Player Matchup

Bellona
Bellona
 
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
AiNeptune
Ao Kuang
Level 145
God Stats
11W - 14L
1,479 SR
Queue Stats
201W - 210L
1,444 Elo+
Solo
Aphrodite
Aphrodite
CALXONIE
Aphrodite
Level 19
God Stats
3W - 5L
1,487 SR
Queue Stats
6W - 7L
1,492 Elo+
Party 1
Cerberus
Cerberus
Samuel_EPF
Cerberus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,444 Elo+
Party 3
Heimdallr
Heimdallr
snipertizan
Heimdallr
Level 37
God Stats
14W - 31L
1,438 SR
Queue Stats
22W - 39L
1,397 Elo+
Party 3
Team Averages
Level 70
1,481 SR
1,455 Elo+

VS

Team Averages
Level 49
1,503 SR
1,481 Elo+
Izanami
Izanami
KING_of_GEARS22
Izanami
Level 37
God Stats
11W - 12L
1,489 SR
Queue Stats
79W - 95L
1,379 Elo+
Party 2
Hel
Hel
Lord_Poopsky
Hel
Level 40
God Stats
4W - 2L
1,261 SR
Queue Stats
174W - 181L
1,499 Elo+
Solo
Ymir
Ymir
OGwest_c0ast1020
Ymir
Level 67
God Stats
32W - 37L
1,391 SR
Queue Stats
237W - 242L
1,407 Elo+
Solo
Osiris
Osiris
YouJustGotJ3wed
Osiris
Level 39
God Stats
8W - 3L
1,876 SR
Queue Stats
180W - 129L
1,663 Elo+
Solo
Hun Batz
Hun Batz
eloC_DFD
Hun Batz
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
291W - 289L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
1 / 3 / 0
9,748
487
9,966
19,288
23,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
AiNeptune
Ao Kuang
15
4 / 4 / 4
9,167
458
14,135
25,911
11,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
CALXONIE
Aphrodite
13
2 / 3 / 0
8,968
448
8,307
14,000
6,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Samuel_EPF
Cerberus
13
0 / 0 / 3
8,139
407
2,635
14,901
15,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
snipertizan
Heimdallr
12
2 / 7 / 2
7,552
378
13,281
21,583
8,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 4
9,773
489
20,607
15,968
7,111
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
4 / 1 / 4
10,037
502
18,723
8,131
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
2 / 1 / 10
9,055
453
9,140
24,817
24,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
5 / 0 / 3
11,337
567
15,977
17,005
19,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
eloC_DFD
Hun Batz
15
0 / 2 / 3
8,733
437
7,773
15,292
6,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
17
17
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
0
0.33
L
Ao Kuang
AiNeptune
Ao Kuang
4
4
4
1.5
L
Aphrodite
CALXONIE
Aphrodite
2
3
0
0.67
W
6
5
4
1.6
W
4
1
4
6
W
2
1
10
7
L
Cerberus
Samuel_EPF
Cerberus
0
0
3
1.5
W
5
0
3
6.5
W
Hun Batz
eloC_DFD
Hun Batz
0
2
3
0.75
L
Heimdallr
snipertizan
Heimdallr
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,324
Damage
72,220
95,683
Taken
81,213
66,261
Mitigated
62,370
42,229
Healing
26,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,966
3,817
0
6,321
19,288
23,240
0
1,950
17,238
134
84,538
L
Ao Kuang
AiNeptune
Ao Kuang
14,135
5,061
0
13,347
25,911
11,638
0
7,682
17,987
68,243
0
L
Aphrodite
CALXONIE
Aphrodite
8,307
1,384
10,639
7,023
14,000
6,971
435
4,874
9,026
44,903
0
W
20,607
14,909
1,169
5,203
15,968
7,111
1,729
6,613
9,355
0
89,302
W
18,723
1,080
1,264
4,760
8,131
4,269
205
4,552
3,579
84,096
0
W
9,140
2,291
198
3,348
24,817
24,462
294
9,201
15,616
44,947
0
L
Cerberus
Samuel_EPF
Cerberus
2,635
61
0
1,793
14,901
15,722
380
6,293
7,982
49,703
0
W
15,977
7,346
0
4,908
17,005
19,992
0
2,547
14,458
0
101,980
W
Hun Batz
eloC_DFD
Hun Batz
7,773
1,952
0
6,044
15,292
6,536
0
3,228
12,064
0
74,834
L
Heimdallr
snipertizan
Heimdallr
13,281
6,982
0
3,106
21,583
8,690
0
6,176
15,291
0
53,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,574
Gold Earned
48,935
503
Minions Killed
593
0
Camps Cleared
0
1,805,241
Distance Traveled
1,974,875
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,748
487
166
8
0
338,483
4
L
Ao Kuang
9,167
458
102
5
0
385,011
3
L
Aphrodite
8,968
448
56
3
0
389,723
0
W
Izanami
9,773
489
139
7
0
419,319
1
W
Hel
10,037
502
124
6
0
385,057
1
W
Ymir
9,055
453
54
3
0
329,386
7
L
Cerberus
8,139
407
110
6
0
391,365
6
W
Osiris
11,337
567
176
9
0
400,942
5
W
Hun Batz
8,733
437
100
5
0
440,171
0
L
Heimdallr
7,552
378
69
3
0
300,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role