Player Matchup

Baron Samedi
Baron Samedi
DatBoiDami
Baron Samedi
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
81W - 69L
1,453 Elo+
Solo
Athena
Athena
Karma MSI
Athena
Level 36
God Stats
5W - 2L
1,408 SR
Queue Stats
24W - 28L
1,351 Elo+
Party 1
Bellona
Bellona
Pope Of Anime I
Bellona
Level 51
God Stats
31W - 31L
1,611 SR
Queue Stats
78W - 92L
1,467 Elo+
Party 1
Lancelot
Lancelot
Ryder MSI
Lancelot
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 30L
1,425 Elo+
Party 1
Medusa
Medusa
Shade MIS
Medusa
Level 87
God Stats
3W - 2L
1,237 SR
Queue Stats
78W - 74L
1,428 Elo+
Party 1
Team Averages
Level 82
1,451 SR
1,425 Elo+

VS

Team Averages
Level 51
1,496 SR
1,221 Elo+
Morgan Le Fay
Morgan Le Fay
Done5766
Morgan Le Fay
Level 79
God Stats
3W - 3L
1,682 SR
Queue Stats
258W - 271L
1,378 Elo+
Solo
Horus
Horus
NateWD40
Horus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 41L
1,039 Elo+
Party 3
Aphrodite
Aphrodite
Strider-Mp4
Aphrodite
Level 27
God Stats
5W - 5L
1,553 SR
Queue Stats
77W - 121L
1,275 Elo+
Party 2
Izanami
Izanami
keylowbus5
Izanami
Level 29
God Stats
12W - 21L
1,458 SR
Queue Stats
32W - 57L
1,059 Elo+
Party 3
Cabrakan
Cabrakan
sasquach-III
Cabrakan
Level 89
God Stats
1W - 2L
1,289 SR
Queue Stats
127W - 162L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DatBoiDami
Baron Samedi
14
3 / 4 / 5
8,527
474
13,029
12,612
7,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
Karma MSI
Athena
12
3 / 4 / 4
8,581
477
10,118
18,011
20,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 2
8,026
446
7,869
14,491
13,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
Ryder MSI
Lancelot
15
1 / 1 / 4
8,787
488
5,613
13,797
6,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Shade MIS
Medusa
14
9 / 4 / 2
9,080
504
18,461
12,331
5,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Done5766
Morgan Le Fay
17
4 / 0 / 6
10,255
570
19,702
12,346
5,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
NateWD40
Horus
10
0 / 4 / 7
6,988
388
5,340
16,556
13,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
Strider-Mp4
Aphrodite
13
0 / 4 / 7
7,794
433
4,581
17,327
8,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
keylowbus5
Izanami
13
4 / 4 / 3
8,481
471
7,217
11,516
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
sasquach-III
Cabrakan
15
8 / 5 / 4
9,519
529
11,073
19,772
13,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
16
Kills
16
16
Deaths
17
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DatBoiDami
Baron Samedi
3
4
5
1.38
L
Morgan Le Fay
Done5766
Morgan Le Fay
4
0
6
7
W
Athena
Karma MSI
Athena
3
4
4
1.25
L
Horus
NateWD40
Horus
0
4
7
0.88
W
0
3
2
0.33
W
Lancelot
Ryder MSI
Lancelot
1
1
4
3
W
Medusa
Shade MIS
Medusa
9
4
2
2.5
L
Aphrodite
Strider-Mp4
Aphrodite
0
4
7
0.88
L
Izanami
keylowbus5
Izanami
4
4
3
1.38
L
Cabrakan
sasquach-III
Cabrakan
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,090
Damage
47,913
71,242
Taken
77,517
53,828
Mitigated
45,465
12,957
Healing
28,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DatBoiDami
Baron Samedi
13,029
2,052
1,223
3,072
12,612
7,322
402
7,864
4,563
64,616
0
L
Morgan Le Fay
Done5766
Morgan Le Fay
19,702
2,035
395
5,006
12,346
5,865
870
1,774
10,572
84,267
0
W
Athena
Karma MSI
Athena
10,118
2,492
424
1,636
18,011
20,140
232
7,568
10,279
30,803
0
L
Horus
NateWD40
Horus
5,340
2,723
1,089
3,383
16,556
13,589
0
5,219
11,337
0
14,120
W
7,869
1,326
115
2,735
14,491
13,815
317
8,961
4,954
0
54,165
W
Lancelot
Ryder MSI
Lancelot
5,613
632
0
118
13,797
6,871
0
5,565
8,182
0
84,312
W
Medusa
Shade MIS
Medusa
18,461
8,020
0
3,634
12,331
5,680
1,202
4,349
7,908
0
74,019
L
Aphrodite
Strider-Mp4
Aphrodite
4,581
1,105
3,243
9,024
17,327
8,266
438
8,239
9,088
48,173
0
L
Izanami
keylowbus5
Izanami
7,217
5,666
0
680
11,516
4,020
1,440
1,342
10,174
0
54,371
L
Cabrakan
sasquach-III
Cabrakan
11,073
1,017
0
5,654
19,772
13,725
0
6,573
13,199
63,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,001
Gold Earned
43,037
458
Minions Killed
434
0
Camps Cleared
0
1,568,792
Distance Traveled
1,371,029
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,527
474
98
5
0
274,454
4
L
Morgan Le Fay
10,255
570
143
8
0
293,397
2
W
Athena
8,581
477
43
2
0
312,565
0
L
Horus
6,988
388
15
1
0
283,353
1
W
Bellona
8,026
446
95
5
0
337,764
3
W
Lancelot
8,787
488
132
7
0
364,370
4
W
Medusa
9,080
504
90
5
0
279,639
2
L
Aphrodite
7,794
433
84
5
0
265,751
0
L
Izanami
8,481
471
98
5
0
256,789
0
L
Cabrakan
9,519
529
94
5
0
271,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role