Player Matchup

Hel
Hel
Blamnesia
Hel
Level 47
God Stats
0W - 1L
1,202 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
King Arthur
King Arthur
Demhardo
King Arthur
Level 2
God Stats
9W - 5L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Izanami
Izanami
UncleFoof
Izanami
Level 72
God Stats
0W - 1L
1,755 SR
Queue Stats
19W - 7L
1,769 Elo+
Party 2
Team Averages
Level 40
1,486 SR
1,590 Elo+

VS

Team Averages
Level 57
1,589 SR
1,391 Elo+
Yu Huang
Yu Huang
Playmakc
Yu Huang
Level 121
God Stats
4W - 0L
1,766 SR
Queue Stats
12W - 8L
1,758 Elo+
Solo
Skadi
Skadi
WinterWolf161
Skadi
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,208 Elo+
Party 1
Cerberus
Cerberus
toykoteko
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 10
12,293
647
15,562
19,592
8,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Demhardo
King Arthur
16
2 / 8 / 12
11,915
627
10,901
26,442
27,643
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
UncleFoof
Izanami
19
12 / 2 / 4
14,525
764
25,016
23,575
9,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Playmakc
Yu Huang
19
3 / 3 / 9
13,585
715
26,287
12,774
6,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
6 / 8 / 6
13,599
716
18,874
17,585
8,438
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
toykoteko
Cerberus
18
3 / 6 / 9
14,017
738
15,508
29,260
34,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
36
17
Kills
12
13
Deaths
17
26
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
3
10
2.67
L
King Arthur
Demhardo
King Arthur
2
8
12
1
W
Yu Huang
Playmakc
Yu Huang
3
3
9
2.5
L
Izanami
UncleFoof
Izanami
12
2
4
7
W
6
8
6
1.13
W
Cerberus
toykoteko
Cerberus
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,479
Damage
60,669
69,609
Taken
59,619
45,466
Mitigated
49,611
17,921
Healing
7,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,562
2,557
8,274
7,681
19,592
8,352
720
13,193
6,399
41,650
0
L
King Arthur
Demhardo
King Arthur
10,901
1,997
0
459
26,442
27,643
128
12,919
13,523
0
19,283
W
Yu Huang
Playmakc
Yu Huang
26,287
1,515
0
250
12,774
6,827
815
2,542
10,232
103,477
0
L
Izanami
UncleFoof
Izanami
25,016
18,741
0
1,507
23,575
9,471
2,245
16,003
7,572
0
94,553
W
18,874
10,062
0
0
17,585
8,438
1,979
4,055
13,530
0
46,153
W
Cerberus
toykoteko
Cerberus
15,508
1,289
0
7,290
29,260
34,346
158
9,298
19,962
32,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,733
Gold Earned
41,201
203
Minions Killed
259
7
Camps Cleared
7
949,651
Distance Traveled
917,406
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,293
647
63
3
0
329,505
2
L
King Arthur
11,915
627
15
1
0
307,131
0
W
Yu Huang
13,585
715
150
8
5
331,270
1
L
Izanami
14,525
764
125
7
7
313,015
2
W
Skadi
13,599
716
51
3
1
260,243
2
W
Cerberus
14,017
738
58
3
1
325,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role