Player Matchup

Geb
Geb
Gabgouba
Geb
Level 35
God Stats
52W - 50L
1,372 SR
Queue Stats
297W - 319L
1,319 Elo+
Solo
Neith
Neith
Hela-Humvisa
Neith
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,329 Elo+
Solo
Pele
Pele
Me_llaman_Fosky
Pele
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 71L
1,320 Elo+
Solo
Osiris
Osiris
TheWolf833
Osiris
Level 107
God Stats
1W - 1L
1,302 SR
Queue Stats
8W - 6L
1,485 Elo+
Solo
Izanami
Izanami
peka_1990_HUN
Izanami
Level 42
God Stats
3W - 11L
1,754 SR
Queue Stats
67W - 102L
1,644 Elo+
Solo
Team Averages
Level 67
1,486 SR
1,419 Elo+

VS

Team Averages
Level 64
1,587 SR
1,394 Elo+
Baron Samedi
Baron Samedi
Timmontag
Baron Samedi
Level 119
God Stats
2W - 1L
1,581 SR
Queue Stats
34W - 31L
1,401 Elo+
Solo
Neith
Neith
middling-lyric8
Neith
Level 40
God Stats
7W - 7L
1,586 SR
Queue Stats
27W - 36L
1,386 Elo+
Solo
Arachne
Arachne
sovetskiy_krolik
Arachne
Level 68
God Stats
0W - 3L
1,295 SR
Queue Stats
159W - 216L
1,337 Elo+
Solo
Nu Wa
Nu Wa
varelaa_09
Nu Wa
Level 44
God Stats
4W - 3L
1,707 SR
Queue Stats
124W - 143L
1,411 Elo+
Solo
King Arthur
King Arthur
xasrtrfgu
King Arthur
Level 49
God Stats
16W - 5L
1,766 SR
Queue Stats
92W - 90L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
9,836
579
6,180
10,033
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 3 / 2
7,129
419
2,285
7,472
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
8 / 3 / 1
10,610
624
9,525
14,874
6,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
TheWolf833
Osiris
14
0 / 0 / 1
8,840
520
8,360
13,582
11,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
12
0 / 7 / 3
7,307
430
2,688
11,581
3,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Timmontag
Baron Samedi
13
2 / 2 / 3
8,447
497
6,334
13,856
15,562
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
9 / 2 / 1
10,608
624
11,324
10,465
5,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 2 / 2
7,841
461
4,893
15,272
5,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
14
1 / 4 / 2
8,493
500
9,390
9,366
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
xasrtrfgu
King Arthur
3
0 / 0 / 0
4,970
292
208
1,209
396
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
10
Kills
14
15
Deaths
10
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
0
3
2
0.33
W
8
3
1
2.83
W
Osiris
TheWolf833
Osiris
0
0
1
0.5
L
Baron Samedi
Timmontag
Baron Samedi
2
2
3
1.75
L
9
2
1
4.75
W
Izanami
0
7
3
0.21
L
2
2
2
1.5
L
Nu Wa
1
4
2
0.5
L
King Arthur
xasrtrfgu
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,038
Damage
32,149
57,542
Taken
50,168
30,632
Mitigated
30,375
14,564
Healing
17,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,180
897
0
2,597
10,033
5,827
0
3,993
6,040
57,573
0
W
2,285
616
0
1,185
7,472
3,149
1,930
1,357
6,115
0
34,997
W
9,525
2,743
0
2,982
14,874
6,358
0
2,106
12,768
0
104,581
W
Osiris
TheWolf833
Osiris
8,360
3,030
0
6,680
13,582
11,661
1,062
5,836
7,746
0
61,315
L
Baron Samedi
Timmontag
Baron Samedi
6,334
603
105
4,475
13,856
15,562
0
1,359
12,497
39,415
0
L
11,324
3,688
0
3,919
10,465
5,254
732
1,113
9,352
0
94,891
W
Izanami
2,688
1,792
0
1,120
11,581
3,637
3,222
2,432
9,149
0
40,824
L
4,893
2,923
0
6,967
15,272
5,753
0
1,619
13,653
0
54,539
L
Nu Wa
9,390
3,288
0
1,589
9,366
3,410
568
2,089
7,277
74,223
0
L
King Arthur
xasrtrfgu
King Arthur
208
0
0
0
1,209
396
0
0
1,209
0
2,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,722
Gold Earned
40,359
515
Minions Killed
415
0
Camps Cleared
0
1,610,783
Distance Traveled
1,229,422
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,836
579
125
7
0
338,934
1
W
Neith
7,129
419
52
3
0
294,555
3
W
Pele
10,610
624
152
9
0
359,154
0
W
Osiris
8,840
520
117
7
0
318,310
1
L
Baron Samedi
8,447
497
49
3
0
283,163
1
L
Neith
10,608
624
157
9
0
266,939
3
W
Izanami
7,307
430
69
4
0
299,830
0
L
Arachne
7,841
461
92
5
0
357,605
7
L
Nu Wa
8,493
500
114
7
0
288,089
2
L
King Arthur
4,970
292
3
0
0
33,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role