Player Matchup

Sun Wukong
Sun Wukong
HERMESERI
Sun Wukong
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,465 Elo+
Solo
Poseidon
Poseidon
sigfrido07
Poseidon
Level 37
God Stats
1W - 2L
1,443 SR
Queue Stats
3W - 5L
1,345 Elo+
Solo
Ullr
Ullr
spider46
Ullr
Level 149
God Stats
23W - 20L
1,473 SR
Queue Stats
207W - 223L
1,436 Elo+
Solo
Team Averages
Level 105
1,472 SR
1,415 Elo+

VS

Team Averages
Level 73
1,427 SR
1,454 Elo+
Hun Batz
Hun Batz
IIFenix98II
Hun Batz
Level 128
God Stats
10W - 10L
1,503 SR
Queue Stats
94W - 102L
1,508 Elo+
Solo
Chaac
Chaac
Tessaja
Chaac
Level 28
God Stats
0W - 2L
1,194 SR
Queue Stats
49W - 60L
1,422 Elo+
Party 1
Vulcan
Vulcan
Wheremyfrags
Vulcan
Level 62
God Stats
3W - 3L
1,584 SR
Queue Stats
71W - 78L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HERMESERI
Sun Wukong
20
8 / 4 / 9
20,454
705
34,925
46,587
49,738
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
sigfrido07
Poseidon
20
3 / 6 / 12
19,294
665
31,472
23,404
8,869
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
20
11 / 4 / 6
20,000
690
38,076
34,383
14,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
IIFenix98II
Hun Batz
20
7 / 8 / 5
18,889
651
33,020
40,006
26,018
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Tessaja
Chaac
20
1 / 6 / 10
16,890
582
16,937
44,897
43,874
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
20
6 / 8 / 7
19,647
677
42,791
28,262
14,935
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
36
22
Kills
14
14
Deaths
22
27
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
HERMESERI
Sun Wukong
8
4
9
3.13
L
Hun Batz
IIFenix98II
Hun Batz
7
8
5
1.19
L
Chaac
Tessaja
Chaac
1
6
10
1
L
Vulcan
6
8
7
1.19
W
Poseidon
sigfrido07
Poseidon
3
6
12
1.5
W
Ullr
11
4
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,473
Damage
92,748
104,374
Taken
113,165
73,560
Mitigated
84,827
25,522
Healing
23,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
HERMESERI
Sun Wukong
34,925
4,664
0
16,966
46,587
49,738
241
20,728
25,859
155
95,528
L
Hun Batz
IIFenix98II
Hun Batz
33,020
11,081
0
7,789
40,006
26,018
1,109
7,147
32,719
0
101,399
L
Chaac
Tessaja
Chaac
16,937
2,768
0
9,434
44,897
43,874
261
16,172
28,585
0
39,918
L
Vulcan
42,791
8,956
0
6,427
28,262
14,935
210
8,317
19,945
124,702
0
W
Poseidon
sigfrido07
Poseidon
31,472
1,989
0
1,888
23,404
8,869
648
9,314
14,090
118,711
0
W
Ullr
38,076
16,167
0
6,668
34,383
14,953
1,912
13,915
20,468
0
101,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,748
Gold Earned
55,426
403
Minions Killed
317
12
Camps Cleared
13
1,628,885
Distance Traveled
1,635,437
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
20,454
705
99
3
0
577,925
0
L
Hun Batz
18,889
651
132
5
5
543,631
4
L
Chaac
16,890
582
37
1
2
553,939
1
L
Vulcan
19,647
677
148
5
6
537,867
9
W
Poseidon
19,294
665
200
7
9
550,248
7
W
Ullr
20,000
690
104
4
3
500,712
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role