Player Matchup

Scylla
Scylla
 
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Treeezep
Sobek
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,660 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
treeezep
Morgan Le Fay
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,819 Elo+
Party 1
Team Averages
Level 86
1,500 SR
1,660 Elo+

VS

Team Averages
Level 26
1,435 SR
1,500 Elo+
Achilles
Achilles
Bagluk
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,500 Elo+
Party 2
Hercules
Hercules
VCRVM
Hercules
Level 20
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Chiron
Chiron
guxxiiofficial
Chiron
Level 30
God Stats
2W - 5L
1,306 SR
Queue Stats
8W - 19L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
12 / 1 / 5
9,502
950
15,647
5,769
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Treeezep
Sobek
11
0 / 1 / 16
8,158
816
6,224
15,061
16,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Morgan Le Fay
treeezep
Morgan Le Fay
13
6 / 1 / 12
8,577
858
14,269
9,112
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bagluk
Achilles
11
3 / 6 / 0
7,987
799
6,662
15,068
12,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
VCRVM
Hercules
10
0 / 4 / 3
6,622
662
5,294
14,697
10,709
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 8 / 3
6,363
636
7,916
12,580
5,561
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
18
Kills
3
3
Deaths
18
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
12
1
5
14.5
L
Achilles
Bagluk
Achilles
3
6
0
0.5
W
Sobek
Treeezep
Sobek
0
1
16
8
L
Hercules
VCRVM
Hercules
0
4
3
0.38
L
0
8
3
0.19
W
Morgan Le Fay
treeezep
Morgan Le Fay
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,140
Damage
19,872
29,942
Taken
42,345
22,636
Mitigated
29,207
9,566
Healing
7,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
15,647
3,592
0
750
5,769
2,417
1,850
153
5,616
34,827
0
L
Achilles
Bagluk
Achilles
6,662
2,482
161
1,816
15,068
12,937
0
12,429
2,639
0
17,377
W
Sobek
Treeezep
Sobek
6,224
1,162
0
5,285
15,061
16,005
28
3
15,058
13,536
0
L
Hercules
VCRVM
Hercules
5,294
2,287
338
3,142
14,697
10,709
0
13,006
1,691
0
11,595
L
7,916
2,843
525
1,644
12,580
5,561
0
11,122
1,458
0
24,952
W
Morgan Le Fay
treeezep
Morgan Le Fay
14,269
2,258
164
3,367
9,112
4,214
699
69
9,043
30,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,237
Gold Earned
20,972
100
Minions Killed
74
4
Camps Cleared
3
554,126
Distance Traveled
562,423
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,502
950
57
6
1
168,213
2
L
Achilles
7,987
799
20
2
0
175,331
0
W
Sobek
8,158
816
9
1
0
196,605
2
L
Hercules
6,622
662
13
1
1
215,968
2
L
Chiron
6,363
636
41
4
2
171,124
2
W
Morgan Le Fay
8,577
858
34
3
3
189,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role