Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DouweWaal
Skadi
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 45L
1,314 Elo+
Party 1
Ganesha
Ganesha
KetaNieko
Ganesha
Level 120
God Stats
5W - 1L
1,619 SR
Queue Stats
55W - 50L
1,480 Elo+
Party 1
Team Averages
Level 127
1,540 SR
1,431 Elo+

VS

Team Averages
Level 117
1,680 SR
1,615 Elo+
Discordia
Discordia
JOSHEFC514
Discordia
Level 145
God Stats
12W - 6L
1,796 SR
Queue Stats
155W - 115L
1,710 Elo+
Party 2
Rama
Rama
MACCA944
Rama
Level 87
God Stats
29W - 34L
1,551 SR
Queue Stats
220W - 277L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
dellis1878
Sun Wukong
Level 118
God Stats
5W - 3L
1,692 SR
Queue Stats
86W - 80L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 0 / 1
7,693
769
10,824
9,586
4,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
DouweWaal
Skadi
11
1 / 1 / 4
6,831
683
3,906
5,397
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
KetaNieko
Ganesha
12
0 / 0 / 6
7,776
778
3,617
7,481
6,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JOSHEFC514
Discordia
9
1 / 3 / 0
6,176
618
6,949
6,341
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
10
0 / 1 / 1
6,051
605
4,796
4,808
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
dellis1878
Sun Wukong
9
0 / 2 / 1
5,725
573
5,406
10,048
7,189
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
1
5.5
W
Skadi
DouweWaal
Skadi
1
1
4
3
L
Discordia
JOSHEFC514
Discordia
1
3
0
0.33
W
Ganesha
KetaNieko
Ganesha
0
0
6
3
L
Rama
0
1
1
0.5
L
Sun Wukong
dellis1878
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,347
Damage
17,151
22,464
Taken
21,197
13,478
Mitigated
11,509
10,244
Healing
2,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,824
4,268
0
6,711
9,586
4,568
1,258
2,855
6,731
38,895
4,376
W
Skadi
DouweWaal
Skadi
3,906
2,159
0
602
5,397
2,268
220
1,930
3,467
0
18,321
L
Discordia
JOSHEFC514
Discordia
6,949
713
0
460
6,341
2,305
0
4,478
1,863
22,662
0
W
Ganesha
KetaNieko
Ganesha
3,617
501
656
2,275
7,481
6,642
51
2,481
5,000
14,200
0
L
Rama
4,796
3,093
110
738
4,808
2,015
0
3,344
1,464
0
15,272
L
Sun Wukong
dellis1878
Sun Wukong
5,406
1,359
0
1,175
10,048
7,189
0
5,856
4,192
0
16,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,300
Gold Earned
17,952
135
Minions Killed
97
8
Camps Cleared
1
544,309
Distance Traveled
500,992
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,693
769
82
8
7
182,591
5
W
Skadi
6,831
683
45
5
1
175,747
0
L
Discordia
6,176
618
47
5
0
173,836
2
W
Ganesha
7,776
778
8
1
0
185,971
0
L
Rama
6,051
605
32
3
1
152,643
4
L
Sun Wukong
5,725
573
18
2
0
174,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role