Player Matchup

Ne Zha
Ne Zha
Dwarfakien
Ne Zha
Level 145
God Stats
2W - 3L
1,455 SR
Queue Stats
342W - 256L
1,719 Elo+
Solo
Ra
Ra
MajorPandabear
Ra
Level 126
God Stats
14W - 6L
1,549 SR
Queue Stats
360W - 209L
1,695 Elo+
Party 1
Hercules
Hercules
MajorPony
Hercules
Level 106
God Stats
9W - 6L
1,478 SR
Queue Stats
345W - 219L
1,683 Elo+
Party 1
Team Averages
Level 126
1,494 SR
1,699 Elo+

VS

Team Averages
Level 90
1,587 SR
1,488 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Juricz1
Ao Kuang
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,218 Elo+
Solo
Mercury
Mercury
Nosquickus
Mercury
Level 58
God Stats
57W - 32L
1,760 SR
Queue Stats
191W - 106L
1,746 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dwarfakien
Ne Zha
13
6 / 1 / 3
8,070
807
10,060
9,315
4,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 7
7,941
794
5,741
7,234
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
MajorPony
Hercules
12
3 / 1 / 4
7,434
743
5,959
8,537
6,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
1 / 1 / 3
6,857
686
9,126
6,280
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Juricz1
Ao Kuang
9
1 / 5 / 2
6,645
665
2,892
12,073
6,035
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mercury
Nosquickus
Mercury
11
2 / 4 / 2
6,955
696
4,721
9,360
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
4
4
Deaths
10
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
1
1
3
2.5
W
Ne Zha
Dwarfakien
Ne Zha
6
1
3
7.5
L
Ao Kuang
Juricz1
Ao Kuang
1
5
2
0.4
W
1
2
7
2.25
W
Hercules
MajorPony
Hercules
3
1
4
5
L
Mercury
Nosquickus
Mercury
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,760
Damage
16,739
25,086
Taken
27,713
14,432
Mitigated
12,083
10,181
Healing
2,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
9,126
1,225
0
750
6,280
2,190
60
980
5,077
26,328
0
W
Ne Zha
Dwarfakien
Ne Zha
10,060
2,569
0
2,824
9,315
4,613
606
5,174
4,141
0
26,679
L
Ao Kuang
Juricz1
Ao Kuang
2,892
980
90
1,408
12,073
6,035
0
2,815
8,765
7,368
0
W
5,741
758
2,219
2,333
7,234
3,044
234
3,410
3,824
46,002
0
W
Hercules
MajorPony
Hercules
5,959
1,220
534
2,271
8,537
6,775
226
4,244
4,293
0
11,765
L
Mercury
Nosquickus
Mercury
4,721
1,867
0
0
9,360
3,858
0
1,946
6,990
0
15,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,445
Gold Earned
20,457
145
Minions Killed
84
9
Camps Cleared
0
607,659
Distance Traveled
540,806
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,857
686
40
4
0
189,993
1
W
Ne Zha
8,070
807
30
3
2
204,046
0
L
Ao Kuang
6,645
665
14
1
0
159,241
1
W
Ra
7,941
794
103
10
6
195,376
5
W
Hercules
7,434
743
12
1
1
208,237
5
L
Mercury
6,955
696
30
3
0
191,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role