Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Caim1
Loki
Level 159
God Stats
2W - 1L
1,808 SR
Queue Stats
22W - 25L
1,525 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ThaCrack
Kumbhakarna
Level 152
God Stats
1W - 0L
1,465 SR
Queue Stats
7W - 3L
1,644 Elo+
Party 2
Lancelot
Lancelot
ThiccTortello
Lancelot
Level 64
God Stats
2W - 0L
1,408 SR
Queue Stats
45W - 17L
1,706 Elo+
Party 2
Rama
Rama
V0lant
Rama
Level 160
God Stats
25W - 10L
1,680 SR
Queue Stats
115W - 59L
1,728 Elo+
Party 2
Team Averages
Level 138
1,572 SR
1,621 Elo+

VS

Team Averages
Level 131
1,618 SR
1,551 Elo+
Anhur
Anhur
CallOFJames
Anhur
Level 149
God Stats
3W - 4L
1,539 SR
Queue Stats
463W - 451L
1,590 Elo+
Party 3
Merlin
Merlin
ImTheRealGriff
Merlin
Level 160
God Stats
5W - 9L
1,372 SR
Queue Stats
441W - 451L
1,583 Elo+
Party 1
Bastet
Bastet
Misty Hobbit
Bastet
Level 147
God Stats
2W - 3L
1,772 SR
Queue Stats
118W - 103L
1,503 Elo+
Party 1
Khepri
Khepri
TryHardLouX
Khepri
Level 88
God Stats
4W - 6L
1,583 SR
Queue Stats
61W - 63L
1,548 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ご乌昂王的王ご
Cu Chulainn
Level 109
God Stats
0W - 1L
1,821 SR
Queue Stats
288W - 272L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 2 / 4
8,137
509
8,976
11,982
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
Caim1
Loki
16
4 / 2 / 4
9,401
588
9,975
13,418
7,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
ThaCrack
Kumbhakarna
13
3 / 1 / 7
8,759
547
5,395
13,517
13,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lancelot
ThiccTortello
Lancelot
14
5 / 2 / 5
8,864
554
10,126
13,204
6,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
V0lant
Rama
17
8 / 2 / 4
10,109
632
17,009
14,905
6,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 4
7,351
459
8,107
12,698
4,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 3
8,650
541
10,845
9,735
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
12
1 / 6 / 1
7,555
472
4,990
17,276
6,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
9
0 / 4 / 3
6,456
404
3,587
11,629
8,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 4 / 2
8,889
556
12,963
17,369
18,730
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
21
Kills
9
9
Deaths
22
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
4
1.5
W
Loki
Caim1
Loki
4
2
4
3
L
2
5
4
0.8
L
3
3
3
1.5
L
Bastet
1
6
1
0.25
W
Kumbhakarna
ThaCrack
Kumbhakarna
3
1
7
6.5
W
Lancelot
ThiccTortello
Lancelot
5
2
5
3.75
L
Khepri
0
4
3
0.38
W
Rama
V0lant
Rama
8
2
4
5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,481
Damage
40,492
67,026
Taken
68,707
39,684
Mitigated
42,711
22,085
Healing
15,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,976
4,707
0
4,846
11,982
5,976
1,931
3,016
8,966
56,061
8,589
W
Loki
Caim1
Loki
9,975
3,623
0
3,598
13,418
7,630
1,272
900
12,518
0
66,671
L
8,107
4,885
0
2,699
12,698
4,673
0
2,610
10,088
0
43,401
L
10,845
1,584
0
1,386
9,735
4,034
0
3,486
6,249
69,917
0
L
Bastet
4,990
1,672
1
6,612
17,276
6,692
0
2,693
14,583
0
38,679
W
Kumbhakarna
ThaCrack
Kumbhakarna
5,395
1,134
0
3,099
13,517
13,066
0
5,132
8,385
25,705
0
W
Lancelot
ThiccTortello
Lancelot
10,126
3,493
0
2,620
13,204
6,380
0
3,212
9,992
0
72,438
L
Khepri
3,587
218
372
1,444
11,629
8,582
0
3,519
8,110
16,351
0
W
Rama
V0lant
Rama
17,009
14,821
0
7,922
14,905
6,632
170
2,172
12,733
0
101,137
L
12,963
3,289
0
2,684
17,369
18,730
0
673
16,696
225
71,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,270
Gold Earned
38,901
505
Minions Killed
406
0
Camps Cleared
0
1,582,343
Distance Traveled
1,402,665
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,137
509
105
7
0
311,200
5
W
Loki
9,401
588
115
7
0
322,215
2
L
Anhur
7,351
459
70
4
0
243,910
2
L
Merlin
8,650
541
121
8
0
273,137
5
L
Bastet
7,555
472
78
5
0
328,543
3
W
Kumbhakarna
8,759
547
28
2
0
324,650
4
W
Lancelot
8,864
554
109
7
0
351,732
5
L
Khepri
6,456
404
19
1
0
269,509
4
W
Rama
10,109
632
148
9
0
272,546
2
L
Cu Chulainn
8,889
556
118
7
0
287,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role