Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Gohstri
Izanami
Level 100
God Stats
26W - 12L
1,747 SR
Queue Stats
126W - 123L
1,487 Elo+
Solo
Chang'e
Chang'e
加藤正行
Chang'e
Level 124
God Stats
70W - 61L
1,497 SR
Queue Stats
331W - 340L
1,499 Elo+
Party 2
Athena
Athena
酷炫无敌马小帅
Athena
Level 99
God Stats
1W - 4L
1,129 SR
Queue Stats
248W - 291L
1,443 Elo+
Party 2
Team Averages
Level 120
1,475 SR
1,486 Elo+

VS

Team Averages
Level 109
1,550 SR
1,454 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Sovanca
Cabrakan
Level 60
God Stats
2W - 1L
1,659 SR
Queue Stats
40W - 38L
1,443 Elo+
Party 1
Bakasura
Bakasura
Tr0jano
Bakasura
Level 128
God Stats
46W - 31L
1,661 SR
Queue Stats
78W - 75L
1,479 Elo+
Solo
Cupid
Cupid
alexige
Cupid
Level 128
God Stats
12W - 22L
1,430 SR
Queue Stats
397W - 448L
1,400 Elo+
Solo
Fenrir
Fenrir
ºPersephone
Fenrir
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 34L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
1 / 2 / 0
5,062
506
2,174
4,237
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
 
Loki
8
0 / 4 / 1
4,982
498
3,002
9,053
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Gohstri
Izanami
11
1 / 2 / 0
5,992
599
3,922
6,019
1,719
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
加藤正行
Chang'e
10
1 / 2 / 0
5,301
530
4,821
8,658
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 3 / 1
4,923
492
2,384
10,111
5,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 0 / 6
6,078
608
4,624
3,513
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Sovanca
Cabrakan
11
2 / 1 / 4
6,540
654
3,769
7,622
3,910
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
Tr0jano
Bakasura
10
3 / 1 / 4
5,873
587
7,137
10,547
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
alexige
Cupid
9
2 / 1 / 2
5,474
547
3,915
6,070
1,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
4 / 0 / 1
5,883
588
2,880
6,173
3,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
13
13
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
0
0.5
L
Loki
 
Loki
0
4
1
0.13
W
Nu Wa
 
Nu Wa
2
0
6
5
L
Izanami
Gohstri
Izanami
1
2
0
0.5
W
Cabrakan
Sovanca
Cabrakan
2
1
4
4
W
Bakasura
Tr0jano
Bakasura
3
1
4
5
W
Cupid
alexige
Cupid
2
1
2
3
W
Fenrir
4
0
1
4.5
L
Chang'e
加藤正行
Chang'e
1
2
0
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,303
Damage
22,325
38,078
Taken
33,925
14,720
Mitigated
14,029
14,392
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,174
346
0
1,017
4,237
1,904
0
1,411
2,377
28,873
0
L
Loki
 
Loki
3,002
1,264
0
3,043
9,053
2,624
0
1,683
6,664
0
29,081
W
Nu Wa
 
Nu Wa
4,624
1,879
0
1,000
3,513
1,161
518
1,198
2,315
34,551
0
L
Izanami
Gohstri
Izanami
3,922
3,490
0
2,683
6,019
1,719
124
365
5,570
0
56,656
W
Cabrakan
Sovanca
Cabrakan
3,769
648
0
2,712
7,622
3,910
233
4,093
3,529
45,105
0
W
Bakasura
Tr0jano
Bakasura
7,137
5,018
0
3,025
10,547
3,996
437
2,361
8,186
0
36,763
W
Cupid
alexige
Cupid
3,915
1,994
28
3,131
6,070
1,654
0
970
5,100
0
28,109
W
Fenrir
2,880
790
527
2,693
6,173
3,308
168
757
5,416
0
17,798
L
Chang'e
加藤正行
Chang'e
4,821
1,063
196
4,934
8,658
3,075
0
3,113
5,320
35,795
0
L
2,384
825
206
2,313
10,111
5,398
0
1,340
7,297
14,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,260
Gold Earned
29,848
292
Minions Killed
306
0
Camps Cleared
0
974,049
Distance Traveled
953,813
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,062
506
43
4
0
191,196
2
L
Loki
4,982
498
48
5
0
227,489
1
W
Nu Wa
6,078
608
57
6
0
190,356
3
L
Izanami
5,992
599
108
11
0
193,208
6
W
Cabrakan
6,540
654
99
10
0
148,082
2
W
Bakasura
5,873
587
75
8
0
224,825
3
W
Cupid
5,474
547
53
5
0
193,395
3
W
Fenrir
5,883
588
22
2
0
197,155
5
L
Chang'e
5,301
530
61
6
0
169,432
0
L
Athena
4,923
492
32
3
0
192,724
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role