Player Matchup

Artio
Artio
 
Artio
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
 
Ra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
HDRH
Fafnir
Level 127
God Stats
3W - 3L
1,809 SR
Queue Stats
219W - 222L
1,580 Elo+
Party 2
Awilix
Awilix
J0sephStaIin
Awilix
Level 92
God Stats
8W - 9L
1,617 SR
Queue Stats
329W - 315L
1,612 Elo+
Party 2
Team Averages
Level 112
1,585 SR
1,538 Elo+

VS

Team Averages
Level 136
1,558 SR
1,574 Elo+
Hercules
Hercules
7thLegion
Hercules
Level 142
God Stats
2W - 0L
1,786 SR
Queue Stats
4W - 4L
1,518 Elo+
Solo
Apollo
Apollo
DAINTYCOLT
Apollo
Level 125
God Stats
9W - 4L
1,622 SR
Queue Stats
192W - 190L
1,530 Elo+
Solo
Olorun
Olorun
FashAnimeGirl
Olorun
Level 143
God Stats
8W - 7L
1,140 SR
Queue Stats
196W - 183L
1,642 Elo+
Party 1
Jormungandr
Jormungandr
Nhyv
Jormungandr
Level 123
God Stats
3W - 2L
1,773 SR
Queue Stats
75W - 70L
1,565 Elo+
Party 1
Awilix
Awilix
Venicik
Awilix
Level 146
God Stats
16W - 8L
1,471 SR
Queue Stats
58W - 38L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 2 / 0
6,134
558
3,702
9,200
5,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
 
Ra
11
1 / 1 / 1
6,073
552
3,401
4,596
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
 
Danzaburou
10
1 / 3 / 0
5,552
505
3,841
6,706
2,189
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
HDRH
Fafnir
8
1 / 1 / 3
5,789
526
3,578
7,706
5,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
9
1 / 3 / 1
5,745
522
881
8,825
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
7thLegion
Hercules
11
2 / 0 / 0
6,671
606
6,302
5,443
4,232
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Apollo
DAINTYCOLT
Apollo
11
1 / 0 / 2
6,077
552
5,233
4,732
1,554
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 1 / 1
6,364
579
3,618
6,262
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Nhyv
Jormungandr
8
1 / 1 / 3
5,437
494
3,182
7,471
3,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
Venicik
Awilix
11
4 / 2 / 1
6,580
598
3,769
7,569
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
4
Kills
10
10
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
0
0
L
Ra
 
Ra
1
1
1
1.5
L
Danzaburou
 
Danzaburou
1
3
0
0.33
W
Hercules
7thLegion
Hercules
2
0
0
2
W
Apollo
DAINTYCOLT
Apollo
1
0
2
2
W
2
1
1
2.5
L
Fafnir
HDRH
Fafnir
1
1
3
2.5
L
Awilix
1
3
1
0.5
W
Jormungandr
Nhyv
Jormungandr
1
1
3
2.5
W
Awilix
Venicik
Awilix
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,403
Damage
22,104
37,033
Taken
31,477
17,891
Mitigated
15,061
13,492
Healing
14,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,702
467
0
3,264
9,200
5,209
0
96
9,104
37,683
0
L
Ra
 
Ra
3,401
417
273
1,424
4,596
1,830
0
1,730
2,866
46,896
0
L
Danzaburou
 
Danzaburou
3,841
1,896
0
2,285
6,706
2,189
0
1,410
5,296
0
38,937
W
Hercules
7thLegion
Hercules
6,302
2,965
0
2,128
5,443
4,232
0
3,112
1,741
0
46,836
W
Apollo
DAINTYCOLT
Apollo
5,233
3,434
0
2,486
4,732
1,554
1,003
967
3,765
0
43,608
W
3,618
1,540
364
3,973
6,262
2,601
0
2,840
3,422
51,653
0
L
Fafnir
HDRH
Fafnir
3,578
784
0
2,868
7,706
5,479
18
3,232
4,474
11,262
0
L
Awilix
881
346
0
3,378
8,825
3,184
0
332
8,493
0
33,449
W
Jormungandr
Nhyv
Jormungandr
3,182
1,236
0
1,696
7,471
3,958
0
2,577
4,894
17,274
0
W
Awilix
Venicik
Awilix
3,769
1,581
0
3,435
7,569
2,716
0
595
6,974
0
42,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,293
Gold Earned
31,129
332
Minions Killed
380
0
Camps Cleared
0
1,061,891
Distance Traveled
999,980
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,134
558
92
8
0
225,353
1
L
Ra
6,073
552
81
7
0
216,859
1
L
Danzaburou
5,552
505
69
6
0
183,424
1
W
Hercules
6,671
606
92
8
0
161,892
3
W
Apollo
6,077
552
87
8
0
194,256
5
W
Olorun
6,364
579
85
8
0
185,357
2
L
Fafnir
5,789
526
17
2
0
217,672
2
L
Awilix
5,745
522
73
7
0
218,583
4
W
Jormungandr
5,437
494
30
3
0
207,722
0
W
Awilix
6,580
598
86
8
0
250,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role