Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AbsolutehZero
Jormungandr
Level 126
God Stats
1W - 0L
1,624 SR
Queue Stats
125W - 125L
1,527 Elo+
Solo
Chaac
Chaac
AllMightyGeoH
Chaac
Level 10
God Stats
4W - 3L
1,300 SR
Queue Stats
52W - 53L
1,439 Elo+
Solo
Hercules
Hercules
TMellzz
Hercules
Level 160
God Stats
28W - 30L
1,656 SR
Queue Stats
362W - 300L
1,581 Elo+
Solo
Apollo
Apollo
shocked91
Apollo
Level 129
God Stats
3W - 6L
1,443 SR
Queue Stats
79W - 73L
1,552 Elo+
Solo
Team Averages
Level 109
1,505 SR
1,520 Elo+

VS

Team Averages
Level 116
1,560 SR
1,505 Elo+
Awilix
Awilix
 
Awilix
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Belashar
Janus
Level 15
God Stats
3W - 8L
1,435 SR
Queue Stats
26W - 41L
1,400 Elo+
Solo
Tyr
Tyr
BradDill
Tyr
Level 155
God Stats
21W - 21L
1,592 SR
Queue Stats
42W - 38L
1,521 Elo+
Solo
Olorun
Olorun
Shuyung
Olorun
Level 155
God Stats
20W - 13L
1,631 SR
Queue Stats
121W - 121L
1,559 Elo+
Solo
Cupid
Cupid
bobby22713
Cupid
Level 128
God Stats
2W - 1L
1,643 SR
Queue Stats
109W - 96L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
1 / 0 / 5
8,224
748
11,188
4,459
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
AbsolutehZero
Jormungandr
11
0 / 1 / 1
7,156
651
2,252
5,301
4,428
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 1 / 4
8,082
735
10,270
10,477
5,450
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
TMellzz
Hercules
15
6 / 3 / 1
8,655
787
10,156
10,263
6,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
shocked91
Apollo
16
2 / 1 / 3
8,615
783
5,306
9,645
4,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
0 / 1 / 3
7,046
641
3,556
8,383
3,556
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Belashar
Janus
14
1 / 3 / 2
7,968
724
3,230
8,507
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 1 / 2
7,868
715
7,737
12,482
9,785
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
Shuyung
Olorun
16
0 / 1 / 0
8,322
757
5,816
7,390
3,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
14
2 / 4 / 2
8,152
741
7,452
10,906
4,236
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
10
Kills
6
6
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
5
3.5
L
Awilix
 
Awilix
0
1
3
1.5
W
Jormungandr
AbsolutehZero
Jormungandr
0
1
1
0.5
W
1
1
4
3
L
Janus
Belashar
Janus
1
3
2
0.67
L
3
1
2
4
L
Olorun
Shuyung
Olorun
0
1
0
0
W
Hercules
TMellzz
Hercules
6
3
1
2.17
L
Cupid
2
4
2
0.75
W
Apollo
shocked91
Apollo
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,172
Damage
27,791
40,145
Taken
47,668
22,875
Mitigated
24,152
10,827
Healing
9,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,188
3,744
58
792
4,459
1,975
465
722
3,737
29,929
0
L
Awilix
 
Awilix
3,556
1,217
0
320
8,383
3,556
0
1,264
6,878
0
8,715
W
Jormungandr
AbsolutehZero
Jormungandr
2,252
206
0
1,210
5,301
4,428
35
1,805
3,496
12,585
0
W
10,270
404
0
5,935
10,477
5,450
0
3,496
6,981
0
30,236
L
Janus
Belashar
Janus
3,230
356
0
1,818
8,507
3,047
210
2,598
5,430
30,966
0
L
7,737
1,360
0
1,190
12,482
9,785
0
4,199
7,778
0
24,750
L
Olorun
Shuyung
Olorun
5,816
2,541
1,171
3,753
7,390
3,528
0
2,195
5,081
50,397
0
W
Hercules
TMellzz
Hercules
10,156
2,184
0
1,994
10,263
6,778
243
409
9,854
0
19,499
L
Cupid
7,452
3,580
0
870
10,906
4,236
624
2,190
8,397
0
38,369
W
Apollo
shocked91
Apollo
5,306
2,327
0
838
9,645
4,244
1,024
2,614
7,031
0
43,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,732
Gold Earned
39,356
242
Minions Killed
249
0
Camps Cleared
0
1,119,671
Distance Traveled
1,138,732
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,224
748
54
5
0
236,849
3
L
Awilix
7,046
641
15
1
0
259,638
1
W
Jormungandr
7,156
651
16
1
0
141,856
0
W
Chaac
8,082
735
62
6
0
257,444
0
L
Janus
7,968
724
63
6
0
200,096
2
L
Tyr
7,868
715
19
2
0
264,462
1
L
Olorun
8,322
757
102
9
0
214,765
2
W
Hercules
8,655
787
37
3
0
223,336
1
L
Cupid
8,152
741
50
5
0
199,771
2
W
Apollo
8,615
783
73
7
0
260,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role