Player Matchup

Atlas
Atlas
CringeDiddler
Atlas
Level 102
God Stats
28W - 23L
1,619 SR
Queue Stats
59W - 54L
1,517 Elo+
Party 2
Chaac
Chaac
UnhingedTaco201
Chaac
Level 30
God Stats
1W - 6L
1,076 SR
Queue Stats
2W - 7L
1,340 Elo+
Solo
Sol
Sol
Vesta Hypnos
Sol
Level 103
God Stats
1W - 2L
1,646 SR
Queue Stats
52W - 43L
1,529 Elo+
Party 2
Team Averages
Level 78
1,447 SR
1,462 Elo+

VS

Team Averages
Level 112
1,679 SR
1,526 Elo+
Danzaburou
Danzaburou
BabyLungs007
Danzaburou
Level 68
God Stats
10W - 9L
1,764 SR
Queue Stats
125W - 146L
1,470 Elo+
Solo
Cthulhu
Cthulhu
RedDeath0207
Cthulhu
Level 141
God Stats
12W - 12L
1,637 SR
Queue Stats
641W - 608L
1,536 Elo+
Party 1
Zeus
Zeus
drifter700
Zeus
Level 127
God Stats
36W - 28L
1,636 SR
Queue Stats
455W - 384L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
8,117
676
7,983
15,812
13,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 4 / 4
7,135
595
6,910
14,402
11,500
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
3 / 1 / 0
8,303
692
9,035
11,350
5,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BabyLungs007
Danzaburou
14
6 / 1 / 3
9,300
775
14,846
11,734
5,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
RedDeath0207
Cthulhu
14
1 / 2 / 8
9,164
764
9,124
14,013
12,320
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 1 / 6
8,756
730
11,086
7,489
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
10
10
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BabyLungs007
Danzaburou
6
1
3
7.5
L
1
5
3
0.5
W
Cthulhu
RedDeath0207
Cthulhu
1
2
8
2.5
L
0
4
4
0.5
L
3
1
0
3
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,928
Damage
35,056
41,564
Taken
33,236
29,704
Mitigated
21,225
10,229
Healing
9,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BabyLungs007
Danzaburou
14,846
5,764
0
3,390
11,734
5,873
769
6,676
5,058
0
43,969
L
7,983
2,909
163
3,081
15,812
13,074
0
5,693
10,119
20,059
0
W
Cthulhu
RedDeath0207
Cthulhu
9,124
1,907
1,632
3,535
14,013
12,320
302
6,405
7,608
25,897
0
L
6,910
2,672
135
3,842
14,402
11,500
75
9,706
4,696
0
11,704
L
9,035
2,570
0
3,008
11,350
5,130
315
4,811
6,539
31,221
3,243
W
11,086
2,248
0
498
7,489
3,032
59
3,366
4,123
31,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,555
Gold Earned
27,220
110
Minions Killed
160
1
Camps Cleared
8
672,823
Distance Traveled
719,163
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,300
775
67
6
3
239,921
4
L
Atlas
8,117
676
24
2
0
216,705
1
W
Cthulhu
9,164
764
29
2
2
257,558
4
L
Chaac
7,135
595
19
2
0
234,383
5
L
Sol
8,303
692
67
6
1
221,735
2
W
Zeus
8,756
730
64
5
3
221,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role