385 Elo+
Solo
Ymir
Ymir
kahlil20
Ymir
Level 7
God Stats
0W - 1L
1,481 SR
Queue Stats
13W - 21L
1,201 Elo+
Party 1
Scylla
Scylla
mG x Wake
Scylla
Level 42
God Stats
2W - 5L
1,159 SR
Queue Stats
43W - 66L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
11 / 1 / 2
10,283
571
12,187
13,806
6,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
Baka_Jon
Terra
13
1 / 2 / 10
8,823
490
6,993
23,118
14,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
2 / 0 / 7
9,810
545
10,566
10,874
4,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
Zefiroth1
Tiamat
15
2 / 1 / 7
9,327
518
15,426
15,236
12,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
r0lledJU
Cernunnos
15
5 / 1 / 6
9,141
508
15,250
12,784
5,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JamaicanMula
Arachne
12
0 / 8 / 4
7,793
433
4,015
20,835
7,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
JimboHatake
Izanami
12
3 / 7 / 0
7,517
418
8,251
15,511
5,874
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 0
9,003
500
14,317
22,926
18,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
12
0 / 2 / 3
7,818
434
3,183
18,190
23,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
mG x Wake
Scylla
14
1 / 2 / 1
8,631
480
10,078
9,789
3,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
21
Kills
5
5
Deaths
21
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
11
1
2
12
W
Terra
Baka_Jon
Terra
1
2
10
3
L
Arachne
JamaicanMula
Arachne
0
8
4
0.25
L
Izanami
JimboHatake
Izanami
3
7
0
0.43
W
2
0
7
5.5
W
Tiamat
Zefiroth1
Tiamat
2
1
7
5.5
L
1
2
0
0.5
L
Ymir
0
2
3
0.75
L
Scylla
mG x Wake
Scylla
1
2
1
0.75
W
Cernunnos
r0lledJU
Cernunnos
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,422
Damage
39,844
75,818
Taken
87,251
42,950
Mitigated
59,068
36,252
Healing
22,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
12,187
3,563
0
1,818
13,806
6,221
582
1,122
12,605
0
75,510
W
Terra
Baka_Jon
Terra
6,993
1,080
1,924
9,013
23,118
14,696
0
3,942
19,014
34,967
0
L
Arachne
JamaicanMula
Arachne
4,015
2,727
0
3,602
20,835
7,875
112
4,376
16,382
0
41,653
L
Izanami
JimboHatake
Izanami
8,251
6,065
0
2,045
15,511
5,874
1,007
4,483
10,958
0
46,209
W
10,566
2,118
170
6,008
10,874
4,118
1,560
4,557
5,955
85,481
0
W
Tiamat
Zefiroth1
Tiamat
15,426
2,879
455
9,518
15,236
12,660
0
0
15,236
57,353
0
L
14,317
2,584
0
12,303
22,926
18,289
0
13,637
8,421
0
69,463
L
Ymir
3,183
516
0
1,390
18,190
23,235
232
4,686
13,468
26,842
0
L
Scylla
mG x Wake
Scylla
10,078
513
0
3,108
9,789
3,795
610
4,752
5,037
64,958
0
W
Cernunnos
r0lledJU
Cernunnos
15,250
10,214
127
7,219
12,784
5,255
1,152
2,929
9,747
0
81,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,384
Gold Earned
40,762
528
Minions Killed
386
0
Camps Cleared
0
1,671,244
Distance Traveled
1,595,701
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,283
571
115
6
0
354,423
1
W
Terra
8,823
490
56
3
0
363,320
2
L
Arachne
7,793
433
59
3
0
339,793
0
L
Izanami
7,517
418
75
4
0
284,381
1
W
Sol
9,810
545
140
8
0
338,199
5
W
Tiamat
9,327
518
102
6
0
331,528
3
L
Chaac
9,003
500
112
6
0
344,390
4
L
Ymir
7,818
434
32
2
0
323,841
1
L
Scylla
8,631
480
108
6
0
303,296
1
W
Cernunnos
9,141
508
115
6
0
283,774
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role