Player Matchup

Kukulkan
Kukulkan
Bronze III
I-B-T-Baggins
Kukulkan
Bronze III
Level 89
God Stats
13W - 11L
1,568 SR
Queue Stats
21W - 32L
1,271 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
SlumpWitAPump
Ah Muzen Cab
Gold V
Level 129
God Stats
9W - 3L
1,515 SR
Queue Stats
46W - 47L
1,456 MMR
Party 1
Hercules
Hercules
Bronze III
StillMode
Hercules
Bronze III
Level 69
God Stats
1W - 0L
1,685 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 96
1,589 SR
1,409 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,430 SR
1,361 MMR
Sol
Sol
Silver IV
 
Sol
Silver IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Gold V
V ILL N
Chaac
Gold V
Level 160
God Stats
3W - 5L
1,550 SR
Queue Stats
70W - 86L
1,486 MMR
Solo
Da Ji
Da Ji
Bronze I
lX Drexm lX
Da Ji
Bronze I
Level 40
God Stats
9W - 16L
1,241 SR
Queue Stats
94W - 153L
1,097 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
I-B-T-Baggins
Kukulkan
16
3 / 1 / 8
10,986
732
10,037
7,407
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
SlumpWitAPump
Ah Muzen Cab
18
7 / 0 / 4
11,796
786
18,771
13,269
7,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
StillMode
Hercules
14
1 / 0 / 9
9,902
660
8,836
16,208
21,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AtlasAthenaJing WeiGilgameshAphrodite

VS

Bans
BastetHou YiZeusAresPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 4 / 0
8,663
578
13,303
14,629
6,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
V ILL N
Chaac
12
0 / 4 / 1
8,621
575
8,786
18,596
16,000
14
1 / 3 / 0
9,205
614
7,381
10,168
5,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
11
Kills
1
1
Deaths
11
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
W
Kukulkan
I-B-T-Baggins
Kukulkan
3
1
8
7
W
Ah Muzen Cab
SlumpWitAPump
Ah Muzen Cab
7
0
4
9
W
Hercules
StillMode
Hercules
1
0
9
5.5
L
Chaac
V ILL N
Chaac
0
4
1
0.13
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,644
Damage
29,470
36,884
Taken
43,393
32,163
Mitigated
28,200
17,809
Healing
12,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,303
4,253
0
5,828
14,629
6,716
0
3,995
10,634
41,143
4,331
W
Kukulkan
I-B-T-Baggins
Kukulkan
10,037
148
0
1,429
7,407
3,630
402
3,042
4,365
45,382
0
W
Ah Muzen Cab
SlumpWitAPump
Ah Muzen Cab
18,771
7,093
0
6,075
13,269
7,198
2,247
3,706
9,563
0
74,656
W
Hercules
StillMode
Hercules
8,836
3,539
0
10,305
16,208
21,335
283
6,902
9,306
0
20,966
L
Chaac
V ILL N
Chaac
8,786
1,348
406
6,438
18,596
16,000
0
3,437
15,159
2,908
23,511
L
7,381
1,176
0
0
10,168
5,484
0
3,014
7,154
0
15,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,684
Gold Earned
26,489
205
Minions Killed
147
11
Camps Cleared
4
941,510
Distance Traveled
843,336
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,663
578
94
6
4
265,868
5
W
Kukulkan
10,986
732
74
5
5
305,606
3
W
Ah Muzen Cab
11,796
786
112
7
5
334,149
2
W
Hercules
9,902
660
19
1
1
301,755
4
L
Chaac
8,621
575
33
2
0
277,693
1
L
Da Ji
9,205
614
20
1
0
299,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role