Player Matchup

Kumbhakarna
Kumbhakarna
A Wild Block
Kumbhakarna
Level 75
God Stats
2W - 3L
1,502 SR
Queue Stats
84W - 83L
1,487 Elo+
Party 2
Horus
Horus
CD4WG23
Horus
Level 85
God Stats
1W - 1L
1,393 SR
Queue Stats
131W - 145L
1,455 Elo+
Party 1
Thor
Thor
DeRose88
Thor
Level 123
God Stats
1W - 2L
1,495 SR
Queue Stats
119W - 119L
1,540 Elo+
Party 2
Freya
Freya
JinxdChaos
Freya
Level 65
God Stats
0W - 5L
1,411 SR
Queue Stats
72W - 107L
1,651 Elo+
Party 1
Vulcan
Vulcan
PimpinPenguin4
Vulcan
Level 51
God Stats
0W - 3L
1,290 SR
Queue Stats
17W - 23L
1,462 Elo+
Party 2
Team Averages
Level 80
1,418 SR
1,519 Elo+

VS

Team Averages
Level 125
1,450 SR
1,504 Elo+
Scylla
Scylla
GustavoPorva
Scylla
Level 153
God Stats
1W - 0L
1,394 SR
Queue Stats
16W - 13L
1,517 Elo+
Party 3
Sylvanus
Sylvanus
HOKPOAcrazzy9080
Sylvanus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,552 Elo+
Party 3
Merlin
Merlin
JUNIN93
Merlin
Level 125
God Stats
3W - 2L
1,599 SR
Queue Stats
106W - 87L
1,508 Elo+
Party 3
Tyr
Tyr
Masculine D
Tyr
Level 124
God Stats
4W - 3L
1,482 SR
Queue Stats
127W - 140L
1,463 Elo+
Solo
Athena
Athena
Pietro_SAD
Athena
Level 159
God Stats
1W - 0L
1,278 SR
Queue Stats
40W - 34L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
A Wild Block
Kumbhakarna
17
2 / 6 / 6
10,025
590
11,840
23,904
38,085
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Horus
CD4WG23
Horus
17
2 / 4 / 3
10,532
620
13,129
25,592
31,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
16
3 / 4 / 2
9,517
560
28,035
17,349
9,809
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
16
1 / 5 / 4
9,337
549
16,059
16,698
10,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
0 / 8 / 4
9,269
545
18,310
16,205
9,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
9 / 2 / 11
12,080
711
21,439
12,677
6,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
1 / 1 / 21
12,036
708
6,436
26,054
27,001
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
JUNIN93
Merlin
20
9 / 1 / 14
12,527
737
33,943
14,816
9,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
7 / 1 / 18
12,876
757
14,499
27,627
36,000
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
Pietro_SAD
Athena
18
1 / 3 / 20
11,800
694
12,985
42,502
36,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
111
8
Kills
27
27
Deaths
8
19
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
A Wild Block
Kumbhakarna
2
6
6
0.83
L
Horus
CD4WG23
Horus
2
4
3
0.88
L
Thor
3
4
2
1
W
Scylla
9
2
11
7.25
W
1
1
21
11.5
W
Merlin
JUNIN93
Merlin
9
1
14
16
L
Freya
1
5
4
0.6
W
7
1
18
16
W
Athena
Pietro_SAD
Athena
1
3
20
3.67
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,373
Damage
89,302
99,748
Taken
123,676
99,815
Mitigated
114,783
36,701
Healing
77,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
A Wild Block
Kumbhakarna
11,840
957
1,349
1,709
23,904
38,085
0
17,487
6,073
22,501
0
L
Horus
CD4WG23
Horus
13,129
6,514
9,355
11,383
25,592
31,520
0
18,790
6,584
0
20,515
L
Thor
28,035
1,706
4,750
3,421
17,349
9,809
0
12,767
4,318
0
38,496
W
Scylla
21,439
1,256
2,052
1,450
12,677
6,401
2,218
3,901
8,776
48,590
0
W
6,436
1,382
21,507
11,645
26,054
27,001
1,273
11,473
14,581
8,763
0
W
Merlin
JUNIN93
Merlin
33,943
1,929
3,657
1,829
14,816
9,038
1,457
4,817
9,999
65,383
0
L
Freya
16,059
4,742
347
3,031
16,698
10,678
0
12,964
3,618
31,670
2,322
W
14,499
1,293
4,032
11,472
27,627
36,000
1,676
7,585
20,042
0
30,283
W
Athena
Pietro_SAD
Athena
12,985
2,361
4,278
15,876
42,502
36,343
510
16,787
25,715
23,724
0
L
18,310
4,725
853
503
16,205
9,723
39
11,595
4,352
36,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,680
Gold Earned
61,319
155
Minions Killed
194
0
Camps Cleared
0
1,451,621
Distance Traveled
1,554,511
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,025
590
23
1
0
287,727
0
L
Horus
10,532
620
20
1
0
295,716
0
L
Thor
9,517
560
20
1
0
308,828
0
W
Scylla
12,080
711
63
4
0
309,348
1
W
Sylvanus
12,036
708
0
0
0
293,158
0
W
Merlin
12,527
737
77
5
0
304,234
5
L
Freya
9,337
549
43
3
0
279,903
0
W
Tyr
12,876
757
33
2
0
343,963
1
W
Athena
11,800
694
21
1
0
303,808
0
L
Vulcan
9,269
545
49
3
0
279,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role