Player Matchup

Sun Wukong
Sun Wukong
AhegaoPPGang
Sun Wukong
Level 115
God Stats
4W - 0L
1,925 SR
Queue Stats
170W - 177L
1,496 Elo+
Solo
Aphrodite
Aphrodite
Decay 115
Aphrodite
Level 127
God Stats
5W - 9L
1,341 SR
Queue Stats
194W - 178L
1,478 Elo+
Solo
Mulan
Mulan
HighOnLyfe42094
Mulan
Level 141
God Stats
24W - 12L
1,674 SR
Queue Stats
169W - 156L
1,512 Elo+
Party 2
Olorun
Olorun
IAMLORDELALALA
Olorun
Level 135
God Stats
2W - 1L
1,268 SR
Queue Stats
423W - 421L
1,571 Elo+
Party 2
Cliodhna
Cliodhna
hagbfkhfdng
Cliodhna
Level 87
God Stats
4W - 5L
1,453 SR
Queue Stats
93W - 94L
1,541 Elo+
Solo
Team Averages
Level 121
1,532 SR
1,520 Elo+

VS

Team Averages
Level 127
1,455 SR
1,523 Elo+
Ymir
Ymir
CryonicRider
Ymir
Level 92
God Stats
0W - 1L
1,322 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Ra
Ra
Kinetic Voltage
Ra
Level 125
God Stats
13W - 23L
1,336 SR
Queue Stats
526W - 512L
1,490 Elo+
Party 1
Neith
Neith
TheIanworm
Neith
Level 160
God Stats
19W - 15L
1,606 SR
Queue Stats
340W - 307L
1,581 Elo+
Party 3
Bakasura
Bakasura
UnderPiege
Bakasura
Level 133
God Stats
11W - 7L
1,608 SR
Queue Stats
291W - 270L
1,547 Elo+
Party 3
King Arthur
King Arthur
ca1eb82
King Arthur
Level 127
God Stats
0W - 2L
1,405 SR
Queue Stats
146W - 146L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AhegaoPPGang
Sun Wukong
19
7 / 0 / 4
13,257
603
18,227
23,359
22,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Decay 115
Aphrodite
17
1 / 2 / 7
10,444
475
12,213
13,734
7,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
1 / 0 / 7
11,083
504
7,596
18,730
19,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
0 / 0 / 7
12,408
564
9,170
10,471
5,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
hagbfkhfdng
Cliodhna
19
6 / 1 / 4
12,083
549
9,165
15,890
7,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
8,729
397
5,119
17,147
20,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 3 / 2
9,684
440
9,917
11,313
5,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
19
0 / 2 / 1
11,037
502
9,101
9,927
6,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
UnderPiege
Bakasura
18
2 / 1 / 1
10,298
468
7,966
18,141
10,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ca1eb82
King Arthur
16
0 / 6 / 0
10,019
455
11,646
22,980
27,390
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
15
Kills
3
3
Deaths
15
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AhegaoPPGang
Sun Wukong
7
0
4
9
L
0
3
3
0.5
W
Aphrodite
Decay 115
Aphrodite
1
2
7
2.25
W
1
0
7
4.5
W
0
0
7
3.5
L
1
3
2
0.67
L
Neith
0
2
1
0.25
L
Bakasura
UnderPiege
Bakasura
2
1
1
2.5
L
King Arthur
ca1eb82
King Arthur
0
6
0
0
W
Cliodhna
hagbfkhfdng
Cliodhna
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,371
Damage
43,749
82,184
Taken
79,508
62,377
Mitigated
70,363
55,521
Healing
17,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AhegaoPPGang
Sun Wukong
18,227
5,063
0
12,029
23,359
22,827
646
1,988
21,231
0
109,908
L
5,119
1,312
100
3,449
17,147
20,389
168
7,122
10,025
17,920
0
W
Aphrodite
Decay 115
Aphrodite
12,213
1,881
7,118
8,872
13,734
7,420
565
5,077
8,433
96,822
0
W
7,596
1,047
666
6,527
18,730
19,311
119
6,740
11,780
0
44,439
W
9,170
5,494
1,230
8,599
10,471
5,528
2,164
518
9,953
134,559
0
L
9,917
1,510
2,322
2,604
11,313
5,732
0
3,696
7,617
96,350
0
L
Neith
9,101
3,190
0
2,965
9,927
6,443
0
4,397
5,530
0
130,757
L
Bakasura
UnderPiege
Bakasura
7,966
6,665
0
4,108
18,141
10,409
0
2,550
15,591
0
101,414
L
King Arthur
ca1eb82
King Arthur
11,646
2,156
0
1,800
22,980
27,390
0
3,618
19,362
0
85,310
W
Cliodhna
hagbfkhfdng
Cliodhna
9,165
1,707
0
10,480
15,890
7,291
900
2,011
13,879
0
113,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,275
Gold Earned
49,767
770
Minions Killed
744
0
Camps Cleared
0
2,130,423
Distance Traveled
2,038,251
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,257
603
197
9
0
413,821
10
L
Ymir
8,729
397
35
2
0
389,368
0
W
Aphrodite
10,444
475
155
7
0
401,869
1
W
Mulan
11,083
504
47
2
0
383,424
7
W
Olorun
12,408
564
218
10
0
404,290
6
L
Ra
9,684
440
168
8
0
392,602
8
L
Neith
11,037
502
223
10
0
345,852
6
L
Bakasura
10,298
468
172
8
0
539,341
4
L
King Arthur
10,019
455
146
7
0
371,088
2
W
Cliodhna
12,083
549
153
7
0
527,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role