Player Matchup

Cerberus
Cerberus
DiamonDust77924
Cerberus
Level 149
God Stats
1W - 1L
1,452 SR
Queue Stats
96W - 110L
1,575 Elo+
Party 1
Nike
Nike
ImEnma
Nike
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,624 Elo+
Party 1
Scylla
Scylla
MortalManiack
Scylla
Level 7
God Stats
1W - 1L
1,542 SR
Queue Stats
9W - 7L
1,656 Elo+
Party 1
Team Averages
Level 90
1,498 SR
1,618 Elo+

VS

Team Averages
Level 63
1,529 SR
1,830 Elo+
Heimdallr
Heimdallr
Blitz
Heimdallr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 20L
1,974 Elo+
Party 2
Poseidon
Poseidon
PowerhouseOfPeru
Poseidon
Level 8
God Stats
1W - 0L
1,294 SR
Queue Stats
60W - 17L
1,900 Elo+
Party 2
Horus
Horus
bookithedon
Horus
Level 54
God Stats
31W - 25L
1,792 SR
Queue Stats
179W - 162L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 7 / 7
9,463
591
13,816
27,454
32,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
ImEnma
Nike
17
7 / 3 / 2
11,353
710
15,925
20,589
17,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 8 / 5
9,615
601
13,969
14,403
5,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Blitz
Heimdallr
18
8 / 1 / 9
12,136
759
26,623
17,337
9,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
6 / 7 / 8
11,257
704
19,379
18,909
7,392
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
4 / 1 / 13
12,739
796
11,236
18,731
21,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
9
Kills
18
18
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Blitz
Heimdallr
8
1
9
12.5
L
Cerberus
1
7
7
0.64
L
Nike
ImEnma
Nike
7
3
2
2.67
L
1
8
5
0.44
W
6
7
8
1.43
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,710
Damage
57,238
62,446
Taken
54,977
56,215
Mitigated
37,805
11,861
Healing
20,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Blitz
Heimdallr
26,623
14,085
0
5,944
17,337
9,369
1,690
8,963
8,229
0
72,039
L
Cerberus
13,816
501
773
7,869
27,454
32,641
0
9,126
18,328
34,839
0
L
Nike
ImEnma
Nike
15,925
768
705
2,464
20,589
17,726
0
4,587
16,002
0
38,329
L
13,969
1,922
0
50
14,403
5,848
58
6,036
8,367
35,200
0
W
19,379
4,425
0
3,948
18,909
7,392
373
8,220
10,445
55,499
0
W
11,236
4,525
3,676
7,103
18,731
21,044
314
10,986
7,193
0
20,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,431
Gold Earned
36,132
165
Minions Killed
174
7
Camps Cleared
5
892,238
Distance Traveled
872,391
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,136
759
104
7
2
276,265
2
L
Cerberus
9,463
591
57
4
3
258,889
5
L
Nike
11,353
710
61
4
2
307,646
3
L
Scylla
9,615
601
47
3
2
325,703
1
W
Poseidon
11,257
704
57
4
3
283,671
1
W
Horus
12,739
796
13
1
0
312,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role