Player Matchup

Nox
Nox
DaweSaver
Nox
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
Detoxicat01
Sun Wukong
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sol
Sol
Henrynorka
Sol
Level 124
God Stats
16W - 6L
1,640 SR
Queue Stats
721W - 709L
1,468 Elo+
Solo
Yemoja
Yemoja
Koltzero
Yemoja
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,559 Elo+
Party 1
Hun Batz
Hun Batz
bugai1990
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,281 Elo+
Solo
Team Averages
Level 53
1,528 SR
1,474 Elo+

VS

Team Averages
Level 67
1,376 SR
1,489 Elo+
Persephone
Persephone
Ezeve
Persephone
Level 116
God Stats
4W - 9L
1,238 SR
Queue Stats
529W - 543L
1,465 Elo+
Solo
Charybdis
Charybdis
Matya01
Charybdis
Level 117
God Stats
3W - 5L
1,500 SR
Queue Stats
410W - 403L
1,441 Elo+
Solo
Cthulhu
Cthulhu
Schremmy
Cthulhu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,415 Elo+
Party 2
Apollo
Apollo
Squirtward77
Apollo
Level 49
God Stats
2W - 1L
1,347 SR
Queue Stats
93W - 94L
1,580 Elo+
Party 2
Yemoja
Yemoja
Whiffmaster8049
Yemoja
Level 31
God Stats
1W - 0L
1,294 SR
Queue Stats
172W - 168L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 13 / 7
11,389
518
16,707
21,960
11,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Detoxicat01
Sun Wukong
20
8 / 11 / 4
15,283
695
26,134
36,648
48,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
7 / 7 / 4
15,197
691
44,912
30,872
14,946
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
Koltzero
Yemoja
20
0 / 10 / 10
12,413
564
19,792
33,183
37,826
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
bugai1990
Hun Batz
18
2 / 15 / 7
12,742
579
20,575
29,206
14,175
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Ezeve
Persephone
20
6 / 4 / 28
14,599
664
24,260
22,547
13,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Matya01
Charybdis
20
19 / 4 / 19
16,633
756
44,626
27,766
17,984
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Schremmy
Cthulhu
20
13 / 3 / 35
17,463
794
28,689
35,631
56,531
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
20
14 / 4 / 25
16,224
737
35,622
31,525
22,917
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 2 / 40
16,146
734
5,452
36,352
47,756
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
203
17
Kills
56
56
Deaths
17
32
Assists
147
Player
Kills
Deaths
Assists
KDA
L
0
13
7
0.27
L
Sun Wukong
Detoxicat01
Sun Wukong
8
11
4
0.91
W
Persephone
Ezeve
Persephone
6
4
28
5
L
7
7
4
1.29
L
Yemoja
Koltzero
Yemoja
0
10
10
0.5
W
Charybdis
Matya01
Charybdis
19
4
19
7.13
W
Cthulhu
Schremmy
Cthulhu
13
3
35
10.17
W
Apollo
14
4
25
6.63
W
4
2
40
12
L
Hun Batz
bugai1990
Hun Batz
2
15
7
0.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,120
Damage
138,649
151,869
Taken
153,821
126,334
Mitigated
158,939
36,382
Healing
94,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,707
546
0
299
21,960
11,053
0
8,971
12,771
22,681
0
L
Sun Wukong
Detoxicat01
Sun Wukong
26,134
3,658
1,411
8,290
36,648
48,334
0
12,375
23,879
0
42,880
W
Persephone
Ezeve
Persephone
24,260
1,562
2,944
3,808
22,547
13,751
1,407
12,391
10,152
41,826
0
L
44,912
14,789
1,053
15,311
30,872
14,946
1,133
11,511
19,207
93,041
0
L
Yemoja
Koltzero
Yemoja
19,792
1,560
3,067
4,894
33,183
37,826
134
11,656
21,401
38,274
0
W
Charybdis
Matya01
Charybdis
44,626
27,758
3,198
4,726
27,766
17,984
2,345
15,627
12,139
0
81,715
W
Cthulhu
Schremmy
Cthulhu
28,689
2,210
10,122
6,443
35,631
56,531
1,323
19,820
15,811
69,547
0
W
Apollo
35,622
14,224
5,227
5,496
31,525
22,917
4,802
16,783
14,742
0
68,555
W
5,452
1,805
38,642
13,723
36,352
47,756
1,352
16,787
19,565
12,101
0
L
Hun Batz
bugai1990
Hun Batz
20,575
4,719
435
1,622
29,206
14,175
0
12,644
16,210
0
35,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,024
Gold Earned
81,065
215
Minions Killed
250
0
Camps Cleared
0
1,642,677
Distance Traveled
1,989,539
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,389
518
16
1
0
314,545
1
L
Sun Wukong
15,283
695
26
1
0
369,561
0
W
Persephone
14,599
664
46
2
0
382,578
0
L
Sol
15,197
691
108
5
0
310,704
0
L
Yemoja
12,413
564
26
1
0
353,434
0
W
Charybdis
16,633
756
63
3
0
380,900
2
W
Cthulhu
17,463
794
75
3
0
417,097
5
W
Apollo
16,224
737
59
3
0
409,160
0
W
Yemoja
16,146
734
7
0
0
399,804
1
L
Hun Batz
12,742
579
39
2
0
294,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role