Player Matchup

Mercury
Mercury
Esceanor
Mercury
Level 87
God Stats
0W - 1L
1,350 SR
Queue Stats
10W - 13L
1,392 Elo+
Party 2
King Arthur
King Arthur
Exskaulibur
King Arthur
Level 108
God Stats
4W - 5L
1,698 SR
Queue Stats
149W - 148L
1,406 Elo+
Party 2
Merlin
Merlin
GOUMI76
Merlin
Level 42
God Stats
3W - 7L
1,501 SR
Queue Stats
138W - 168L
1,414 Elo+
Solo
Skadi
Skadi
Galdrafödr
Skadi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Atlas
Atlas
bluerynie
Atlas
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 62
1,510 SR
1,443 Elo+

VS

Team Averages
Level 86
1,304 SR
1,349 Elo+
Janus
Janus
DarraghTC
Janus
Level 64
God Stats
5W - 13L
1,094 SR
Queue Stats
52W - 89L
1,145 Elo+
Party 1
Xbalanque
Xbalanque
Derx13
Xbalanque
Level 123
God Stats
1W - 0L
1,561 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Juntyy
Bellona
Level 90
God Stats
4W - 4L
1,247 SR
Queue Stats
115W - 142L
1,407 Elo+
Party 1
Pele
Pele
Rookie06
Pele
Level 88
God Stats
6W - 5L
1,500 SR
Queue Stats
51W - 94L
1,308 Elo+
Party 1
Zhong Kui
Zhong Kui
mylifeisfutile
Zhong Kui
Level 65
God Stats
1W - 3L
1,118 SR
Queue Stats
77W - 111L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Esceanor
Mercury
9
1 / 3 / 0
6,061
404
3,691
13,587
4,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Exskaulibur
King Arthur
11
0 / 3 / 1
6,679
445
7,813
13,918
11,482
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
GOUMI76
Merlin
11
0 / 5 / 0
6,464
431
3,679
9,526
3,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 0
5,478
365
2,641
8,774
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
bluerynie
Atlas
9
0 / 2 / 0
6,032
402
2,351
12,252
10,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DarraghTC
Janus
14
3 / 0 / 2
8,622
575
6,167
5,563
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
Derx13
Xbalanque
14
6 / 0 / 3
8,641
576
12,289
7,053
3,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Juntyy
Bellona
14
3 / 0 / 6
7,854
524
6,915
9,748
8,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
13
1 / 1 / 3
7,582
505
7,159
10,051
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
mylifeisfutile
Zhong Kui
14
5 / 0 / 0
8,755
584
9,274
9,639
6,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
18
18
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
DarraghTC
Janus
3
0
2
4
W
Xbalanque
Derx13
Xbalanque
6
0
3
7.5
L
Mercury
Esceanor
Mercury
1
3
0
0.33
L
King Arthur
Exskaulibur
King Arthur
0
3
1
0.17
L
Merlin
GOUMI76
Merlin
0
5
0
0
L
0
5
0
0
W
Bellona
Juntyy
Bellona
3
0
6
6
W
Pele
1
1
3
2.5
L
Atlas
bluerynie
Atlas
0
2
0
0
W
Zhong Kui
mylifeisfutile
Zhong Kui
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,175
Damage
41,804
58,057
Taken
42,054
33,069
Mitigated
25,043
5,185
Healing
20,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
DarraghTC
Janus
6,167
261
0
648
5,563
2,399
314
2,926
2,637
55,457
0
W
Xbalanque
Derx13
Xbalanque
12,289
5,927
0
4,015
7,053
3,076
2,713
1,225
5,828
0
63,538
L
Mercury
Esceanor
Mercury
3,691
1,171
0
445
13,587
4,902
0
2,186
11,213
0
36,156
L
King Arthur
Exskaulibur
King Arthur
7,813
767
0
472
13,918
11,482
0
7,395
5,989
0
49,159
L
Merlin
GOUMI76
Merlin
3,679
104
0
1,794
9,526
3,753
39
3,581
5,616
43,445
0
L
2,641
970
0
1,277
8,774
2,646
0
452
8,246
0
34,478
W
Bellona
Juntyy
Bellona
6,915
1,519
0
4,798
9,748
8,649
454
1,701
8,047
0
56,708
W
Pele
7,159
2,255
0
4,693
10,051
4,000
798
178
9,873
0
50,573
L
Atlas
bluerynie
Atlas
2,351
787
0
1,197
12,252
10,286
0
662
11,552
13,589
0
W
Zhong Kui
mylifeisfutile
Zhong Kui
9,274
1,484
166
6,046
9,639
6,919
2,104
0
9,639
55,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,714
Gold Earned
41,454
279
Minions Killed
516
0
Camps Cleared
0
1,324,444
Distance Traveled
1,497,869
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,622
575
109
7
0
311,380
4
W
Xbalanque
8,641
576
106
7
0
284,432
5
L
Mercury
6,061
404
66
4
0
342,505
0
L
King Arthur
6,679
445
72
5
0
299,532
2
L
Merlin
6,464
431
80
5
0
229,649
0
L
Skadi
5,478
365
47
3
0
211,051
5
W
Bellona
7,854
524
88
6
0
317,996
2
W
Pele
7,582
505
79
5
0
321,022
4
L
Atlas
6,032
402
14
1
0
241,707
4
W
Zhong Kui
8,755
584
134
9
0
263,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role