Player Matchup

Osiris
Osiris
Cinng
Osiris
Level 160
God Stats
0W - 1L
1,740 SR
Queue Stats
7W - 8L
1,489 Elo+
Solo
Chang'e
Chang'e
FeDos97
Chang'e
Level 145
God Stats
4W - 4L
1,466 SR
Queue Stats
285W - 268L
1,544 Elo+
Party 1
Nox
Nox
Pablo18L
Nox
Level 138
God Stats
3W - 4L
1,354 SR
Queue Stats
118W - 123L
1,519 Elo+
Solo
Rama
Rama
Skizz78Bruu
Rama
Level 121
God Stats
5W - 6L
1,433 SR
Queue Stats
575W - 539L
1,542 Elo+
Solo
Awilix
Awilix
растоман
Awilix
Level 109
God Stats
0W - 5L
1,310 SR
Queue Stats
301W - 299L
1,530 Elo+
Party 1
Team Averages
Level 135
1,461 SR
1,525 Elo+

VS

Team Averages
Level 138
1,514 SR
1,513 Elo+
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Icepsih
Hercules
Level 125
God Stats
1W - 1L
1,385 SR
Queue Stats
111W - 89L
1,542 Elo+
Party 2
Horus
Horus
Prizis
Horus
Level 126
God Stats
2W - 0L
1,687 SR
Queue Stats
71W - 67L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cinng
Osiris
15
3 / 4 / 7
8,706
871
7,860
15,956
20,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
FeDos97
Chang'e
13
2 / 4 / 3
7,072
707
5,075
13,693
6,798
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 5
6,871
687
7,468
8,535
3,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 5 / 2
6,960
696
8,421
12,012
5,555
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
4 / 3 / 4
7,928
793
10,237
11,185
5,062
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
8 / 2 / 12
9,423
942
23,111
8,366
3,829
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
14
3 / 3 / 12
8,169
817
6,929
12,003
7,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
 
Khepri
14
0 / 3 / 14
7,721
772
6,299
11,165
12,964
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Icepsih
Hercules
17
7 / 2 / 10
9,879
988
13,094
19,870
15,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Horus
Prizis
Horus
14
3 / 2 / 13
8,568
857
7,133
13,552
12,968
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
82
11
Kills
21
21
Deaths
12
21
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
2
12
7
W
Ymir
 
Ymir
3
3
12
3
W
Khepri
 
Khepri
0
3
14
2.33
L
Osiris
Cinng
Osiris
3
4
7
1.63
L
Chang'e
FeDos97
Chang'e
2
4
3
0.88
W
Hercules
Icepsih
Hercules
7
2
10
6
L
0
5
5
0.5
W
Horus
Prizis
Horus
3
2
13
4.75
L
2
5
2
0.6
L
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,061
Damage
56,566
61,381
Taken
64,956
41,255
Mitigated
52,351
20,984
Healing
30,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
23,111
397
1,323
2,038
8,366
3,829
887
1,682
6,684
38,785
0
W
Ymir
 
Ymir
6,929
1,093
1,713
995
12,003
7,392
214
2,297
9,706
8,388
0
W
Khepri
 
Khepri
6,299
160
1,333
1,333
11,165
12,964
26
1,551
9,614
12,294
0
L
Osiris
Cinng
Osiris
7,860
2,306
461
2,991
15,956
20,156
35
5,396
10,328
0
11,325
L
Chang'e
FeDos97
Chang'e
5,075
223
6,552
3,028
13,693
6,798
0
9,892
3,621
12,424
0
W
Hercules
Icepsih
Hercules
13,094
4,007
4,742
8,704
19,870
15,198
773
4,062
15,808
0
24,869
L
7,468
255
1,330
844
8,535
3,684
0
4,923
3,510
21,467
0
W
Horus
Prizis
Horus
7,133
3,038
4,446
4,036
13,552
12,968
233
2,951
10,601
0
14,740
L
8,421
6,107
933
1,045
12,012
5,555
0
8,378
3,512
0
14,744
L
10,237
2,880
2,156
1,644
11,185
5,062
0
7,020
4,071
0
13,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,537
Gold Earned
43,760
76
Minions Killed
83
0
Camps Cleared
0
924,584
Distance Traveled
994,004
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,423
942
38
4
0
197,265
3
W
Ymir
8,169
817
10
1
0
168,689
0
W
Khepri
7,721
772
2
0
0
201,779
0
L
Osiris
8,706
871
5
1
0
185,932
0
L
Chang'e
7,072
707
13
1
0
173,951
0
W
Hercules
9,879
988
20
2
0
210,898
0
L
Nox
6,871
687
31
3
0
185,990
0
W
Horus
8,568
857
13
1
0
215,373
0
L
Rama
6,960
696
15
2
0
170,984
1
L
Awilix
7,928
793
12
1
0
207,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role