Player Matchup

Freya
Freya
CENIZA0009
Freya
Level 24
God Stats
5W - 7L
1,331 SR
Queue Stats
41W - 80L
1,265 Elo+
Party 2
Chaac
Chaac
Flabby0920
Chaac
Level 43
God Stats
5W - 1L
1,822 SR
Queue Stats
14W - 10L
1,608 Elo+
Solo
Ares
Ares
RICK DOG 1999
Ares
Level 61
God Stats
13W - 8L
1,640 SR
Queue Stats
73W - 110L
1,297 Elo+
Party 2
Izanami
Izanami
ngerksngerks
Izanami
Level 43
God Stats
25W - 20L
1,285 SR
Queue Stats
312W - 367L
1,373 Elo+
Solo
Bellona
Bellona
xPRINCESS 1987x
Bellona
Level 38
God Stats
44W - 79L
1,289 SR
Queue Stats
46W - 82L
1,267 Elo+
Party 2
Team Averages
Level 42
1,473 SR
1,362 Elo+

VS

Team Averages
Level 62
1,590 SR
1,380 Elo+
Merlin
Merlin
Dankmaw
Merlin
Level 35
God Stats
33W - 31L
1,478 SR
Queue Stats
83W - 91L
1,466 Elo+
Solo
Terra
Terra
Diabetecus27
Terra
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 229L
1,270 Elo+
Party 1
Zeus
Zeus
Kantimfisa
Zeus
Level 96
God Stats
2W - 5L
1,406 SR
Queue Stats
167W - 153L
1,456 Elo+
Solo
Arachne
Arachne
PeakFlame400028
Arachne
Level 25
God Stats
15W - 18L
1,735 SR
Queue Stats
41W - 102L
1,222 Elo+
Party 1
Danzaburou
Danzaburou
VICT0R FREEZE
Danzaburou
Level 104
God Stats
3W - 2L
1,831 SR
Queue Stats
473W - 514L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
19
9 / 2 / 17
13,035
1,185
23,110
15,722
9,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
18
9 / 2 / 12
12,943
1,177
13,426
11,970
12,659
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
7 / 0 / 14
13,122
1,193
14,311
14,885
23,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
ngerksngerks
Izanami
18
5 / 2 / 14
11,658
1,060
19,353
12,753
6,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
0 / 1 / 16
12,268
1,115
3,489
8,692
9,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

340

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dankmaw
Merlin
15
0 / 0 / 0
9,167
833
0
0
0
16
0 / 9 / 3
10,460
951
3,987
23,730
16,817
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 6 / 2
10,458
951
9,116
14,082
5,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
6 / 14 / 1
12,142
1,104
28,425
31,951
20,015
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
VICT0R FREEZE
Danzaburou
15
1 / 1 / 2
10,479
953
12,701
9,866
4,684
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
15
30
Kills
7
7
Deaths
30
73
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Freya
9
2
17
8.75
L
Merlin
Dankmaw
Merlin
0
0
0
0
L
0
9
3
0.17
W
Chaac
9
2
12
7.5
L
0
6
2
0.17
L
6
14
1
0.46
W
7
0
14
14
L
Danzaburou
VICT0R FREEZE
Danzaburou
1
1
2
2
W
Izanami
ngerksngerks
Izanami
5
2
14
6
W
0
1
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,689
Damage
54,229
64,022
Taken
79,629
61,312
Mitigated
47,433
19,706
Healing
8,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
23,110
10,578
0
5,928
15,722
9,023
0
4,300
11,316
40,956
0
L
Merlin
Dankmaw
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
3,987
1,436
870
2,377
23,730
16,817
0
11,010
12,720
9,181
0
W
Chaac
13,426
2,520
430
3,246
11,970
12,659
0
2,174
9,692
0
34,094
L
9,116
986
0
0
14,082
5,917
0
5,728
8,354
38,444
0
L
28,425
23,943
0
4,827
31,951
20,015
0
16,586
15,365
0
35,635
W
14,311
2,071
0
798
14,885
23,109
0
3,582
11,099
23,167
0
L
Danzaburou
VICT0R FREEZE
Danzaburou
12,701
4,710
0
610
9,866
4,684
0
4,097
5,769
0
23,489
W
Izanami
ngerksngerks
Izanami
19,353
14,428
0
4,193
12,753
6,663
0
1,291
11,404
0
49,466
W
3,489
1,545
2,737
2,374
8,692
9,858
0
1,188
7,408
0
29,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,026
Gold Earned
52,706
259
Minions Killed
112
9
Camps Cleared
3
1,132,190
Distance Traveled
729,470
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
13,035
1,185
43
4
6
230,601
0
L
Merlin
9,167
833
0
0
0
0
0
L
Terra
10,460
951
14
1
0
198,547
0
W
Chaac
12,943
1,177
47
4
0
220,129
0
L
Zeus
10,458
951
69
6
1
142,606
0
L
Arachne
12,142
1,104
14
1
2
206,776
2
W
Ares
13,122
1,193
27
2
0
246,191
0
L
Danzaburou
10,479
953
15
1
0
181,541
0
W
Izanami
11,658
1,060
75
7
1
198,583
0
W
Bellona
12,268
1,115
67
6
2
236,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role