Player Matchup

Tiamat
Tiamat
LordCrem
Tiamat
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,201 Elo+
Party 2
Geb
Geb
Merrodach
Geb
Level 143
God Stats
3W - 3L
1,541 SR
Queue Stats
99W - 99L
1,560 Elo+
Party 2
Lancelot
Lancelot
sluu
Lancelot
Level 65
God Stats
2W - 2L
1,543 SR
Queue Stats
23W - 33L
1,423 Elo+
Solo
Team Averages
Level 74
1,528 SR
1,395 Elo+

VS

Team Averages
Level 86
1,447 SR
1,281 Elo+
Nox
Nox
Highendlow
Nox
Level 99
God Stats
1W - 7L
1,190 SR
Queue Stats
135W - 200L
1,296 Elo+
Solo
King Arthur
King Arthur
Joker317j
King Arthur
Level 27
God Stats
4W - 3L
1,728 SR
Queue Stats
23W - 38L
1,280 Elo+
Party 1
Charybdis
Charybdis
aNerdyRapper
Charybdis
Level 133
God Stats
4W - 11L
1,424 SR
Queue Stats
41W - 60L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LordCrem
Tiamat
14
1 / 2 / 8
8,744
625
11,180
9,427
5,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 0 / 9
9,297
664
9,809
13,617
16,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
sluu
Lancelot
16
8 / 0 / 4
10,747
768
15,907
12,357
6,547
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,732
624
3,623
8,755
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Joker317j
King Arthur
12
0 / 5 / 2
7,782
556
8,886
17,677
13,902
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
aNerdyRapper
Charybdis
12
1 / 5 / 1
8,186
585
12,648
14,285
5,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
2
2
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
King Arthur
Joker317j
King Arthur
0
5
2
0.2
W
Tiamat
LordCrem
Tiamat
1
2
8
2.5
W
3
0
9
7.5
L
Charybdis
aNerdyRapper
Charybdis
1
5
1
0.3
W
Lancelot
sluu
Lancelot
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,896
Damage
25,157
35,401
Taken
40,717
28,580
Mitigated
23,498
7,601
Healing
2,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,623
547
55
940
8,755
3,650
105
4,290
4,208
32,511
0
L
King Arthur
Joker317j
King Arthur
8,886
476
0
649
17,677
13,902
0
8,707
8,408
0
16,177
W
Tiamat
LordCrem
Tiamat
11,180
665
0
1,661
9,427
5,970
343
1,456
7,971
19,068
0
W
9,809
819
0
2,117
13,617
16,063
0
1,280
12,337
34,410
0
L
Charybdis
aNerdyRapper
Charybdis
12,648
6,880
0
822
14,285
5,946
0
7,135
6,652
0
34,484
W
Lancelot
sluu
Lancelot
15,907
2,894
0
3,823
12,357
6,547
0
1,308
11,049
0
42,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,788
Gold Earned
24,700
133
Minions Killed
147
7
Camps Cleared
6
845,084
Distance Traveled
713,808
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,732
624
72
5
3
253,892
3
L
King Arthur
7,782
556
11
1
0
245,462
1
W
Tiamat
8,744
625
24
2
1
254,908
0
W
Geb
9,297
664
38
3
2
283,716
2
L
Charybdis
8,186
585
64
5
3
214,454
1
W
Lancelot
10,747
768
71
5
4
306,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role